Sigh.
Pro Tip: If they reduce QD damage by 1/3 and give us 6 charges that reload every 13-20 seconds (as opposed to 40-60, which keeps overall QD damage the same), you still end up with a net gain in damage due to significantly increased TP gain.
With that said, any adjustment which lowers total QD damage over time, or which adjusts total charges and per-QD damage without lowering QD recast, is absolute hogwash and none of us want it.
I will be frank with you, Devin. I really just don't want to hear about what people are suggesting on the JP COR forums. I'm afraid it will just give me a headache. Unlike most jobs which are fairly cut and dry, there is a deep cultural divide between how different regions choose to play Corsair. Many Japanese players prefer to treat the job like Bard and sub White Mage while curing and not dealing damage. Frankly, I don't feel that their interests will mirror ours in the slightest.
Corsair is an extremely expensive job. It has a high upkeep cost, and zero defensive options in combat. Because of this, I believe that we are entitled to a bit of overpowering on our offensive side. We are glass cannons who toss out millions of gil to deal extreme damage to our foes while giving amazing buffs to our party. Are we unbalanced? A bit, but who cares? If someone's going to put in the amount of money Corsair requires to excel, they ought to be a little unbalanced.
The addition of enfeebles to QD could be interesting. I would especially like to see Thunder Shot be given a Stun effect if they do choose to pursue this. However, I would prefer if Fire Shot was left alone in order to give Corsairs an offensive option in battles where enfeebling our foe is unwanted. It's not like there are any fire-based enfeebles anyways aside from Addle and Amnesia. Trust me, we really don't care about Addle. You can skip it.


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