Ok I'll meet you with whatever job combo you bring
And proceed to destroy you on RDM/BLM. (BLU and PLD are also good)
The jobs in this game are not balanced around PvP, certain jobs have a ridiculous advantage, so much that SE had to create NM's that are immune to that jobs abilities. A RDM/BLM would solo any player the same way they solo'd all the old NM's and HNMs, before SE made everything immune to grav / bind / silence / para. It would be a boring long 15+ min fight, but the results are inevitable, unless the RDM in question was a noob and tried to melee you.
Then you have BLU's, who can run how to someone and kill them in seconds while keeping them stun locked the entire fight. Between HB and SL a BLU can effectively stun lock anything, then just use high damage spells in between with Disseverment being the first one out the gate (18hp/tick poison says hi). With Q.Cont, Q.Strike, A.Spikes and even G.Rush your pretty much going to die without ever using a single ability.
And finally the most hilarious, the PLD. I've personally witnessed a VS MNK try to one on one an Aegis PLD (not even brOchain). The MNK kept losing over and over again. The last fight the PLD disengaged and just stood there for 5 min letting the MNK beat on him, just to prove the point. The only thing's that can kill a PLD are a zerging BLU or a kiting RDM, and even then it's gonna be a ridiculously long fight.
To fix this, SE would need to nerf RDM, BLU, PLD into the ground which would make them useless in PvP content (hero to zero status). Not much they can do really.
The games were designed to be team events. Thereby making teamwork a significant factor in playing. It doesn't particularly matter that a 1 vs 1 scenario is unbalanced.
Except those jobs I mentioned above would decimate a team of two to three members.
RDM/BLM and BLU both have aoe sleepga. RDM particularly can CC multiple entities.
So take any three members you want, and put them against a PT of RDM + PLD + BLU and absolutely nothing could win.
So? Ballista already has measures in place to reduce the effects of sleep and other enfeebling spells. And at this stage of the game, it won't be hard to get any particular jobs on one's team anyway. Again though, this point doesn't even matter...as what Rohelius says is exactly the point:
This is what true Ballista followers love about the PvP content in FFXI. We could care less about what happens in 1 vs 1 scenarios.Originally Posted by Rohelius
I personally am not advocating a sort of 1 vs 1 WoW type design of PvP. I'm simply asking for even a modest update to Ballista/Brenner/Diorama to bring it up to speed with current content. There are people who very much enjoy the team-based PvP that these events offer.
While I agree that PvP should be balanced so all classes have some kind of fighting chance, we're already playing game where not all jobs are created or invited equally. Some are better for certain events than others, there's no reason PvP wouldn't be the same.
Why?
Just what is the reason that PvE event rewards should be useful anywhere, but fringe events like PvP must only award situationally useful items? I didn't think anyone particularly appreciated items with bonuses limited to Campaign or Besieged or Conquest, why would we want to continue that trend?
Again, why?
If the environment is available for PvE, there should be no harm in allowing it for PvP, so long as disinterested players are naturally excluded from the proceedings (which you detailed with that opt-in provision). If it harms none of the players not participating, what problem is there in hosting duels/battle royales in Whitegate?
Last edited by Sunrider; 09-15-2012 at 10:31 PM.
Because PVP IS a fringe event, and no one should have to PVP for a possible best-in-slot item. PVP needs to be wholly and completely optional., and that's the only way to guarantee it stays that way.
Imagine people dueling in Port Jeuno. Tell me that doesn't add to people's lag and slowdown. That certainly affects disinterested players. And please don't tell me they should leave if it's a problem for them.Again, why?
If the environment is available for PvE, there should be no harm in allowing it for PvP, so long as disinterested players are naturally excluded from the proceedings (which you detailed with that opt-in provision). If it harms none of the players not participating, what problem is there in hosting duels/battle royales in Whitegate?
I can respect that, though I was talking about areas already open to PvE, so Jeuno isn't a valid example. Any place where one might already fear an incursion (your bad for idling in Whitegate or Bastok [S], for example), wouldn't be any worse for having PvP.
Obvious statement is obvious.
Any event is fringe if it doesn't offer much of anything. Would you do Salvage time after time if all it's treasures were only useful in Assault? If PvP offered the best drops in the game, people would flock to it regardless of liking for the event, much like the Dynamis or the aforementioned Salvage. Popularity is a shaky argument simply because the popularity of the popular events already hinges on the rewards offered.
But, that's beside the point. Rewards offered from PvP don't have to be exclusive-top-of-the-line-get-this-or-ur-gimp treasure, it could be as simple as side-grades to currently offered stuff, or -1s of rewards from more popular events. There's even the option of borrowing from BCNMs and offering alternative NM drops.
All of the above can satisfy both the regular PvP enthusiast while maybe occasionally enticing someone who isn't normally interested. The point is to offer rewards that aren't super-niche space-takers.
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