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  1. #1
    Player Liir's Avatar
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    Jul 2011
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    14
    Character
    Boq
    World
    Ragnarok
    Main Class
    RDM Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    No point in updating pointless things no one but the smallest persentage of people have an interest in. But SE has proven they like to waste time on crap, so it's possible.
    Also...
    If you want PvP, GO PLAY A PVP GAME. -_-
    The only reason I even have a glimmer of hope that there could be an update for PvP is because they accounced something about Pankration. Ballista has been around much longer than Pankration, and has seen far more attention than Pankration ever did.
    (3)

  2. #2
    Player saevel's Avatar
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    Quote Originally Posted by Liir View Post
    The only reason I even have a glimmer of hope that there could be an update for PvP is because they accounced something about Pankration. Ballista has been around much longer than Pankration, and has seen far more attention than Pankration ever did.
    Ok I'll meet you with whatever job combo you bring

    And proceed to destroy you on RDM/BLM. (BLU and PLD are also good)

    The jobs in this game are not balanced around PvP, certain jobs have a ridiculous advantage, so much that SE had to create NM's that are immune to that jobs abilities. A RDM/BLM would solo any player the same way they solo'd all the old NM's and HNMs, before SE made everything immune to grav / bind / silence / para. It would be a boring long 15+ min fight, but the results are inevitable, unless the RDM in question was a noob and tried to melee you.

    Then you have BLU's, who can run how to someone and kill them in seconds while keeping them stun locked the entire fight. Between HB and SL a BLU can effectively stun lock anything, then just use high damage spells in between with Disseverment being the first one out the gate (18hp/tick poison says hi). With Q.Cont, Q.Strike, A.Spikes and even G.Rush your pretty much going to die without ever using a single ability.

    And finally the most hilarious, the PLD. I've personally witnessed a VS MNK try to one on one an Aegis PLD (not even brOchain). The MNK kept losing over and over again. The last fight the PLD disengaged and just stood there for 5 min letting the MNK beat on him, just to prove the point. The only thing's that can kill a PLD are a zerging BLU or a kiting RDM, and even then it's gonna be a ridiculously long fight.

    To fix this, SE would need to nerf RDM, BLU, PLD into the ground which would make them useless in PvP content (hero to zero status). Not much they can do really.
    (2)

  3. #3
    Player Liir's Avatar
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    Jul 2011
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    Ragnarok
    Main Class
    RDM Lv 99
    The games were designed to be team events. Thereby making teamwork a significant factor in playing. It doesn't particularly matter that a 1 vs 1 scenario is unbalanced.
    (6)

  4. #4
    Player saevel's Avatar
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    Quote Originally Posted by Liir View Post
    The games were designed to be team events. Thereby making teamwork a significant factor in playing. It doesn't particularly matter that a 1 vs 1 scenario is unbalanced.
    Except those jobs I mentioned above would decimate a team of two to three members.

    RDM/BLM and BLU both have aoe sleepga. RDM particularly can CC multiple entities.

    So take any three members you want, and put them against a PT of RDM + PLD + BLU and absolutely nothing could win.
    (1)

  5. #5
    Player Liir's Avatar
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    Jul 2011
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    Ragnarok
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    RDM Lv 99
    Quote Originally Posted by saevel View Post
    Except those jobs I mentioned above would decimate a team of two to three members.

    RDM/BLM and BLU both have aoe sleepga. RDM particularly can CC multiple entities.

    So take any three members you want, and put them against a PT of RDM + PLD + BLU and absolutely nothing could win.
    So? Ballista already has measures in place to reduce the effects of sleep and other enfeebling spells. And at this stage of the game, it won't be hard to get any particular jobs on one's team anyway. Again though, this point doesn't even matter...as what Rohelius says is exactly the point:

    Quote Originally Posted by Rohelius
    in team battles good strategy beats anything
    This is what true Ballista followers love about the PvP content in FFXI. We could care less about what happens in 1 vs 1 scenarios.

    I personally am not advocating a sort of 1 vs 1 WoW type design of PvP. I'm simply asking for even a modest update to Ballista/Brenner/Diorama to bring it up to speed with current content. There are people who very much enjoy the team-based PvP that these events offer.
    (3)

  6. #6
    Player Sunrider's Avatar
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    Jun 2012
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    Quote Originally Posted by saevel View Post
    The jobs in this game are not balanced around PvP, certain jobs have a ridiculous advantage, so much that SE had to create NM's that are immune to that jobs abilities.
    While I agree that PvP should be balanced so all classes have some kind of fighting chance, we're already playing game where not all jobs are created or invited equally. Some are better for certain events than others, there's no reason PvP wouldn't be the same.

    Quote Originally Posted by Camiie View Post
    2. Make sure that any gear rewards from PVP are only usable in PVP
    Why?

    Just what is the reason that PvE event rewards should be useful anywhere, but fringe events like PvP must only award situationally useful items? I didn't think anyone particularly appreciated items with bonuses limited to Campaign or Besieged or Conquest, why would we want to continue that trend?

    Quote Originally Posted by Camiie View Post
    5. Have no dueling in towns even if that town is one where battles are possible such as Al Zhabi or WotG cities
    Again, why?

    If the environment is available for PvE, there should be no harm in allowing it for PvP, so long as disinterested players are naturally excluded from the proceedings (which you detailed with that opt-in provision). If it harms none of the players not participating, what problem is there in hosting duels/battle royales in Whitegate?
    (0)
    Last edited by Sunrider; 09-15-2012 at 10:31 PM.

  7. #7
    Player Camiie's Avatar
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    Mar 2011
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    Bastok
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    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Sunrider View Post
    Why?

    Just what is the reason that PvE event rewards should be useful anywhere, but fringe events like PvP must only award situationally useful items? I didn't think anyone particularly appreciated items with bonuses limited to Campaign or Besieged or Conquest, why would we want to continue that trend?
    Because PVP IS a fringe event, and no one should have to PVP for a possible best-in-slot item. PVP needs to be wholly and completely optional., and that's the only way to guarantee it stays that way.

    Again, why?

    If the environment is available for PvE, there should be no harm in allowing it for PvP, so long as disinterested players are naturally excluded from the proceedings (which you detailed with that opt-in provision). If it harms none of the players not participating, what problem is there in hosting duels/battle royales in Whitegate?
    Imagine people dueling in Port Jeuno. Tell me that doesn't add to people's lag and slowdown. That certainly affects disinterested players. And please don't tell me they should leave if it's a problem for them.
    (0)

  8. #8
    Player Sunrider's Avatar
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    Quote Originally Posted by Camiie View Post
    Imagine people dueling in Port Jeuno. Tell me that doesn't add to people's lag and slowdown. That certainly affects disinterested players. And please don't tell me they should leave if it's a problem for them.
    I can respect that, though I was talking about areas already open to PvE, so Jeuno isn't a valid example. Any place where one might already fear an incursion (your bad for idling in Whitegate or Bastok [S], for example), wouldn't be any worse for having PvP.

    Quote Originally Posted by Camiie View Post
    Because PVP IS a fringe event, and no one should have to PVP for a possible best-in-slot item. PVP needs to be wholly and completely optional., and that's the only way to guarantee it stays that way.
    Obvious statement is obvious.

    Any event is fringe if it doesn't offer much of anything. Would you do Salvage time after time if all it's treasures were only useful in Assault? If PvP offered the best drops in the game, people would flock to it regardless of liking for the event, much like the Dynamis or the aforementioned Salvage. Popularity is a shaky argument simply because the popularity of the popular events already hinges on the rewards offered.



    But, that's beside the point. Rewards offered from PvP don't have to be exclusive-top-of-the-line-get-this-or-ur-gimp treasure, it could be as simple as side-grades to currently offered stuff, or -1s of rewards from more popular events. There's even the option of borrowing from BCNMs and offering alternative NM drops.

    All of the above can satisfy both the regular PvP enthusiast while maybe occasionally enticing someone who isn't normally interested. The point is to offer rewards that aren't super-niche space-takers.
    (0)

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