How about an ammo piece that's "Enhances Enspell", adds +20~50% (general idea) to enspell damage.
How about an ammo piece that's "Enhances Enspell", adds +20~50% (general idea) to enspell damage.
If they do Elemental Affinity Pieces it would be nice if they at least pair them up with a Dark and a Light MB element. Or if you put multiple Light or Dark Elements on the same piece.
I'm a RequieSCAT-MAN!
I very rarely, that is to say, I can't think of any time I've entered to do one and had to switch to the other in such a fashion I couldn't switch my atma in between.
Could have sworn atmas affected enspell damage, whenever I solo VNMs with MM/Beyond/Ultimate, my enblizzard 1's do like 35-40ish.
They could add a property to composure that gives you Affinity+3-5 for whatever element the enspell you have on if you have a 1 handed weapon on. Or could make it a standalone Job Ability stance called Bewitchment or something.
Enfire= Fire M.acc affinity+5 m.dmg affinity+1
Enfire II= Fire M.dmg affinity+5 m.acc affinity+1
This would let us melee without changing weapons(to conserve our TP for WSing) while letting us still nuke and debuff without having to change staves.
Last edited by Ophannus; 02-05-2012 at 10:47 AM.
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
get rid of tying it to a 1 hand weapon and I like it benefits both backline and frontine. Limiting to the specific element reduces the advantage of having a secondary damage modifier on demand.
RDM/xxx could get +5 Elemental Damage (dependent) and +1 MACC
xxx/RDM could get +1 Elemental Damage (dependent) and +5 MACC
in addition to the benefits to melee RDM casting, I think it would be beneficial to also help nuking. 2 birds one stone.
There is no min only max. Or something like that.
The whole deal with tying it to one handed weapons is to eliminate people just casting enspells with a Staff for an edge over other casters.
Honestly, I like the idea, this isn't the first time it has been mentioned in some form, etc.
I'd like to see Affinity Shields that range from NQ Staff to HQ+1, then a light form of Enspells buffing this further that is skill dependent. This way, sure, you could just equip a Staff, but equipping a Magic Attack Bonus or Magic Accuracy Sword with a Shield would be better for Red Mages as long as you have the right enspell up. You wouldn't have to melee at all to get this bonus, but you'd be ready to melee if you absolutely had to. It would just be an alternative way to get to the same magical affinity that staves give.
I could list more ideas for improvements but I'll keep this short for now.
Agreed. It's not like there aren't situations where you should be playing it safe. I, personally, don't want to be told that I have to use a staff to get X buff on RDM, just like I'm sure the more mage oriented players don't want to hear that they will be locked out of job features that would be relevant to them. I know everyone bitches a lot, but some common courtesy would go a long way.
Melee got Temper recently. Mages got Spontaneity. People that play both sides got both. I think we know which one is the better of the two. Seems like the Mage side or both sides should get a buff next.
Last edited by ManaKing; 02-05-2012 at 09:40 PM.
I'm a RequieSCAT-MAN!
Its not really much of an edge though. SCH and BLM each have T5's. SCH has a couple ways to increase the power of their spells (ebullience) BLM has a clear lead in MAB benefits, as well as a potency specific merits. If anything it will only move RDM closer on T4's, with BLM and SCH still maintaining supremacy with T5's. By applying 2 different effects one for enIIs 1 for ENI's it also allows BLM and SCH to benefit while /RDM (which is pretty much the default sub for both jobs.)The whole deal with tying it to one handed weapons is to eliminate people just casting enspells with a Staff for an edge over other casters.
Maybe the affinity + numbers could be changed a bit, +3/+1, +1/+3. That is 15%MACC/5%Affinity, and 5%MACC/15%Affinity. I think that anyone who uses RDM or /RDM benefits from this in a frontline or back line capacity. Heck even COR would benefit on QuickDraws and Wildfire. Would be an interesting way to make traditional melee buffs more useful to all sides of the job, and useful for other jobs to have.
There is no min only max. Or something like that.
Which is funny because COR/RDM is one of my favorite combos. Not the best choice at all, but you get as much MAB from /RDM as you do from /BLM + you get Haste.
You get much better damage out of other /jobs though.
I used to hit like 650~ as /DRK, but you would be silly to melee in that gear instead of Haste Gear. With LR or Berserk is easily do-able. Without those? I'd have to double check.
Last edited by ManaKing; 02-06-2012 at 07:36 PM.
I'm a RequieSCAT-MAN!
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |