
Originally Posted by
Kincard
They've already announced they're considering changes to Sange (Extra merits removing the shadow cost) and adding more affordable shurikens. Even with that, interrupting melee attacks for Sange use is still terribly inefficient and you probably lose enough damage to not even bother. Also shurikens killed my father and raped my mother.
Even if they fixed Sange so that it's worth interrupting your swings it's going to be another big issue. Specifically, you would need to take around a ranged set specifically for Sange
I have sets for TP, Ninjutsu, WS, DT, Evasion, and I lug around Ninja Kyahan+Danzo Sune-Ate for movement, with ninja tools added onto that, there is very little room for a ranged attack set. If you need a decent ranged attack set to make Futae worthwhile it's just going to be annoying- and you need to carry the shurikens too...
From the sound of it, it sounds like they're looking to make Sange function just like Barrage for RNG, a big chunk of damage every 5 minutes with a decent amount of TP return punctuating your normal attack rounds. The annoying thing is that RNG is generally firing barrage in gear they are carrying around anyway (Aside from stuff like Hunter's Bracers+1), and we're going to have a build a completely new set just for Futae.