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  1. #1
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Karbuncle View Post
    I still wouldn't merit it either way.

    5/5 Attack and Magic Attack :|
    Seconded.

    Faster summoning cast time would increase our DoT very marginally as the avatar would get maybe an extra swing on the mob. In those 'oh sh1t' moments when you get agro/your avatar gets 1-shotted or whatever and you're too close to cast an avatar, you cast a spirit because they have low cast time.
    (1)

  2. #2
    Player Tawnee's Avatar
    Join Date
    Apr 2011
    Posts
    8
    Character
    Tawnee
    World
    Phoenix
    Main Class
    MNK Lv 99
    How about scrapping this idea, and put more effort into getting us Cait Sith and Atomos quicker
    (3)

  3. #3
    Player
    Join Date
    Sep 2011
    Posts
    259
    how about scrapping those jokes for summons and give us something good!
    (2)

  4. #4
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,319
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I have another suggestion for SMN as well that hasn't been addressed: Have us commanding our pets to Assault NOT break Invisible.
    Sic really should break invisible, because all offensive actions on an enemy, not just assault but any blood pact, strip invisible.

    SMN would be drastically more powerful if it could attack and do damage without breaking invisible. I didn't even know BSTs could use offensive Sics, but it seems to me like that should be changed (Sorry!). No other job can attack while invisible, so I don't see how that's fair.
    (0)

  5. #5
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Light Spirit is actually the only spirit that has been kept even remotely up-to-date, with Banish IV and Holy II since 75.
    (0)

  6. #6
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    for all that is holy YES. minus one second per merit. instant cast avatars yes prz.
    (0)

  7. #7
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    MAB and ATTK merits is a must for any summoner worth their salt.
    ATK doesn't help BP:Rages. It has been tested and confirmed ages ago. I never understand why people insist on boosting their pet melee attack rounds, because that is all it does.

    Unless SE sometime the last year noticed they had a bug in their Summoner code and changed it. I haven't kept as much track of the facts during 2011 as before that.
    (1)

    Quote Originally Posted by Camate View Post
    We are currently looking into enhancing elemental spirits.
    Miracles do happen!

  8. #8
    Player Dekusuta's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Dekusutaa
    World
    Bismarck
    Main Class
    SMN Lv 99
    Quote Originally Posted by Malamasala View Post
    ATK doesn't help BP:Rages. It has been tested and confirmed ages ago. I never understand why people insist on boosting their pet melee attack rounds, because that is all it does.

    Unless SE sometime the last year noticed they had a bug in their Summoner code and changed it. I haven't kept as much track of the facts during 2011 as before that.
    Where are the test results?
    (4)

  9. #9
    Player Sargent's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    281
    Character
    Sargent
    World
    Leviathan
    Main Class
    SMN Lv 99
    Quote Originally Posted by Dekusuta View Post
    Where are the test results?
    This I want to see. The only testing I've seen relating to Avatar attack concluded that gear did not enhance melee attack rounds in any way, only Blood Pacts. Eyeballing it myself, there is no increase in melee damage when you stack Attack gear, but Blood Pact damage goes up.
    (3)
    Last edited by Sargent; 01-29-2012 at 12:15 PM.
    SMN99/SAM99/DNC99/PLD99/THF99
    Summoning magic skill: 545
    Hvergelmir 90

  10. #10
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    Quote Originally Posted by Dekusuta View Post
    Where are the test results?
    Had to go back in time and look around a bit.

    http://kegsay.livejournal.com/#item5510

    The implications of these 13 results are startling. Avatars have a ton of attack. But that's not all. This puts into perspective several augments. Pet:Attack+5 only adds ~1% to your attack, a hardly worthy amount. Furthermore, Attack+15 is just 3%. Do not this excludes 'Enhances Avatar Attack' gear, since this only works on Blood Pacts and needs more testing to quantify. Also, this means that you needn't worry about capping attack on harder level monsters, with caps of 3+, you'd need 999+ attack (most likely not possible due to caps on attack value?) to cap on any monster with over 333 DEF. This also means the merits in Avatar Physical Attack are completely and utterly worthless. With 5 merits you'd have Attack+10, equivalent to 2% increase in attack. This also means that DEF is very important for ratio.
    As we see I remembered it slightly wrong. No melee attack effects, and extremely little effects on pacts. Probably just my brain that translated it into no effect since it was so trivially small.

    If you wish to increase your damage with avatars, it's far better to lower the monster's defence than it is to raise your avatar's attack.
    (2)

    Quote Originally Posted by Camate View Post
    We are currently looking into enhancing elemental spirits.
    Miracles do happen!

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