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  1. #1
    Player Greatguardian's Avatar
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    Mar 2011
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    Phantom Roll XI Adjustment 9-19-11

    Has anyone figured out what this is? By XI adjustment, I'm referring to this in the update notes:

    o The effect for rolling 11 with the corsairs' Phantom Rolls has been altered.
    I've tested a few things and thus far the following are what I have compiled:

    - We do not get a third Roll effect even when under 2 simultaneous XI effects
    - The Recast time of Phantom Roll is still (Base - 30 seconds) when an XI is active
    - We are still immune to Bust effects while an XI roll is active
    - There is no noticeable difference in the actual bonuses provided by rolls when hitting an XI
    Tested with Tactician's Roll and Chaos Roll, both producing expected pre-update results upon rolling an XI.


    Is there anything else anyone can think of that may have been altered? Anything that needs to be tested?

    Things I have not yet tested:
    - Range
    - Duration

    I'll update this as I go through the list
    (0)

  2. #2
    Player Greatguardian's Avatar
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    Mar 2011
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    .... Never mind. It's an animation and a sound effect. Serves me right for playing with no sound.
    (0)

  3. #3
    Player Kaida's Avatar
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    Mar 2011
    Location
    Sandy
    Posts
    52
    Character
    Kaidah
    World
    Fenrir
    Main Class
    COR Lv 95
    Can't say i expected anythign else than disappointment
    (0)
    I don't Post i lurk

  4. #4
    Player Greatguardian's Avatar
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    Well, considering the XI buff is so powerful as is, I'm not really disappointed. Honestly, I was more worried they were going to nerf it.
    (0)

  5. #5
    Player Mirabelle's Avatar
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    Mar 2011
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    DeadParrotSociety
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    Well we've been asking for a new animation, so that's nice. Previously the party only knew if we busted. Now they know when we've hit the jackpot.
    (1)
    Yo Ho Yo Ho, a pirate's life for me!

  6. #6
    Player noodles355's Avatar
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    Quote Originally Posted by Mirabelle View Post
    Well we've been asking for a new animation, so that's nice.
    We have..?
    (0)

  7. #7
    Player Agetos's Avatar
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    Mar 2011
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    Bastok
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    39
    Character
    Agetos
    World
    Leviathan
    Main Class
    COR Lv 99
    Quote Originally Posted by noodles355 View Post
    We have..?
    Indeed we have..! ('_')b
    (0)

  8. #8
    Community Rep Camate's Avatar
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    Mar 2011
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    Howdy!

    It’s been quite some time since we announced that we would be revamping corsair’s Phantom Roll effects, but I have some additional information about the planned changes.

    ※Currently these features are in-development and testing and are subject to change.
     
    • Phantom Roll Effect Changes
      • Healer’s Roll
        Increased amount of MP recovered → Increases potency of cures received
        Roll ValueEffect Value
        1+5%
        2+6%
        3+15%
        4+7%
        5+8%
        6+9%
        7+2%
        8+10%
        9+11%
        10+12%
        11+20%
        Bust-5%
        Bonus+5%
      • Gallant’s Roll
        Damage reflection → Damage reduction
        Roll ValueEffect Value
        1-6
        2-8
        3-24
        4-9
        5-11
        6-12
        7-3
        8-15
        9-17
        10-18
        11-30
        Bust+5
        Bonus-5
    • Phantom Roll Effect Value Adjustments
      • Warlock’s Roll (Enhanced magic accuracy)
        Roll ValueOld Effect ValueNew Effect Value
        1+2+2
        2+3+3
        3+4+4
        4+10+12
        5+4+5
        6+5+6
        7+6+7
        8+1+1
        9+7+8
        10+7+9
        11+12+15
        Bust-4-5
        Bonus+4+5
      • Beast Roll (Enhanced pet attacks)
        Roll ValueOld Effect ValueNew Effect Value
        1+12+16
        2+15+20
        3+18+24
        4+48+64
        5+21+28
        6+24+32
        7+30+40
        8+6+8
        9+33+44
        10+36+48
        11+60+80
        Bust-20-25
        Bonus+20+25
      • Choral Roll (Decreased spell interruption rate)
        Roll Value Old Effect ValueNew Effect Value
        1-11-13
        2-43-55
        3-14-17
        4-16-20
        5-19-25
        6-5-8
        7-22-30
        8-27-35
        9-30-40
        10-32-45
        11-54-65
        Bust+20+25
        Bonus-20-25
      • Drachen Roll (Enhanced pet magic attack and magic accuracy)
        Roll ValueOld Effect ValueNew Effect Value
        1+4+4
        2+5+5
        3+14+18
        4+5+7
        5+6+9
        6+7+10
        7+2+2
        8+9+11
        9+10+13
        10+11+15
        11+18+22
        Bust-6-8
        Bonus+6+8
      • Dancer’s Roll (Regen)
        Roll ValueOld Effect ValueNew Effect Value
        1+3+3
        2+4+4
        3+11+12
        4+4+5
        5+5+6
        6+6+7
        7+1+1
        8+7+8
        9+8+9
        10+8+10
        11+14+16
        Bust-3-4
        Bonus+3+4
    • ※We are making adjustments to make the amounts larger for high numbers and lucky numbers.
      ※We are also planning on increasing the bonus associated with having a Roll's main job in the party.

    As long as there are no major development/testing problems, we are planning to introduce these changes on the test server middle or late January.

    As usual, please let us know your feedback!
    (8)
    Devin "Camate" Casadey - Community Team

  9. #9
    Player Mirabelle's Avatar
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    Mar 2011
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    DeadParrotSociety
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    354
    Thanks for the update Carnate. I think this is the first time I've ever seen SE give us the values for PR. ALways had to figure them out ourselves.

    One question about the new Gallant's roll. Are the values a flat amount of -DT (like phalanx) or a percentage (like -DT gear)?

    Otherwise my biggest comment is: why so much focus on rolls no one ever uses? It seems Evokers was the roll most needing a boost with BRD's and RDM's getting significant refresh boosts recently. Admittedly DNC's roll was pretty weak but even with the modest boost, its not likely to get used.

    In any event I can at least see Gallants and Healer's roll being used on a two tank party type setup. Combined with Scherzo and earthen armor that could really help tanks stay alive.
    (1)
    Yo Ho Yo Ho, a pirate's life for me!

  10. #10
    Player
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    Quote Originally Posted by Camate View Post
    Healer’s Roll
    Increased amount of MP recovered → Increases potency of cures received
    Can we get some clarification on the wording here? It sounds like this is something you'd have to apply to the people who are bleeding all over the floor, rather than something you can just apply to the White Mage in the back lines.

    With that and the cure potency cap, I'm concerned that Healer's Roll may become utterly redundant and impractical. At least with the MP recovery effect it had some niche use.
    (0)

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