Even when Paralyze II lands it almost never activates on high level NMs. Really most of RDM's enfeebling spells add almost nothing to help in a fight save for Dia III because its effects are never resisted and are consistent in duration/potency. Slow II is worthless because regular attacks by NMs aren't problematic to an alliance, it's the constant use of AoE's that will kill payers in 1 hit, which if 15+ people are attacking at once, almost every few seconds will be a TP move. So things like Slow II aren;t imporant anymore since everyone tanks with Fanatic's Drink. Back in 75 content where there was or 2 tanks sustaining damage and TP moves happened once every few minutes, Slow II was more useful because the mob actually used its regular melee attacks.

Reply With Quote




