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  1. #31
    Player Mageoholic's Avatar
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    Jul 2011
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    239
    Quote Originally Posted by Greatguardian View Post
    Screwing subjob Haste is a terrible idea and you should feel bad.

    Seriously. There's "improvements to the job we like" and then there's "NERF ALL THE THINGS WE DON'T LIKE RAWRGARRBLE"

    One of these is fucking retarded and only manages to piss off the entire community. I'll let you figure out which.
    Wondering where I said screwing subjob haste. I think it should stay at 15%. I think that native enhancing jobs should cast it better than a job with no skill. Im sorry (not practical I know) a WAR/WHM casting haster for a full 15%, a DRK/RDM casting haste for 15% and refresh for 3MP/tic.

    In the same vein as the healing magic change natural enhancing magic jobs (RDM, WHM, SCH LA /rdm or whm) should be able to land a more potent spell. It leaves values how they are and allows job with skill to push it higher. Its either that or a second teir, but why waste a spell slot with a spell that value can be tweaked by ingame funcitions.

    Its hardly a nerf, its a buff to the jobs who cast this spell in the first place.
    (0)
    There is no min only max. Or something like that.

  2. #32
    Player Thanotos's Avatar
    Join Date
    Aug 2011
    Posts
    23
    Character
    Thanotous
    World
    Bahamut
    Main Class
    DRK Lv 99
    Quote Originally Posted by Crimson_Slasher View Post
    Exactly the atma i was asking about, i rock Lion, Apoc, and VV usually for death blossom and get fairly good results, with gain str im at around 700 ATT outside abyssea before food on rdm/nin, but since im rocking lion already, i figured id see if enthunder got a nice push. Good to know, thanks!



    700 attack on rdm outside of abyssea without food? i am no rdm but that seems a lil skewed......
    (0)

  3. #33
    Player ManaKing's Avatar
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    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Mageoholic View Post
    Its not really much of an edge though. SCH and BLM each have T5's. SCH has a couple ways to increase the power of their spells (ebullience) BLM has a clear lead in MAB benefits, as well as a potency specific merits. If anything it will only move RDM closer on T4's, with BLM and SCH still maintaining supremacy with T5's. By applying 2 different effects one for enIIs 1 for ENI's it also allows BLM and SCH to benefit while /RDM (which is pretty much the default sub for both jobs.)

    Maybe the affinity + numbers could be changed a bit, +3/+1, +1/+3. That is 15%MACC/5%Affinity, and 5%MACC/15%Affinity. I think that anyone who uses RDM or /RDM benefits from this in a frontline or back line capacity. Heck even COR would benefit on QuickDraws and Wildfire. Would be an interesting way to make traditional melee buffs more useful to all sides of the job, and useful for other jobs to have.
    Which is funny because COR/RDM is one of my favorite combos. Not the best choice at all, but you get as much MAB from /RDM as you do from /BLM + you get Haste.

    You get much better damage out of other /jobs though.

    Quote Originally Posted by Thanotos View Post
    700 attack on rdm outside of abyssea without food? i am no rdm but that seems a lil skewed......
    I used to hit like 650~ as /DRK, but you would be silly to melee in that gear instead of Haste Gear. With LR or Berserk is easily do-able. Without those? I'd have to double check.
    (0)
    Last edited by ManaKing; 02-06-2012 at 07:36 PM.
    I'm a RequieSCAT-MAN!

  4. #34
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    I'm definitely not near 700 attack /nin without food, but I only have roughly +60 attack in geat or so not counting attack from +str.

    But I'm pretty sure I'd need at least another +100 attack in gear minimum without food. Going to check now actually.


    EDIT: didn't take all my gear out but at 528 with weapon rings earrings and back on, and the visible slots only contribute +5 str to my attack. No gain-str but it's not close without food.
    (1)
    Last edited by Neisan_Quetz; 02-06-2012 at 09:19 PM.

  5. #35
    Player Crimson_Slasher's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    Logging on but i think i was at 711 in ws set with Gain-STR up. Ill edit in gearset and screenshot, could be mistaken but pretty sure thats what i was at. Havent played ffxi in a few days, been playing some Wakfu for a break so memory might be foggy.

    Edit1:
    Seems i was mistaken, still in current ws gear im sitting at 641 attack (629 if i swap anguinus belt for warwolf) before food. I must have had food up when i checked last.

    Enhancing build of 478 (needs +2 relic body and gloves i think, which will put me at 496 +24 gain spell? Also have zenith +1 head ill re-aug sometime for enhancing skill.) Ill see if i can put a screenshot up here.

    Edit2:
    Cant be bothered to upload a screenshot right now. Im also a death blossom rdm so i whore str/att if that matters.
    (1)
    Last edited by Crimson_Slasher; 02-07-2012 at 01:37 AM.

  6. #36
    Player Greatguardian's Avatar
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    Mar 2011
    Posts
    3,238
    Quote Originally Posted by Mageoholic View Post
    Wondering where I said screwing subjob haste. I think it should stay at 15%. I think that native enhancing jobs should cast it better than a job with no skill. Im sorry (not practical I know) a WAR/WHM casting haster for a full 15%, a DRK/RDM casting haste for 15% and refresh for 3MP/tic.

    In the same vein as the healing magic change natural enhancing magic jobs (RDM, WHM, SCH LA /rdm or whm) should be able to land a more potent spell. It leaves values how they are and allows job with skill to push it higher. Its either that or a second teir, but why waste a spell slot with a spell that value can be tweaked by ingame funcitions.

    Its hardly a nerf, its a buff to the jobs who cast this spell in the first place.
    I don't read many of the massive walls in other threads any more, so I'm working off of what was posted in the piece I replied to - which was simply "Subjobs should not get full Haste". There were no quantifiers. Either way, this doesn't really do anything for Red Mage. Straight up. The job isn't losing thunder to Bard or to Blm/Rdm. In the Enhancing department, it's White Mage that can do everything RDM can but better - and any adjustment to Haste would still have WHM capping out.

    In the end, all it does is make it so that Bards can't help their Whm with Haste rotations. It won't make the Whms suddenly require a Rdm to help, it will just annoy them. I won't even get into the kinds of fucked up that would have to be going on for a Drk/Rdm to usurp a Red Mage's party slot because they're able to Haste and Refresh1.

    I am typically on the same page as you in terms of what Red Mage needs right now. Unique party enhancements, new enfeebles with unique effects, and a buff to T2 enfeebles so that they're worth a damn and actually land. Messing with old spells in an attempt to disrupt the hierarchy, however, is just going to piss people off.
    (0)

    I will have my revenge!

  7. #37
    Player Thanotos's Avatar
    Join Date
    Aug 2011
    Posts
    23
    Character
    Thanotous
    World
    Bahamut
    Main Class
    DRK Lv 99
    Quote Originally Posted by Crimson_Slasher View Post
    Logging on but i think i was at 711 in ws set with Gain-STR up. Ill edit in gearset and screenshot, could be mistaken but pretty sure thats what i was at. Havent played ffxi in a few days, been playing some Wakfu for a break so memory might be foggy.

    Edit1:
    Seems i was mistaken, still in current ws gear im sitting at 641 attack (629 if i swap anguinus belt for warwolf) before food. I must have had food up when i checked last.

    Enhancing build of 478 (needs +2 relic body and gloves i think, which will put me at 496 +24 gain spell? Also have zenith +1 head ill re-aug sometime for enhancing skill.) Ill see if i can put a screenshot up here.

    Edit2:
    Cant be bothered to upload a screenshot right now. Im also a death blossom rdm so i whore str/att if that matters.



    interesting cause on drk/sam no buffs no food capped GS skill full str merits, with some attack from bale and twilight, i only have 778 attack, and being a rdm using a single handed weapon or duel wield, you dont get the 2h str bonus to attack, not that i am calling you a liar, i just want to know how it is done.
    (2)

  8. #38
    Player saevel's Avatar
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    Apr 2011
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    2,350
    DB requires a slightly different WS setup then CDC. DB tends to whore up STR / Attack while CDC focus's on DEX / Attack.

    As Elvann 99 RDM/NIN with +12 STR merits, no buffs

    103 +21 STR
    84 +20 DEX
    556 Attack
    25% Haste

    CDC
    103 +22 STR
    84 +66 DEX
    554 Attack

    Now you can toss on +25 to either STR or DEX, I've been favoring DEX lately and +20% DA from buffs.

    Food is usually Bison Steak if I'm feeling cheap. That's another +93 Attack. Red Curry / Buns nets you about +130 attack, might not be worth it for some. I have a cooking friend who would turn any dragon meat we had into Steak / Curry, so I usually have a bunch of stacks in my inventory.

    /DRK and /WAR both let you get considerably higher attack values. /NIN still gives higher over all damage, but /DRK does have utility.

    My current conundrum has to deal with Goliard Saio. I recently acquired it from Nyzule Isle with friends and am looking if it has a place in my Tp build.

    Head: Zelus
    Neck: Twilight (Rancor if I'm feeling frisky)
    Ear1: Suppa
    Ear2: Brutal
    Body: AJ (don't laugh it gave 18 attack)
    Hands: Brego
    Ring1: Keen
    Ring2: Rajas
    Back: Atheling
    Waist: Phasmida
    Legs: Calmecac
    Feet: Eurus's

    Alternatives are,
    Body: Goliard, ACP (10 atk 10 acc, need to change eventually)
    Legs: Tumbler Trunks (5 DEX 18 Attack)
    Feet: Rager ledelsens (10 acc 12 atk)

    I've been eyeballing the feet as the only thing they give me is +4% haste but with a -3 sTP penalty. I would be swapping 18 atk 3 acc out for 10 acc 12 atk and 3 sTP.
    (0)

  9. #39
    Player Crimson_Slasher's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99


    With only gain str (+22 STR) buff active, also max str merits. I am a hume male if that helps any.
    (1)

  10. #40
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Double Fire Magians, right?
    (0)
    I'm a RequieSCAT-MAN!

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