Vw drop system is dumb. Going 0/200+ on Kaggen, Pil, and Akvan on the bodies. 600+ jeuno T3 kills have yet to get a body of any kind from them. Seen so many people go 1/1 or 1/2 it's beyond retarded.
Vw drop system is dumb. Going 0/200+ on Kaggen, Pil, and Akvan on the bodies. 600+ jeuno T3 kills have yet to get a body of any kind from them. Seen so many people go 1/1 or 1/2 it's beyond retarded.
Last edited by Babekeke; 01-29-2012 at 07:08 PM. Reason: dumb ass mistake
I really doubt that, they needed 2 year+ (or more) to up the droprates of salvage. I have a feeling Voidwatch will stay the same for 2 years or more. Interest in it is allready declining on people for different reasons:
1. Getting no dorps ----> frustration -----> fuck this event
2. Spamed the events ----> got some dorps -----> out of voidstones ----> fuck doing campaign nonstop to spam VW further
3. Got all the things they wanted -----> fuck VW
I go under point 2. While yes I got some nice dorps, i used up all my stones I horded since day 1 VW was introduced.... Doing Campaign everyday to stock on Voiddust is not something I am looking forward :X nor do I have the time for it (in addition to everyday VW spamming). So yeah I'm basicly fucked ._.
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Here's the big problem. The systems for Legendaries have always required the collective effort of a server in order to be sustainable, and this has gotten more important for each system. Finishing currency by farming Dynamis is slow. Finishing Alex by farming Salvage is nearly impossible. Finishing Metal/Rift by farming VW is a sick joke.
All three systems basically rely on everyone doing the events required, and pumping the necessary items into the economy, but the demand has to be there in order for this to be successful.
Relics benefit in two ways: it's actually feasible to make progress without buying anything. It's slow, but you can do it. In addition, there are several extremely useful options which people, even now, want to build for personal or LS use. There is constant demand, and even if currency supply and price starts becoming less inviting, you can go grind out your Relic the old fashioned way.
Mythics are just not good enough compared to available options to warrant the effort through utility alone; if you are building one it's probably to have a trophy. Mythics are Claustrums. Unlike Relics, though, they don't have a grinding option to fall back on. You might be able to build a Mythic just by running Salvage over and over but it will take much, much longer than a Relic, and not a lot of people are willing to do that for a trophy. Once we all moved past Salvage gear the supply for Alex vanished and that was basically it for Mythics.
Now Emps are in the same position. Here's a line from the last paragraph with some terms changed: Emp99s are just not good enough compared to available Emp90s to warrant the effort through their utility alone. If you are building one, it's probably to have a trophy. Much like Mythics, you can't grind one out manually. Maybe there are some crazy groups out there running Qilin 24/7 and giving all the pouches to a single player, but they do not represent the playerbase as a whole.
Consider the system Emp99s are built around. Is any individual honestly doing VW to make Emp99s? No. If you want a 95 you are buying it, or so much of it as to make the manual effort negligible. Players are already getting tired of these VW fights, and of fighting the system to get progress and enjoyment out of it. We have this entire topic complaining about drop rates. Stats on Legion and Nyzul gear are available and you better believe lots of people are chomping at the bit to abandon this system and move onto better things. A portion of my LS have not even started VW, they have ignored the entire system. 6 months of content ignored. I bet lots of people here know friends like that.
When it happens the majority of the playerbase are going to ignore Emps past 90, and this frustrates me. It frustrates me because it is all wasted effort, effort that has already been wasted on an entire system of Mythics which the smallest fraction of people use and are currently impossible to build. What really staggers me is how the system in Abyssea was so effective, and the Devs decided to change the progress path so abruptly to a system which they should know, from experience, doesn't work.
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