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Thread: New 99 trials

  1. #101
    Player Mahoro's Avatar
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    Aug 2011
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    386
    Character
    Mahoro
    World
    Lakshmi
    Main Class
    SMN Lv 99
    As a PLD-preferred piece, it's probably no more useful than the other glowy weapons for which people spam Voidwatch hundreds of times. Sort of the equivalent to Ephemeron for BLU and Coruscanti for THF/DNC, even though those items only benefit 1-2 jobs. Biggest difference being, outside of large LS's, people have had difficulty doing ADL runs whereas VW is extremely PUG-friendly.
    (0)
    Last edited by Mahoro; 01-30-2012 at 03:41 PM.

  2. #102
    Player Runespider's Avatar
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    Mar 2011
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    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    In 8 months when everyone pushed their relic to 99 after the initial wave...how do new relics get pushed to 99?
    FFXI has always always been like this, if you don't do new missions shortly after they add them it's hard to get them done, if you don't do your VW clears soon after addition it's hard to get them done..same for everything. Everything in FFXI is a mad rush for the first 6 months after then extreme difficulty finding people to do them with after.

    It's a joke they keep using the word balance and then throw this kind of content out, it really is. When they are forcing the vast majority of their players to completely opt out of the stuff they are making you would think they would realise they are doing it wrong, but no they just keep doing it.. I know their big plan is to make these trials horrific at the start for the hard hard core and then slowly reign them back to reality but to keep the handful happy they are upsetting everyone else. Not a good idea really in my opinion.
    (7)

  3. #103
    Player Unctgtg's Avatar
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    Mar 2011
    Location
    Sandoria
    Posts
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    Character
    Unctgtg
    World
    Ragnarok
    Main Class
    DRK Lv 99
    I love everyone's logic. Trying to compare this game to 4 years ago. Not going to happen. SE really is driving players away. If they really do require us to get 20 ADLs items, they will hear it even more. They might have gotten the idea, of the number of topics, not just in the NA forums but the rest, we do not want this, and it is frankly stupid for them to even bring this into the game. 20 ADL kills for stage 2 would be sufficient.
    (1)
    99 Drk, 99 Sch, 99 Bst, 99 Geo and a ton of other jobs there
    110 +5 Bonecraft
    Level 99 Relic Scythe

  4. #104
    Player Nynja's Avatar
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    Mar 2011
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    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    You copy pasted the exact same post in 3 threads...? why would you do that?
    (1)

  5. #105
    Player Ravenmore's Avatar
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    Mar 2011
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    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Mahoro View Post
    As a PLD-preferred piece, it's probably no more useful than the other glowy weapons for which people spam Voidwatch hundreds of times. Sort of the equivalent to Ephemeron for BLU and Coruscanti for THF/DNC, even though those items only benefit 1-2 jobs. Biggest difference being, outside of large LS's, people have had difficulty doing ADL runs whereas VW is extremely PUG-friendly.
    Those weapons are impovements(well if they ever fix one) and those two jobs DW. Not to mention other valueable drops.
    (0)

  6. #106
    Player Mahoro's Avatar
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    Aug 2011
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    386
    Character
    Mahoro
    World
    Lakshmi
    Main Class
    SMN Lv 99
    Quote Originally Posted by Ravenmore View Post
    Those weapons are impovements(well if they ever fix one) and those two jobs DW. Not to mention other valueable drops.
    I guess the ultimate test would be if you had PLD and this thing dropped in the treasure pool during an LS event (ADL is unfortunately not PUG-friendly), would you cast lots or refrain entirely, saying its not an improvement to your job? I agree it's not as "useful" as Coruscanti though.
    (0)

  7. #107
    Player MarkovChain's Avatar
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    Mar 2011
    Location
    Windy
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    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Nynja View Post
    seeing as ADL is still a crapshoot at 99, because of the blatant luck factor, the change accomplished nothing.

    You guys really should have made it killshots so people can team up.

    Realistically, you can only pop ADL once per day (sometimes you can get lucky on pops, and sometimes you get unlucky). Realistically, you're going to get a ~75% kill rate on ADL (if you kill the wrong clone twice in a row, your buffs will probably have wiped by then and you're done).

    Since theres no teamup factor involved in the ridiculously stupid "get drop, turn in drop" system you guys want, you're pretty much looking at ~1 month per relic. Lets presume, in your 18 person alliance, which you WILL need for ADL, everyone has one relic, you're looking at a year and a half to upgrade everyones relic to 99a.


    Once again, you guys have accomplished absolutely nothing.
    More QQ about the game being hard ? Seriously though, 20 ADl is fine to me. The 1/kill thing might not be an issue. It's pretty easy to duo or trio one pop set per run, and all you have to do is find a group of 3-4 players willing to team up say once a week to kill muktiple ADLs in a run like you would for a KCNM. In all seriousness it's not too hard of an NM. I expect a decent 6 man group to kill it.

    Quote Originally Posted by Tamoa View Post
    Somehow I can't see people farming Arch Dynamis Lord for the purpose of selling the upgrade item. If so, it's going to be sold for a lot more than 20mil. Otherwise I'd say it simply won't be worth it, and each person in the alliance would make more doing less work by farming currency.
    Same can be said for metal plates however they can be found in bazars and most drops from VWNM are trash anyway. Guess what ? Right now riftdross/cinder are hard to find in bazars, but right when they allow the trials to be completed, you'll see plenty of them - even though the other drops stay the same as they are now.
    (0)
    Last edited by MarkovChain; 01-31-2012 at 04:27 AM.

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  8. #108
    Player Tamoa's Avatar
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    Mar 2011
    Location
    Norway
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    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    Quote Originally Posted by MarkovChain View Post
    Same can be said for metal plates however they can be found in bazars and most drops from VWNM are trash anyway. Guess what ? Right now riftdross/cinder are hard to find in bazars, but right when they allow the trials to be completed, you'll see plenty of them - even though the other drops stay the same as they are now.
    Are you comparing doing voidwatch for heavy metal to sell, to doing ADL for Umbral Marrow to sell? Really?

    Owait, for a second I forgot who I'm quoting here.
    (6)
    Quote Originally Posted by SpankWustler
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  9. #109
    Player Nynja's Avatar
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    Mar 2011
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    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Quote Originally Posted by MarkovChain View Post
    More QQ about the game being hard ? Seriously though, 20 ADl is fine to me. The 1/kill thing might not be an issue. It's pretty easy to duo or trio one pop set per run, and all you have to do is find a group of 3-4 players willing to team up say once a week to kill muktiple ADLs in a run like you would for a KCNM. In all seriousness it's not too hard of an NM. I expect a decent 6 man group to kill it.
    HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
    (12)

  10. #110
    Player Alerith's Avatar
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    Aug 2011
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    Character
    Alerith
    World
    Cerberus
    Main Class
    PLD Lv 99
    Quote Originally Posted by MarkovChain View Post
    More QQ about the game being hard ? Seriously though, 20 ADl is fine to me. The 1/kill thing might not be an issue. It's pretty easy to duo or trio one pop set per run, and all you have to do is find a group of 3-4 players willing to team up say once a week to kill muktiple ADLs in a run like you would for a KCNM. In all seriousness it's not too hard of an NM. I expect a decent 6 man group to kill it.
    http://www.youtube.com/watch?v=ztVMib1T4T4
    (4)

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