Results 1 to 10 of 38

Thread: Gun Ninjas!?

Hybrid View

  1. #1
    Player Saefinn's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria - Asura
    Posts
    259
    Character
    Saefinn
    World
    Asura
    Main Class
    COR Lv 99
    I don't see why people get so frothy at the mouth when people have 'different' ideas and have thoughts independent of others surrounding jobs in the game. Naturally all are entitled to their own play style and their own point of view. I hate this notion that there's a 'right' way to play a job - it's so unoriginal and uncreative, I am somebody who likes to experiment, even when it means I'm laughed at. Now, I'm a new NIN, could go as far as calling me a 'bandwagon NIN', though I do enjoy it, so it's not as simple as doing it because it'll get me invites.

    I think if we were to utilise throwing weapons or improve Sange then to my mind maybe throwing weapons themselves (and any other stats surrounding them) can be improved...it's not that much of a stretch of the imagination, even if SE can't give them WS's. Throwing weapons may currently be useless, but who says they HAVE to be? Throwing weapons may be crap now, but who says they can't be uncrappified? It's possible to give it some advantages instead of making the skill useless.

    Okay, I might not be an experienced NIN nor may my opinion matter to some people, but I'm not one to shoot down people's views and then suggest that they're shit at their job because they want to take advantage of something most would consider 'crap' or 'useless'.
    (4)
    Saefinn on Asura
    Main Jobs: Corsair: i117, Scholar: i117, Monk: i117, Summoner: i117

  2. #2
    Player wish12oz's Avatar
    Join Date
    Mar 2011
    Location
    @marnie
    Posts
    1,254
    Quote Originally Posted by Saefinn View Post
    I think if we were to utilise throwing weapons or improve Sange then to my mind maybe throwing weapons themselves (and any other stats surrounding them) can be improved...it's not that much of a stretch of the imagination
    It actually sorta is a stretch of the imagination, considering you lose 6-7 attacks worth of TP gain and damage for 1 throw, that makes it very, very unlikely it could ever be fixed. So say what you want, but until 1 throw does as much damage and gains as much TP as 6-7 attacks, it will never be worth using. What is so hard to understand about that to you people?

    Now lets look at the sange changes, its what 5 hits now and doesn't take shadows? So to get those 5 hits youre gonna give up 1.5-2.5~ attack rounds, and for that you get to hit things with 5 shurikens. So really, as long as you can connect with all of them, and have decent damage shurikens to use, the damage should be the same. The problem with it comes into play in the fact that, it costs a ton of inventory room, and gil and merits to make sange worth using to "do the same damage." Inventory room because you need to carry around a bunch of gear with ranged acc/att to make it useful. Gil because you'll lose your NTE merits to merit sange, and because shurikens are very expensive. Now, if you want to be stupid, and waste all this gil and inventory space to do the same amount of damage you normally would just meleeing, go ahead and knock yourself out, but people with half a clue, will be laughing at you.
    (0)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos