Wondering where I said screwing subjob haste. I think it should stay at 15%. I think that native enhancing jobs should cast it better than a job with no skill. Im sorry (not practical I know) a WAR/WHM casting haster for a full 15%, a DRK/RDM casting haste for 15% and refresh for 3MP/tic.
In the same vein as the healing magic change natural enhancing magic jobs (RDM, WHM, SCH LA /rdm or whm) should be able to land a more potent spell. It leaves values how they are and allows job with skill to push it higher. Its either that or a second teir, but why waste a spell slot with a spell that value can be tweaked by ingame funcitions.
Its hardly a nerf, its a buff to the jobs who cast this spell in the first place.


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