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  1. #61
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Even when Paralyze II lands it almost never activates on high level NMs. Really most of RDM's enfeebling spells add almost nothing to help in a fight save for Dia III because its effects are never resisted and are consistent in duration/potency. Slow II is worthless because regular attacks by NMs aren't problematic to an alliance, it's the constant use of AoE's that will kill payers in 1 hit, which if 15+ people are attacking at once, almost every few seconds will be a TP move. So things like Slow II aren;t imporant anymore since everyone tanks with Fanatic's Drink. Back in 75 content where there was or 2 tanks sustaining damage and TP moves happened once every few minutes, Slow II was more useful because the mob actually used its regular melee attacks.
    (2)

  2. #62
    Player idx1's Avatar
    Join Date
    Jun 2011
    Posts
    43
    Character
    Seconds
    World
    Odin
    Main Class
    RDM Lv 96
    I feel like...Gravity II is COMPLETELY in the right direction via the stated manifesto.

    RDM turning allies into demi-gods. Would you classify an ally that could trigger the weakness of every mob a demi-god? Like, a War that could proc red/blue on just about anything? But they need the skill-ups and adequate skill revel to do its!

    OHP, call in the RDM. I need skillups, Gravity II it plox.
    Kthx.

    This is neo-RDM.
    (0)
    Quote Originally Posted by Nightfyre View Post
    The other side of that coin is the people who think Mirage Charuqs are cool to fulltime. I'm really not sure BLUs have a higher average skill/competency level than any other job.
    His world is that small.

  3. #63
    Player Ketaru's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    215
    Character
    Ketaru
    World
    Siren
    Main Class
    RDM Lv 99
    ...yes, that was exactly my plan. (??)

    Actually I was just trying to offer what information I could provide, sorry if this was knowledge that the whole player-base knew.

    In any event, I will continue to deliver your feedback to the development team on the ways to enhance the useability of this spell.
    I have to hand it to you, being able to say that without even the slightest hint of irony.
    (1)
    "NeED★RdM? PLeaSe sENd★teLL!"

  4. #64
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Quote Originally Posted by Camate View Post

    Gravity II, similar to Gravity, causes reduced movement speed as well as reduced evasion; however, it is stronger than that of Gravity. Interestingly enough the effects of Gravity II will overwrite the effects of Gravity, which means that if your timing is good, you can prolong this effect on enemies you are doing battle with.

    Hopefully this gives some incentive to learn the spell, besides for completionist-only purposes.
    This is the part that is baffling to players. The dev team wants us to use Gravity 1 then 2 to 'prolong the effect on enemies you are doing battle with', but neither actually land on 99% of the Notorious monsters players fight, so both spells are essentially worthless.
    (4)

  5. #65
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Camate View Post
    Howdy!

    Since most of you seem quite curious about the effects of Gravity II and it's usefulness, I figured I would drop in here to let you know its effects and how it can be used.

    Gravity II, similar to Gravity, causes reduced movement speed as well as reduced evasion; however, it is stronger than that of Gravity. Interestingly enough the effects of Gravity II will overwrite the effects of Gravity, which means that if your timing is good, you can prolong this effect on enemies you are doing battle with.

    Hopefully this gives some incentive to learn the spell, besides for completionist-only purposes.
    Don't take this the wrong way Camate, we know your just doing your job.

    The reason Gravity 1 AND 2 is useless is because there is nothing we need to gravity that we can gravity. The -40 evasion would be quite helpful on many higher tier content, but due to the HNM's being immune to gravity the spell is never applied. We can understand the development teams desire to prevent high level HNM's from being kited, but breaking an entire set of spells is not a good answer. The stated solution by most of the community is to either remove the -movement from Gravity I / II and then remove the NM resistance, or split the resistances into two separate checks. Make the NM's immune to the -movement speed but leave them vulnerable to the -evasion effect.
    (2)

  6. #66
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    I would have gotten as much benefit out of a post telling us the use of a new Deodorize II spell was to extend the duration of tier 1 Deodorize. Really, how can the devs miss that we have no need to lower the evasion of any mobs that gravity lands on?

    The funniest part is I joked about RDM getting Deodorize II as the ultimate 99 spell when Spontaneity came out with a TEN minute timer. Honestly, Gravity II is almost as laughable.

    I assume the higher potency is just on the evasion down effect, because I certainly haven't noticed slower movement speed. I was hoping at least that the mobs I cast Gravity II on would move, like, Fistule-gravity slow. At least it would have had comical use.

    Really all I want to know is why, after two years of build up, the ultimate final spell for RDM is something we can't get any use out of. I can't imagine a more anti-clamactic let down than the 99 update note spell list.
    (1)

  7. #67
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Quote Originally Posted by Camate View Post
    ...yes, that was exactly my plan. (??)

    Actually I was just trying to offer what information I could provide, sorry if this was knowledge that the whole player-base knew.

    In any event, I will continue to deliver your feedback to the development team on the ways to enhance the useability of this spell.
    I could not do your job. Your bosses seem to enjoy throwing you to the wolves on a daily basis.
    (11)

    I will have my revenge!

  8. #68
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,223
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    The only problem with the "useability of the spell" is that virtually all NMs of any consequence resist it.

    I haven't found out yet, but I'd wager it's useless in Legion too. And that's full of NM type monsters- imagine if you could use gravity there... it would actually be USEFUL without being overpowered because you can't keep every mob gravitied.
    (1)

  9. #69
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    I wonder if the Mods for this forum would even be able to express how pissed off RDMs are to Devs?

    My guess is it would be lost in translation. Not really joking.
    (0)
    I'm a RequieSCAT-MAN!

  10. #70
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by ManaKing View Post
    I wonder if the Mods for this forum would even be able to express how pissed off RDMs are to Devs?

    My guess is it would be lost in translation. Not really joking.
    I figure an English dubbed Godzilla vs. <whatever> could do a good job.
    (1)

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