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  1. #1
    Player saevel's Avatar
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    Apr 2011
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    2,350
    How about an ammo piece that's "Enhances Enspell", adds +20~50% (general idea) to enspell damage.
    (0)

  2. #2
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    If they do Elemental Affinity Pieces it would be nice if they at least pair them up with a Dark and a Light MB element. Or if you put multiple Light or Dark Elements on the same piece.
    (0)
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  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Windurst
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    2,169
    I very rarely, that is to say, I can't think of any time I've entered to do one and had to switch to the other in such a fashion I couldn't switch my atma in between.
    (2)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Could have sworn atmas affected enspell damage, whenever I solo VNMs with MM/Beyond/Ultimate, my enblizzard 1's do like 35-40ish.

    They could add a property to composure that gives you Affinity+3-5 for whatever element the enspell you have on if you have a 1 handed weapon on. Or could make it a standalone Job Ability stance called Bewitchment or something.

    Enfire= Fire M.acc affinity+5 m.dmg affinity+1

    Enfire II= Fire M.dmg affinity+5 m.acc affinity+1

    This would let us melee without changing weapons(to conserve our TP for WSing) while letting us still nuke and debuff without having to change staves.
    (1)
    Last edited by Ophannus; 02-05-2012 at 10:47 AM.

  5. #5
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Ophannus View Post
    Could have sworn atmas affected enspell damage, whenever I solo VNMs with MM/Beyond/Ultimate, my enblizzard 1's do like 35-40ish.
    Atmas affect enspell damage, yes. Used it a lot when AoEing for KI farm runs for emp weapons. (Twilight Knife Aeolian Edge with Atma of Gales, Enaero is also boosted.)
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  6. #6
    Player Mageoholic's Avatar
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    Jul 2011
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    239
    get rid of tying it to a 1 hand weapon and I like it benefits both backline and frontine. Limiting to the specific element reduces the advantage of having a secondary damage modifier on demand.

    RDM/xxx could get +5 Elemental Damage (dependent) and +1 MACC
    xxx/RDM could get +1 Elemental Damage (dependent) and +5 MACC

    in addition to the benefits to melee RDM casting, I think it would be beneficial to also help nuking. 2 birds one stone.
    (3)
    There is no min only max. Or something like that.

  7. #7
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Mageoholic View Post
    get rid of tying it to a 1 hand weapon and I like it benefits both backline and frontine. Limiting to the specific element reduces the advantage of having a secondary damage modifier on demand.
    The whole deal with tying it to one handed weapons is to eliminate people just casting enspells with a Staff for an edge over other casters.

    Honestly, I like the idea, this isn't the first time it has been mentioned in some form, etc.

    I'd like to see Affinity Shields that range from NQ Staff to HQ+1, then a light form of Enspells buffing this further that is skill dependent. This way, sure, you could just equip a Staff, but equipping a Magic Attack Bonus or Magic Accuracy Sword with a Shield would be better for Red Mages as long as you have the right enspell up. You wouldn't have to melee at all to get this bonus, but you'd be ready to melee if you absolutely had to. It would just be an alternative way to get to the same magical affinity that staves give.

    I could list more ideas for improvements but I'll keep this short for now.
    (0)

  8. #8
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Mageoholic View Post
    get rid of tying it to a 1 hand weapon and I like it benefits both backline and frontine. Limiting to the specific element reduces the advantage of having a secondary damage modifier on demand.

    RDM/xxx could get +5 Elemental Damage (dependent) and +1 MACC
    xxx/RDM could get +1 Elemental Damage (dependent) and +5 MACC

    in addition to the benefits to melee RDM casting, I think it would be beneficial to also help nuking. 2 birds one stone.
    Agreed. It's not like there aren't situations where you should be playing it safe. I, personally, don't want to be told that I have to use a staff to get X buff on RDM, just like I'm sure the more mage oriented players don't want to hear that they will be locked out of job features that would be relevant to them. I know everyone bitches a lot, but some common courtesy would go a long way.

    Melee got Temper recently. Mages got Spontaneity. People that play both sides got both. I think we know which one is the better of the two. Seems like the Mage side or both sides should get a buff next.
    (1)
    Last edited by ManaKing; 02-05-2012 at 09:40 PM.
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  9. #9
    Player Mageoholic's Avatar
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    Jul 2011
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    The whole deal with tying it to one handed weapons is to eliminate people just casting enspells with a Staff for an edge over other casters.
    Its not really much of an edge though. SCH and BLM each have T5's. SCH has a couple ways to increase the power of their spells (ebullience) BLM has a clear lead in MAB benefits, as well as a potency specific merits. If anything it will only move RDM closer on T4's, with BLM and SCH still maintaining supremacy with T5's. By applying 2 different effects one for enIIs 1 for ENI's it also allows BLM and SCH to benefit while /RDM (which is pretty much the default sub for both jobs.)

    Maybe the affinity + numbers could be changed a bit, +3/+1, +1/+3. That is 15%MACC/5%Affinity, and 5%MACC/15%Affinity. I think that anyone who uses RDM or /RDM benefits from this in a frontline or back line capacity. Heck even COR would benefit on QuickDraws and Wildfire. Would be an interesting way to make traditional melee buffs more useful to all sides of the job, and useful for other jobs to have.
    (1)
    There is no min only max. Or something like that.

  10. #10
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Mageoholic View Post
    Its not really much of an edge though. SCH and BLM each have T5's. SCH has a couple ways to increase the power of their spells (ebullience) BLM has a clear lead in MAB benefits, as well as a potency specific merits. If anything it will only move RDM closer on T4's, with BLM and SCH still maintaining supremacy with T5's. By applying 2 different effects one for enIIs 1 for ENI's it also allows BLM and SCH to benefit while /RDM (which is pretty much the default sub for both jobs.)

    Maybe the affinity + numbers could be changed a bit, +3/+1, +1/+3. That is 15%MACC/5%Affinity, and 5%MACC/15%Affinity. I think that anyone who uses RDM or /RDM benefits from this in a frontline or back line capacity. Heck even COR would benefit on QuickDraws and Wildfire. Would be an interesting way to make traditional melee buffs more useful to all sides of the job, and useful for other jobs to have.
    Which is funny because COR/RDM is one of my favorite combos. Not the best choice at all, but you get as much MAB from /RDM as you do from /BLM + you get Haste.

    You get much better damage out of other /jobs though.

    Quote Originally Posted by Thanotos View Post
    700 attack on rdm outside of abyssea without food? i am no rdm but that seems a lil skewed......
    I used to hit like 650~ as /DRK, but you would be silly to melee in that gear instead of Haste Gear. With LR or Berserk is easily do-able. Without those? I'd have to double check.
    (0)
    Last edited by ManaKing; 02-06-2012 at 07:36 PM.
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