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  1. #51
    Player Greatguardian's Avatar
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    Mar 2011
    Posts
    3,238
    Sigh.

    Pro Tip: If they reduce QD damage by 1/3 and give us 6 charges that reload every 13-20 seconds (as opposed to 40-60, which keeps overall QD damage the same), you still end up with a net gain in damage due to significantly increased TP gain.

    With that said, any adjustment which lowers total QD damage over time, or which adjusts total charges and per-QD damage without lowering QD recast, is absolute hogwash and none of us want it.

    I will be frank with you, Devin. I really just don't want to hear about what people are suggesting on the JP COR forums. I'm afraid it will just give me a headache. Unlike most jobs which are fairly cut and dry, there is a deep cultural divide between how different regions choose to play Corsair. Many Japanese players prefer to treat the job like Bard and sub White Mage while curing and not dealing damage. Frankly, I don't feel that their interests will mirror ours in the slightest.

    Corsair is an extremely expensive job. It has a high upkeep cost, and zero defensive options in combat. Because of this, I believe that we are entitled to a bit of overpowering on our offensive side. We are glass cannons who toss out millions of gil to deal extreme damage to our foes while giving amazing buffs to our party. Are we unbalanced? A bit, but who cares? If someone's going to put in the amount of money Corsair requires to excel, they ought to be a little unbalanced.

    The addition of enfeebles to QD could be interesting. I would especially like to see Thunder Shot be given a Stun effect if they do choose to pursue this. However, I would prefer if Fire Shot was left alone in order to give Corsairs an offensive option in battles where enfeebling our foe is unwanted. It's not like there are any fire-based enfeebles anyways aside from Addle and Amnesia. Trust me, we really don't care about Addle. You can skip it.
    (4)

    I will have my revenge!

  2. #52
    Player Hoshi's Avatar
    Join Date
    Mar 2011
    Location
    Windurstian
    Posts
    456
    Character
    Hoshiku
    World
    Asura
    Main Class
    RNG Lv 99
    I'd be delighted to get 6 faster charging QDs for lesser damage as long as they gave the same TP return as QD currently gives and I suspect any Wildfire COR would feel the same.
    (3)

  3. #53
    Player Cruxus's Avatar
    Join Date
    Mar 2011
    Posts
    23
    Character
    Cruxus
    World
    Cerberus
    Main Class
    SAM Lv 99
    What I've never understood is why QD dmg was never able to magic burst, granted at this point in game where minimal situations call for an actual MB, still never understood why magic based dmg like this wasn't able to get a slight boost in dmg.

    As far as number of QD's idk, i could see potential by increasing the number of charges with a reduction of power (always being able to Fire Shot pre-WF comes to mind, especially when brewing in abyssea) though the current cool down with added reduction through merits/ACP body piece reduces it to a minimal wait.
    (0)

  4. #54
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    Yay QD enfeebles, I've been waiting for that for a long time!

    About charges/power, they're fine as they are. Just need to change the recast merits from 2 seconds to 5(or at least 4). Recast > charges. I don't want QD damage being touched in the slightest.
    (0)

  5. #55
    Player
    Join Date
    Mar 2011
    Posts
    334
    I hope I am not in the minority here, But I would like to have more shot charges. On newer content with capped skill, I still miss more than I like using regular bullets. In higher tier Voidwatch, its practically my only way to get TP at all.

    But I take exception to the inference that Corsairs would do too much damage.
    At the moment we can fire 1 shot a minute, with "Good" gear for about 450 a shot, and enhance party members' debuffs, and nukes. We use exceptionally slow ranged weapons and a select few have Wild Fire. But the average Corsair I don't think has the firepower you're insinuating.

    Even best case scenario, you're looking at 2 shots, and 2-3 Wild Fire every 2 minutes. That's probably close to 2,000 - 3,000 Damage a minute, if you're lucky and do nothing else, have max gear/buffs, and never get resisted.

    Compared to a Blm that under the same circumstances and buffs could do Tundaja > Thunder V > Blizzard V > Thundja > Etc. And convert. Doing the same damage as a Cor in seconds with no financial upkeep. But the concern is for rangers.

    Rangers have a considerably higher DPS than Cor, and aside from shots get every damage tool Cor get, with the added bonus of ridiculous amounts of quickshot/snapshot. But Cors get to Buff too, so there's a Give & Take sure.

    If I could give viable input it'd be this: Give Cor more shots, un-nerfed AND buff ranger a bit. Solve two problems separately making both jobs Happy. Ranger DOES need a buff. So it works out.
    (3)
    If you don't understand why Haste is so important, or if you don't think it is:
    http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.

  6. #56
    Player Mirabelle's Avatar
    Join Date
    Mar 2011
    Location
    DeadParrotSociety
    Posts
    354
    1) If you are worried about RNG, fix RNG
    2) 3 charges on QD would not excessively screw the damage potential for COR. You've done that nicely by giving us crap bullets all these years and convincing JP COR's that hexaguns are still cool
    3) And if the recast timer is not changed the added damage from the extra QD charge would only occur at the beginning of the fight. If you are riding timers on QD, you won't be storing many extra charges.
    3) Adding debuffs is a cool idea and I hope it also means that damage will return to light and dark shot. Death Penalty COR's would appreciate that immensely.
    (3)
    Yo Ho Yo Ho, a pirate's life for me!

  7. #57
    Player pim-ptarutaru's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    51
    Character
    Pimptarutaru
    World
    Odin
    Main Class
    RNG Lv 99
    Quote Originally Posted by Frost View Post
    I hope I am not in the minority here, But I would like to have more shot charges. On newer content with capped skill, I still miss more than I like using regular bullets. In higher tier Voidwatch, its practically my only way to get TP at all.

    But I take exception to the inference that Corsairs would do too much damage.
    At the moment we can fire 1 shot a minute, with "Good" gear for about 450 a shot, and enhance party members' debuffs, and nukes. We use exceptionally slow ranged weapons and a select few have Wild Fire. But the average Corsair I don't think has the firepower you're insinuating.

    Even best case scenario, you're looking at 2 shots, and 2-3 Wild Fire every 2 minutes. That's probably close to 2,000 - 3,000 Damage a minute, if you're lucky and do nothing else, have max gear/buffs, and never get resisted.

    Compared to a Blm that under the same circumstances and buffs could do Tundaja > Thunder V > Blizzard V > Thundja > Etc. And convert. Doing the same damage as a Cor in seconds with no financial upkeep. But the concern is for rangers.

    Rangers have a considerably higher DPS than Cor, and aside from shots get every damage tool Cor get, with the added bonus of ridiculous amounts of quickshot/snapshot. But Cors get to Buff too, so there's a Give & Take sure.

    If I could give viable input it'd be this: Give Cor more shots, un-nerfed AND buff ranger a bit. Solve two problems separately making both jobs Happy. Ranger DOES need a buff. So it works out.
    I really don't have prob in vw using ranged attack on my cor with cap skill, 8/8 merits +4 marksmenship on my blood finger gauntlets and marksmenship with cor neck have also like +80ish range acc in gear. Use food for range acc. i just use cheap bullets when i /range. Really not hard just have to gear yourself.
    (0)

  8. #58
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    More charges and a lower recast would still be a net gain, since that would mean faster TP gain. It would be pretty interesting if the damage and recast were lowered to the point that Quickdraws were basically magical ranged attacks but I don't see any potential change working that well. I have a pretty strong feeling that TP gain would be adjusted along with damage, given how the Development Bros roll as of late.

    So, I'd rather Quickdraw recast and damage be left as-is.

    I'm eager to see how the addition of enfeebling effects to Quickdraw will pan out. Does it mean Light Shot and Dark Shot will do damage again? Will Thunder Shot have a Stun effect? Will the guy who adds Addle to Fireshot feel like he's wasted two minutes of his life? Why am I hungry again when I ate oatmeal for dinner just an hour ago?
    (0)

  9. #59
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    Not enough answers, let's not leave this in the hands of the japanese players!
    Imho more charges are pretty much useless as like Mirabelle said, you'd only notice them at the beginning of a fight, or if you're been sitting there doing nothing for a while...the higher dps would be in the recast, not in the charges since they come back 1 at a time anyway. Don't get yourself tricked by the sneaky dev team! c.c
    Anyway please don't touch the damage.
    And remember you promised us to give damage to Light and Dark shots as well.
    YOU BETTER KEEP YOUR PROMISES!!!
    (1)

  10. #60
    Player Binahel's Avatar
    Join Date
    Jun 2011
    Posts
    9
    Character
    Binahel
    World
    Cerberus
    Main Class
    SMN Lv 95
    Quote Originally Posted by Camate View Post

    In addition, we plan on adding enfeebling effects to Quick Draw in the enfeebling spell adjustments we have planned, so please look forward to these changes as well.
    I honestly think this is amazing news.
    In my personal COR experience what I experience is the lack of a specific focus (are we DD? are we buffer? are we pirates?) which is inherent to the actual state of the job and I have no problems with that - certainly we don't want to become bards...

    adding enfeebling effects to Quick Draw would add a debuffing ability, giving a little boost to the job - still keeping it quite hybrid.

    On the issues of more Quick Draw charges I am a bit sceptic. Are we not going down the road of being a bit more DD that way? If so the Quick Draws would have to be severely nerfed to keep the damage overall similar and I am sure most players won't like that... it would be pretty interesting if the enfeebles would stack for example, giving more charges a sense in order to be able to put more enfeebles on the mob - and maybe giving us something else to shot than Fire Shot.

    Reflecting on what the Japanese forum suggested though, it's true that adding more charges would probably lead to a roll>QD>weaponskill>quickdraw>weaponskill chain what would boost our damage considerably...
    and therefore I can see the need for a massive QD nerf in order to keep the damage similar to what it is now - or we would be the new blms and we don't want that (I am sure we don't, don't we? )

    Personally I would love to do more weaponskills but with care... I am worried of a massive COR conversion of the damage addicted people eheh
    (0)
    Last edited by Binahel; 01-26-2012 at 07:04 AM.

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