I know what the idea is and you are making the assumption that the person you are contesting isnt already geared up with their opponent in mind. From what i seen so far as people leveling and farming thought that might actually be true for most but not me. If i'm a non mage job I gear for mage encounters when possible and i'm sure others do as well since they do the most damage with their magic. Some people like to gear to their strengths in hope of just doing massive damage quickly to end the fight, I on the other gear to improve survivability by suring up some of my weaknesses a little more. I'm sure that others that do that as well but from what i've seen online, and read on these forums, there isnt many.
XD Also you talk as if our movement speed is super duper fast enough to run out the range of a ranged weapon or something and like everything else in this game, accuracy is subject to skill so sounds to me like your not into skill up ranged weapons at all. In addition there are plenty of elemental resistance pieces to lower the potency of direct damage spells as well as enfreebles even with saboteur to make it far easier to withstand most of those attacks if people bother to acquire/craft them. As per my experience I dont see RDM as all that "vulnerable" up close but then again I solo more than party so I dont face NM mobs like in aby all that often to say that with authority. In any case, the calculations in pvp would be way different than that of pve and the implications of player skill would weigh more heavily because we dont get complete or insanely high resistance against stuff like mobs. As a result, if PVP it was introduced and implemented I think your statements would prove highly overstated in reality but until they actually do we unfortunately can only speculate![]()


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