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  1. #111
    Player CapriciousOne's Avatar
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    Aug 2011
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    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Quote Originally Posted by saevel View Post
    Most of the things you listed are short range effects. At short ranges RDM is vulnerable and should do whatever it can to maintain a distance from everyone else, especially BLUs. Ranged weapons are a joke in PvP, players are not monsters who just stand there looking at you, they move around and thus make ranged weapons nearly useless.

    The whole idea was to manipulate your opponent and to force them to do the things you want them to do. Sab Para II is stupidly strong, DNC and /DNC have 1 shot are removing it and if failed have an annoying timer to wait on. Even if removed normal Para II is still strong and can be reapplied, and even still it forced the opponent to use their abilities to remove it in the first place. You slowly drain / aspir / ect.. your opponent down until they die while denying them any way to actually hurt you.

    I know what the idea is and you are making the assumption that the person you are contesting isnt already geared up with their opponent in mind. From what i seen so far as people leveling and farming thought that might actually be true for most but not me. If i'm a non mage job I gear for mage encounters when possible and i'm sure others do as well since they do the most damage with their magic. Some people like to gear to their strengths in hope of just doing massive damage quickly to end the fight, I on the other gear to improve survivability by suring up some of my weaknesses a little more. I'm sure that others that do that as well but from what i've seen online, and read on these forums, there isnt many.

    XD Also you talk as if our movement speed is super duper fast enough to run out the range of a ranged weapon or something and like everything else in this game, accuracy is subject to skill so sounds to me like your not into skill up ranged weapons at all. In addition there are plenty of elemental resistance pieces to lower the potency of direct damage spells as well as enfreebles even with saboteur to make it far easier to withstand most of those attacks if people bother to acquire/craft them. As per my experience I dont see RDM as all that "vulnerable" up close but then again I solo more than party so I dont face NM mobs like in aby all that often to say that with authority. In any case, the calculations in pvp would be way different than that of pve and the implications of player skill would weigh more heavily because we dont get complete or insanely high resistance against stuff like mobs. As a result, if PVP it was introduced and implemented I think your statements would prove highly overstated in reality but until they actually do we unfortunately can only speculate
    (0)
    Last edited by CapriciousOne; 09-15-2012 at 01:28 AM.

  2. #112
    Player Caketime's Avatar
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    Apr 2011
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    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by saevel View Post
    Most of the things you listed are short range effects. At short ranges RDM is vulnerable and should do whatever it can to maintain a distance from everyone else, especially BLUs. Ranged weapons are a joke in PvP, players are not monsters who just stand there looking at you, they move around and thus make ranged weapons nearly useless.

    The whole idea was to manipulate your opponent and to force them to do the things you want them to do. Sab Para II is stupidly strong, DNC and /DNC have 1 shot are removing it and if failed have an annoying timer to wait on. Even if removed normal Para II is still strong and can be reapplied, and even still it forced the opponent to use their abilities to remove it in the first place. You slowly drain / aspir / ect.. your opponent down until they die while denying them any way to actually hurt you.
    So a Ranger has never shot you in PVP before? Also, how would you deal with a player that brings items/gear to counter your spells and enfeebling effects? Also also, has anyone ever tried your strategy and forced you to do what they want, or are all of your examples hypothetical and not based on actual gameplay?
    (0)

  3. #113
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Most people over here seem to restrict the use of items in PvP so not sure that would be much of a problem depending on how people are on the other servers.
    (0)

  4. #114
    Player Caketime's Avatar
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    Apr 2011
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    Taco Bell
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    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    Restricted item use? Lmfao, that's like agreeing to fight a Kung Fu master with both hands tied around your back and blindfolded, sporting a gaping chest wound. Might as well just lie down and die.
    (1)
    Last edited by Caketime; 09-15-2012 at 09:57 PM.

  5. #115
    Player Sunrider's Avatar
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    Jun 2012
    Location
    California
    Posts
    138
    Quote Originally Posted by saevel View Post
    The jobs in this game are not balanced around PvP, certain jobs have a ridiculous advantage, so much that SE had to create NM's that are immune to that jobs abilities.
    While I agree that PvP should be balanced so all classes have some kind of fighting chance, we're already playing game where not all jobs are created or invited equally. Some are better for certain events than others, there's no reason PvP wouldn't be the same.

    Quote Originally Posted by Camiie View Post
    2. Make sure that any gear rewards from PVP are only usable in PVP
    Why?

    Just what is the reason that PvE event rewards should be useful anywhere, but fringe events like PvP must only award situationally useful items? I didn't think anyone particularly appreciated items with bonuses limited to Campaign or Besieged or Conquest, why would we want to continue that trend?

    Quote Originally Posted by Camiie View Post
    5. Have no dueling in towns even if that town is one where battles are possible such as Al Zhabi or WotG cities
    Again, why?

    If the environment is available for PvE, there should be no harm in allowing it for PvP, so long as disinterested players are naturally excluded from the proceedings (which you detailed with that opt-in provision). If it harms none of the players not participating, what problem is there in hosting duels/battle royales in Whitegate?
    (0)
    Last edited by Sunrider; 09-15-2012 at 10:31 PM.

  6. #116
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    I didn't mean 1 player can use items and the other cant, which seems to be how you took it. Both players are still on equal footing item wise, I was simply saying though that using items to counter enfeebling wouldn't work at least here, which is probably why /SCH tends to be the dominant subjob thanks to Light Arts/Addendum:White giving the -ra spells to remove them.
    (0)

  7. #117
    Player Caketime's Avatar
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    Apr 2011
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    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    I took it as people don't use items as some sort of honor code thing, electing to use only their available abilities/spells. If that's true, then lol.
    (0)

  8. #118
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    Nah the rules are just generally set to where no items are allowed. Either way I myself don't see PvP worth spending money on anyways so it makes things more in my favor to be honest as I only tend to PvP friends, or at least only for fun.
    (0)

  9. #119
    Player Caketime's Avatar
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    Apr 2011
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    Taco Bell
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    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    I play BST, so I don't mind spending a little extra here and there for fun. I should see about setting up some Brenner matches soon, all this talk of pvp is making me want to work around the derp scheduling to thump on my LS buddies.
    (0)

  10. #120
    Player CapriciousOne's Avatar
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    Aug 2011
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    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Quote Originally Posted by Caketime View Post
    Restricted item use? Lmfao, that's like agreeing to fight a Kung Fu master with both hands tied around your back and blindfolded, sporting a gaping chest wound. Might as well just lie down and die.
    LMFAO I swear that is so the truth about PvP especially on DC Universe Online that is all you hear about all day unless you filter it out. "boohoo you cured yourself that only reason you won sob sob sob" I be like dude its a FIGHT the goal is to not let your opponent kick your behind at any and all cost not be a freaking punching bag. I swear people are so afraid of a long drawn out battle its down right sad and pathetic. The longer the fight takes the more rewarding is to get the victory. You should see it, down right hilarious.

    I mean I want my opponent to bring all he/she can to defeat me so when I still beat them regardless they definitively know who is boss. On racing games, I do the same bring your fastest car and race me no matter what I bring to the race so what when I destroy you, you know you never stood a chance anyway. To me that is what real PvP. I mean it not my fault if people dont have the forethought to level up a craft like alchemy and cooking to help them boost their combat capacity and I did nor is it their fault if i didnt level either of those to 110 like them if I lose. I say if you PvP don't come for battle, prepare for WAR LOL.
    (0)
    Last edited by CapriciousOne; 09-18-2012 at 06:19 PM.

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