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  1. #91
    Player
    Join Date
    Sep 2011
    Posts
    259
    but it is, still, not a very remarkable increase... increase the formulas/flooring/ceiling on our BPs to be at least x2.5 if we are going to have to suffer through 45sec fastest that we can use our BPs(personally, i think x5 damage is reasonable... again look at any DD and what they can do in 45sec)
    (0)

  2. #92
    Player Fyreus's Avatar
    Join Date
    Mar 2011
    Posts
    182
    Character
    Fyreus
    World
    Sylph
    Main Class
    SMN Lv 98
    Quote Originally Posted by Aequis View Post
    "Sic" and "Fight" are different things. The only job ability we BST get that doesn't break invisible is "Fight", which is the command to set a pet onto a monster. Heel, Sic / Ready, Spur and Run Wild etc. all break invisible.

    You could turn it around and say, SMN pets will defend their masters automatically whereas BST pets need to be commanded to do anything. I honestly don't think that if this were given to us as SMNs it would change our job a great deal, and we certainly need to be asking for more needed changes.

    It's almost as if each pet job has its little quirks and that one belongs to BST. I still get annoyed at the Retreat glitch on SMN, and that's been in the game a very long time. :/
    When the VE/CE enmity values came out i began to think about it: What if it's put in place to reduce the enmity from an action we took in range? While that's possible, i do feel that they could negate that possibility by.. idk.. making pets HIT mobs we are running away from. Seriously, how many times has fenrir and friends missed the first 1~5 hits only to allow a mob to get his mitts on you? Can't count? Neither can I.

    They should address avatar hp while they are at it.

    Lastly Dekutsu you are missing the point here. Melee can spend millions on gear and attack because they can reach a higher fSTR than avatars can. The biggest limiting factor on avatar damage is that they are black mages (thanks mellowy for reposting what i assume we all should have researched lol) and the base str is pretty bad and there is no way to add +stats outside abyssea atm. This is why i'd like them to add summoner's gear stats to pets.

    Imagine a blm with a scythe going into abyssea with only +50str, mediocre attack, and wanting to gain 1% more damage or attack. The other thing is that pets have something else going on in the background that allows them to sometimes do decent damage on some mobs in a summoners level range.
    (0)
    Last edited by Fyreus; 01-30-2012 at 09:48 AM.

  3. #93
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    Quote Originally Posted by Dallas View Post
    I have 4 merits left in spirit perp costs. It all gets down to the fundamental stat of SMN: mp. Let's
    see what they do to the spirits themselves, then determine the value. Less cost = better gear choice.
    I have free Spirits... without the spirit perpeptuation merits. And without Avatar's Favor (if that even works on them).

    This is worthless.

    Edit: Finished reading the rest of the topic. It's still worthless. I'd much rather see other things be worked on than this merit.
    (4)
    Last edited by Meyi; 01-30-2012 at 10:28 AM.
    Quote Originally Posted by Greatguardian View Post
    ^_________________________________________________________________^

  4. #94
    Player Sargent's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    281
    Character
    Sargent
    World
    Leviathan
    Main Class
    SMN Lv 99
    Quote Originally Posted by Saiken253 View Post
    but it is, still, not a very remarkable increase... increase the formulas/flooring/ceiling on our BPs to be at least x2.5 if we are going to have to suffer through 45sec fastest that we can use our BPs(personally, i think x5 damage is reasonable... again look at any DD and what they can do in 45sec)
    Personally, I would rather see them increase the amount in which Avatar/Pet: Attack gear/merits add rather then an overall boost in damage. It would make it even more worthwhile to invest in the gear for it
    (3)
    SMN99/SAM99/DNC99/PLD99/THF99
    Summoning magic skill: 545
    Hvergelmir 90

  5. #95
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    Quote Originally Posted by Meyi View Post
    I have free Spirits... without the spirit perpeptuation merits. .
    The best damage gear does not have -perp on it. The best damage staves do not have -perp on them. If free spirits are important to you, you could be a better summoner with these merits. Simply having free spirits does not make you a great SMN.
    (0)

  6. #96
    Player Tannlore's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    205
    Character
    Tannlore
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Fyreus View Post
    They should address avatar hp while they are at it.
    This!

    I would have loved merits that increase the base stats/HP/PDT or something else on my avatars. I suppose this is better than nothing, at least they aren't taking a slam hammer to us in the name of "Balance"

    Overall it's meh, but I think Camate did state that this is just one of many changes to come. So I'm reserving full judgement on it until I see what else is coming.
    (1)
    My other car is a summoner.

  7. #97
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    38
    From this thread, it appears that people dont care about what SE is proposing and asking feedback on, in regard to elementals. Basically what we're saying is: "OK, reduce elemental MP cost... but why should we care? What are you doing to make elementals useful?" The question of how to make elementals useful is what SE should be asking feedback on and giving us details about.

    This would be an intelligent approach to game development for obsolete content:
    1. Update a specific content so that it is useful/interesting
    2. Observe the new activity in this content that is generated by the updates
    3. Modify content so that its balanced and appropriately accessible

    In regard to SMN's elementals, we're at step #1!!!! SE's news release falls into step #3.

    Here is what I propose for elementals: To improve usage of elementals, I propose the JA "Elemental's Favor". When favor is up, you should be able to switch between offensive and defensive modes (pet commands rage/ward, to initiate mode). In defensive mode, perhaps elemental gives a +MDB aura specific to its element? Perhaps if SMN has high enough skill potency is increased... and maybe new gear will enhance the effect? (like, you're in VW and the NM casts aeroja... and the wind elemental has 5% chance to nullify the spell on party members within 15' of it, otherwise just 5-50+MDB based on skill). Offensive mode aura... perhaps it could be an aura that impacts monsters in area of effect, such as imposes mag.eva/mag.def down effect specific to its element?
    (0)

  8. #98
    Player Rakshaka's Avatar
    Join Date
    Aug 2011
    Posts
    115
    Character
    Rakshaka
    World
    Asura
    Main Class
    SMN Lv 99
    Here's a fun idea:

    Replace the merit in question to the following:
    Elemental Detonation: a targeted offensive ability that deals aoe magic damage and sacrifices your current elemental. The element of the magic damage would be the element of your elemental. (5 min recast, additional merits increase the MAB of the ability)

    This would give us something to do with our elementals, and it would help increase our currently lacking damage output.
    (1)

  9. #99
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Rakshaka View Post
    Here's a fun idea:

    Replace the merit in question to the following:
    Elemental Detonation: a targeted offensive ability that deals aoe magic damage and sacrifices your current elemental. The element of the magic damage would be the element of your elemental. (5 min recast, additional merits increase the MAB of the ability)

    This would give us something to do with our elementals, and it would help increase our currently lacking damage output.
    Sounds kind of like a 5 min astral flow to me though >.>
    (0)

  10. #100
    Player
    Join Date
    Sep 2011
    Posts
    259
    Quote Originally Posted by Babekeke View Post
    Sounds kind of like a 5 min astral flow to me though >.>
    Sams have 2 mini Meikyo Shisui's, same with RDM having an instant cast 1 spell JA. Why not? :3

    Personally, I would rather see them increase the amount in which Avatar/Pet: Attack gear/merits add rather then an overall boost in damage. It would make it even more worthwhile to invest in the gear for it
    damage boost > atk boost, usually anyways. :< and our pet's DoT will not improve much unless they are given a lot of necessary traits(like DA/TA, some native Attack Bonus(maybe something scaling with Summoning Magic AS IT SHOULD! Because regarless of me saying damage boost > atk boost, attack is still very important), acc/macc bonus, more matk, Crit atk bonus, native magic crit, and just so much more).

    The best damage gear does not have -perp on it. The best damage staves do not have -perp on them. If free spirits are important to you, you could be a better summoner with these merits. Simply having free spirits does not make you a great SMN.
    Gear swap so you can have all of it? >.>
    (0)
    Last edited by Saiken253; 01-31-2012 at 05:35 PM.

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