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  1. #41
    Player Theytak's Avatar
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    Mar 2011
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    I think three biggest problems with neo-nyzule are that they:
    1) Removed the one truly static, saving grace of nyzul that allowed for the randomness to at least be fun (recording progression)
    2) Took an event already based around randomness and added another element of randomness to the mix (Floor ???)
    and 3) Left the original 30 minute time limit.

    The combination of those three factors is what creates, in my eyes, the biggest issue. An idea I had after reading someone else mention that it would be a lot better if it were even just 45 minutes instead of 30, was this: +5 minute time extensions for each boss floor cleared.

    My reasoning is this:
    - It keeps the random element of luck that SE wants for this event, if you overshoot a boss floor, you can't backtrack to get the time, so you can still get unlucky, and to get every time extension would require a good deal of luck.
    - it makes reaching the top floor bosses at 80/100 a lot more feasible, since you can theoretically get a bonus 15 minutes by floor 60, and 20 by 80.
    - It also negates the age-old issue of "Beat the boss but the time out hit before we could lot the drops" by giving the five minute window to lot your drops, and the likelihood of being able to get from one boss to the next and still have enough time to fight and kill it in 5 minutes is fairly low unless you're a leprechaun and get back to back 9 floor jumps and super fast/easy floor reqs on both those floors, and the next floor, and the easiest boss of the ones available.

    Is it perfect? no. But it's a lot better. I would say it'd also be wise to only apply the time extension to the first 5 20's floors, 20/40/60/80/100, to prevent the likelihood of some group getting insanely lucky and going on indefinitely (or at least until whatever the programmed last floor is, I want to say that they said it was 200 but I can't remember for sure).

    Nyzul's always been about luck and being random, the only problem with neo-nyzul is that it's a step to far into being random.
    (6)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  2. #42
    Player Mahoro's Avatar
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    Aug 2011
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    Character
    Mahoro
    World
    Lakshmi
    Main Class
    SMN Lv 99
    Byrth's point is well-taken in that I have already started viewing Level 60 as the goal, and 80 or 100 as a pipe dream. 80 is possible with some great luck, but 100 takes the luck of the gods. Consider the following PERFECT scenario:

    1 - 10 - 19 - 28 - 37 - 46 - 55 - 64 - 73 - 82 - 91 - 100

    12 floors, including the final boss on Floor 100. This scenario requires you jump NINE floors every time, the odds of which are astronomical. Even in this best-case scenario, you still have to contend with the luck of not getting too many "Destroy all enemy" floors.

    I agree with the people who say the bosses need to drop 5 or 10 minute extensions. This would at least make 80 or 100 challenging but based on your accomplishment within the event.
    (5)

  3. #43
    Player Zorander's Avatar
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    Mar 2011
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    4
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    Zorander
    World
    Bahamut
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    DRG Lv 99
    Quote Originally Posted by Unctgtg View Post
    You do realize the nerf to bst TH was huge yesterday.
    From what i've heard bst TH nerf didn't happen yesterday.
    (0)
    LONG LIVE BUCKAFUFALO!

  4. #44
    Player Rezeak's Avatar
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    Mar 2011
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    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Mahoro View Post
    Byrth's point is well-taken in that I have already started viewing Level 60 as the goal, and 80 or 100 as a pipe dream. 80 is possible with some great luck, but 100 takes the luck of the gods. Consider the following PERFECT scenario:

    1 - 10 - 19 - 28 - 37 - 46 - 55 - 64 - 73 - 82 - 91 - 100

    12 floors, including the final boss on Floor 100. This scenario requires you jump NINE floors every time, the odds of which are astronomical. Even in this best-case scenario, you still have to contend with the luck of not getting too many "Destroy all enemy" floors.

    I agree with the people who say the bosses need to drop 5 or 10 minute extensions. This would at least make 80 or 100 challenging but based on your accomplishment within the event.
    to get 9 floors 11 times (w/ 1 in 8 chance for each one)
    is a 0.000000001% chance if the 2-9 floor is decide by a random genarator
    (1)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  5. #45
    Player Jandel's Avatar
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    Mar 2011
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    San d'Oria
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    20
    Quote Originally Posted by Mahoro View Post
    Byrth's point is well-taken in that I have already started viewing Level 60 as the goal, and 80 or 100 as a pipe dream. 80 is possible with some great luck, but 100 takes the luck of the gods. Consider the following PERFECT scenario:

    1 - 10 - 19 - 28 - 37 - 46 - 55 - 64 - 73 - 82 - 91 - 100

    12 floors, including the final boss on Floor 100. This scenario requires you jump NINE floors every time, the odds of which are astronomical. Even in this best-case scenario, you still have to contend with the luck of not getting too many "Destroy all enemy" floors.

    I agree with the people who say the bosses need to drop 5 or 10 minute extensions. This would at least make 80 or 100 challenging but based on your accomplishment within the event.
    Let's see if I understood...
    The maximum number of floors climbed (through ??? floor random) it's 9.
    Every time you enter uncharted region you start from floor 1.

    A group of player enter, clear the first floor. Then go to ??? floor and with luck jump to floor 10. Clear this floor and again jump to floor 19 (another climb through 9 floors). They are a lucky group and climb every time 9 floor.
    To go to floor 100 (to get the best item) you have to go through a total of 12 floor to be completed, including the boss floor (if my math's is right).
    12 floor in 30 minutes, and if you are lucky to get every time a jump of 9 floors. 2,5 minutes per floor.

    Is it right?

    Then I think I'll save my tag for assault and finally rank up to Captain.
    (4)
    But the cat came back the very next day...

  6. #46
    Player Mahoro's Avatar
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    Aug 2011
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    Character
    Mahoro
    World
    Lakshmi
    Main Class
    SMN Lv 99
    And then multiply that by the 1/15 chance of your item dropping. There's the odds of the best-case scenario. (Yeah Jandel.) Frightening.

    Yeah, my point was the PERFECT scenario still takes 12 floors and the luck of the gods. On your runs, if you aren't even able to pass at least TWELVE floors (even if you are only hopping 2-3 floors per hop), you have zero chance of ever reaching 100.
    (5)
    Last edited by Mahoro; 02-15-2012 at 04:13 AM.

  7. #47
    Player Dreamin's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    How many people would like to know IF the DEV are able to consistently get to Floor 100 without having to rely on pure LUCK like getting 11 x9 floor jump in a row with each floor in between a easy single lead kill or something?

    Better yet, how many people would want to know if Camate has been able to consistently get to Floor 100 without relying on any GM hack or special warp?

    I'll shut up if they can proof that there's a method to the madness and that it's up to us as players to figure what the method is.

    A screenshot of a Floor 100 win by the Dev and/or any community rep is sufficiently enough for me (I'll trusted that they would not use any hacks or backdoor way to get to 100 that normal player does not have access to).
    (3)

  8. #48
    Player Monchat's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    whats funny is that when they release Neo salvage, even less people will bother with random Nyzlul. Im personally saving my tags to rank up my mules lol (seriously hoping Neo salvage won't suck).
    (0)
    Last edited by Monchat; 02-15-2012 at 08:35 AM.

  9. #49
    Player Theytak's Avatar
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    Mar 2011
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    485
    they also really need to remove the cap to assault ID tags... It was one thing back when they were added, but now with the way all the other similar systems work, it's just way to limiting for an otherwise amusing/fun/challenging/grind (depending on the individual assaults) system
    (0)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  10. #50
    Player
    Join Date
    Mar 2011
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    960
    Really, I'll never get SE.

    Ok lets say that 60 is the average floor SE expected players to reach, my question becomes:

    "How does this promote long-term hamster wheel play?" - We're pretty safe to assume these events are designed to be nothing more than large scale timesinks that are extruded until the dev team can hammer together something else, no?

    In typical SE grindfests like Voidwatch you're given the chance at least access the monsters and then subsequently not get the drops when you get cells/logs/ores/fish after the battle ends. This creates a system of repetition where people adopt a mindset similar to that of a gambler where you'll get it "next time" where next time can be 1-300runs later.

    But that isn't in this Nyzul.

    For a casual player, the NQ or +1 gear might be appealing but with no demand for runs, you're going to simply ignore this content and access gear from more popular sources like Abyssea or Voidwatch. The NQ and +1s barely keep up with +2 Abyssean loot and in many cases are trash when lined up side by side. Even the most casual halfwit can see that a Rheic Salade is worse than an NQ Ravager's Mask.

    What is the point of floor 20 again?

    For the hardcore player the +2s are largely sidegrades to anyone up to date on voidwatch/dynamis+2/abyssea+2s which leaves us with the +3s and +4s which are the true improvements here... except they are damn near impossible to access. One bad floor can throw you off, cheats are going to become rampant if you truly want to access 80 anywhere close to often and 100 will be the rare treat for a group who has the stars at their control.
    (7)
    Last edited by Sparthos; 02-15-2012 at 05:39 AM.

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

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