Results -9 to 0 of 373

Dev. Posts

Threaded View

  1. #10
    Player Mahoro's Avatar
    Join Date
    Aug 2011
    Posts
    386
    Character
    Mahoro
    World
    Lakshmi
    Main Class
    SMN Lv 99
    Quote Originally Posted by saevel View Post
    If you had actually read my post instead of hitting reply after the first three sentences you'd know this.
    Again, I marvel at the assumptions and condescension rife in your posts. Just because I only quote the first part of your post in an effort to minimize wall o' text for other readers on this forum as a COURTESY, does not mean I did not read your post and merely hit Reply after the first three sentences. For the record, look up. I did it again.

    I actually did read your post. However, I did not wish to enter into a debate over the ethical qualities of operant conditioning chambers and video game addiction, thus I did not address the remainder of your post. What I WILL say on that issue is that our society has not yet recognized gaming addiction to be on the same tier as gambling addiction or chemical-induced addiction, which have quantifiable and severe social impacts. Maybe the tides of societal mores will change as we get more and more stories of kids collapsing from exhaustion after 24-hour marathon sessions. Who knows?

    On a side note, it's important to recognize that gaming isn't addictive in the technical sense of the term. Some people with addictive personalities are more susceptible to becoming addicted to gaming, gambling, etc. Some people are probably addicted to VW in the hopes of having that Toci's drop "on the next one, I can feel it." Just as some blue-haired grannies in Atlantic City are more susceptible to pulling the lever of that slot machine because they will win "on the next one, I can feel it." Or someone betting the lottery Quickpick because "my lucky number will come, I just know it." I would probably argue that the blue-haired granny is being damaged more from a financial and social standpoint (losing her money, isolated since slots are a solitary activity, probably ordering drinks from the casino waitress, etc.). Yet the casinos or the lottery commission have not really been taken to task for their ethical transgressions because they derive revenue for the state. Ultimately, we as a society seem to be fine with having a certain amount of tempting activities out there, and leave it to the individual/social workers/support groups/clinics to come to grips with their consequences.

    In any event, to get back on topic, I note that yet again you are creating a strawman argument by continually referring to Voidwatch drop rates in your responses to me, which I have expressly said REPEATEDLY in this thread that I am not in support of with respect to Legion. As I have said, I would support Abyssea-type drop rates, which you admit is a "non-Skinner system" (which is a bit of a misnomer since it still contains facets of an operant conditioning chamber). Although I'm sure the devs will not use Abyssea drop rates again since they probably think people got their items too fast and abandoned the content, so I guess I would be fine with slightly lower drop rates than those (15-20%?).
    (0)
    Last edited by Mahoro; 01-24-2012 at 01:07 AM.

Tags for this Thread