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  1. #1
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Zubis View Post
    The treasure system sounds great actually, giving both a random chance at loot while offering players the ability to get that loot over a longer period of time through points - pretty much what players have been asking for a while now.

    Thanks for all the news this week Camate.
    Well I'm going to hold my opinion on loot until I see what the point buys are vs the drops. If the drops are nice but the point buys are like Assault, then yeah it'll end up being crap. But if the point buys are actually good gear, then I'll be cheering.
    (1)

  2. #2
    still want points handled a bit more like Campaign/Balista XP, on a contribution basis. i.e. no work=no points. As I've said numerous times I HATE leeches. If all a player is gonna do is take up space while I have to do their job AND mine in a pt/alliance then I should be getting their reward as well as mine. Otherwise, looks VERY good.
    (0)

  3. #3
    Player detlef's Avatar
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    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Glamdring View Post
    still want points handled a bit more like Campaign/Balista XP, on a contribution basis. i.e. no work=no points. As I've said numerous times I HATE leeches. If all a player is gonna do is take up space while I have to do their job AND mine in a pt/alliance then I should be getting their reward as well as mine. Otherwise, looks VERY good.
    And then healing and support jobs get screwed.
    (3)

  4. #4
    Quote Originally Posted by detlef View Post
    And then healing and support jobs get screwed.
    not really, early on in campaign my bard was rolling in XP since every song that hit the pt gave me XP, every debuff helpped, every point of damage I cured (but not regened, XP was only for the initial cast), even sleeps. As all healers are currently capable of other things (enfeebs, buffs, etc.), contribution systems can be made to account for that. And if worse comes to worse, you ARE carrying a weapon.

    But a guy who just parks his alt (or even his main) to just suck up rewards while doing nothing? yeah, the hell with him.
    (0)

  5. #5
    Player Tile's Avatar
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    Dec 2011
    Posts
    336
    Character
    Tilemon
    World
    Carbuncle
    Main Class
    SAM Lv 99
    Quote Originally Posted by Camate View Post
    With regard to loot, players can obtain loot either through trading Legion points or through the lotting system. If a lot of monsters are defeated by many players, there will be more loot dropped, which means there are more chances to obtain loot. Even if a player fails to obtain an item through lotting, that player accumulates Legion points with each run, which will allow the player to possibly trade for the item. With more players, there certainly is more competition when lotting on an item, but considering that there are more loot items dropped, the probability of obtaining an item will not drop as severely as you mentioned.
    Wait are you telling us every Item that drops can be bought with points too? Please tell me there are atleast some items that are only drops or points
    (0)

  6. #6
    Player saevel's Avatar
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    Apr 2011
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    Quote Originally Posted by Tile View Post
    Wait are you telling us every Item that drops can be bought with points too? Please tell me there are atleast some items that are only drops or points
    That highly depends, I don't like drop only because you can theoretically NEVER get your gear. With points you can always keep chipping away at it.
    (2)

  7. #7
    Player brayen's Avatar
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    Mar 2011
    Posts
    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    Expanding on what was said about the lot system, are you confirming that items that drop from monsters are also in fact able to be bought with legion points as well? this seems like a good idea... BUT somehow i am doubtful SE will miss out on a chance to add the few good items locked away on a free for all lotting bonanza which only spawns in a field with 36 players...so i ask, is there any chance we could get some insight/clarification on this specific question?

    The idea of seeing not only drops come from a random number generator(which i hate) also coming form an effort based system(points) means even if you waste a billion hours working to try and get a said item, you can cash out your points to get it which means you are never wasting time. Which would be good but until confirmation is given i will hold back on my hopes.
    (1)

  8. #8
    Player Prothscar's Avatar
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    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Legion is a system that I don't see how anyone could find faults with it. You can do it with smaller numbers, you will always be guaranteed your item (if the point system is as previously described), it's just all around a well crafted event. It's what Voidwatch's loot system should be.
    (4)

  9. #9
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,168
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camate
    Even if a player fails to obtain an item through lotting, that player accumulates Legion points with each run, which will allow the player to possibly trade for the item.
    Can you clarify something please- Does this mean the same items can be obtained from points as the ones that drop in the battle?
    (2)

  10. #10
    Player Tile's Avatar
    Join Date
    Dec 2011
    Posts
    336
    Character
    Tilemon
    World
    Carbuncle
    Main Class
    SAM Lv 99
    Quote Originally Posted by Alhanelem View Post
    Can you clarify something please- Does this mean the same items can be obtained from points as the ones that drop in the battle?
    Yea what I said before him.
    (0)

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