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  1. #1
    Player Mageoholic's Avatar
    Join Date
    Jul 2011
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    Myself
    Posts
    239
    Quote Originally Posted by NeoLionheart View Post
    If paralyze starts effecting tp attacks for enemies, then it will affect player's too. If your idea gets implemented may god have mercy on your soul.
    Is it really that big of a deal? Players spaz out if they are paralyzed longer than 10 seconds and miss melee swings as it is. The difference is, in a TEAM game we have jobs whose responsibility it is to remove paralyze. If TP attacks are being paralyzed on players then you should ask your WHM's, SCH's /WHM's, /SCH's to pay more attention. You yourself should pay more attention as well.

    I personally see no issue with TP moves being paralyzed.
    (1)
    There is no min only max. Or something like that.

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Quote Originally Posted by Mageoholic View Post
    Is it really that big of a deal? Players spaz out if they are paralyzed longer than 10 seconds and miss melee swings as it is. The difference is, in a TEAM game we have jobs whose responsibility it is to remove paralyze. If TP attacks are being paralyzed on players then you should ask your WHM's, SCH's /WHM's, /SCH's to pay more attention. You yourself should pay more attention as well.

    I personally see no issue with TP moves being paralyzed.
    All you need is remedies now, you don't lose items trying to remove para. Paralyze auras would be more annoying but whatevs, it isn't like SE doesn't give enemies amnesia aura anyway.
    (1)