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  1. #41
    Player
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    Mar 2011
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    1,401
    It stinks that BLM gets Comet and Meteor, WHM gets Holy II and Cura III and the ultimate spell in RDM's arsennal is a spell that every NM 95+ resists 100%.

    Why can't we get Paralyze III and Slow III? BLM got stronger spells than Ancient Magic II, why can't we get stronger enfeebles than 75 merits?
    (7)
    Last edited by Ophannus; 01-18-2012 at 05:57 AM.

  2. #42
    Player Crysten's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    57
    Character
    Crystenne
    World
    Fenrir
    Main Class
    SAM Lv 99
    Quote Originally Posted by Camate View Post
    Howdy!

    Since most of you seem quite curious about the effects of Gravity II and it's usefulness, I figured I would drop in here to let you know its effects and how it can be used.

    Gravity II, similar to Gravity, causes reduced movement speed as well as reduced evasion; however, it is stronger than that of Gravity. Interestingly enough the effects of Gravity II will overwrite the effects of Gravity, which means that if your timing is good, you can prolong this effect on enemies you are doing battle with.

    Hopefully this gives some incentive to learn the spell, besides for completionist-only purposes.
    You heard it here first, guys. Gravity II is better than Gravit --wait, Gravity doesn't land on anything that matters now?

    Well, shit.
    (1)
    Crystenne ~ Fenrir Server
    PLD, SAM, BLU, DRG, MNK, RDM 95
    Aegis - O Masamune - O Almace - O

  3. #43
    Player Kalilla's Avatar
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    May 2011
    Posts
    179
    Quote Originally Posted by Camate View Post
    Howdy!

    Since most of you seem quite curious about the effects of Gravity II and it's usefulness, I figured I would drop in here to let you know its effects and how it can be used.

    Gravity II, similar to Gravity, causes reduced movement speed as well as reduced evasion; however, it is stronger than that of Gravity. Interestingly enough the effects of Gravity II will overwrite the effects of Gravity, which means that if your timing is good, you can prolong this effect on enemies you are doing battle with.

    Hopefully this gives some incentive to learn the spell, besides for completionist-only purposes.
    (7)

  4. #44
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    Quote Originally Posted by cidbahamut View Post
    If I didn't know any better I'd say you were deliberately trying to provoke the Red Mage community with this drivel.
    "Hey guys, Gravity II works just like Gravity!"
    ...yes, that was exactly my plan. (??)

    Actually I was just trying to offer what information I could provide, sorry if this was knowledge that the whole player-base knew.

    In any event, I will continue to deliver your feedback to the development team on the ways to enhance the useability of this spell.
    (8)
    Devin "Camate" Casadey - Community Team

  5. #45
    Player Kalilla's Avatar
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    May 2011
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    179
    Quote Originally Posted by Camate View Post
    ...yes, that was exactly my plan. (??)

    Actually I was just trying to offer what information I could provide, sorry if this was knowledge that the whole player-base knew.

    In any event, I will continue to deliver your feedback to the development team on the ways to enhance the useability of this spell.
    We know your intentions are good Camate and it isn't anything against you.

    You must understand our frustration on the matter as well. Why even waste the resources of time, money, manpower, and our limited space on spells, if we won't even benefit from it.
    (5)

  6. #46
    Player
    Join Date
    Mar 2011
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    1,003
    Quote Originally Posted by Camate View Post
    ...yes, that was exactly my plan. (??)

    Actually I was just trying to offer what information I could provide, sorry if this was knowledge that the whole player-base knew.

    In any event, I will continue to deliver your feedback to the development team on the ways to enhance the useability of this spell.
    Start by getting rid of the blanket immunity to Gravity that every NM gets these days. If you can't give us that then Gravity will never be useful. Ever.
    (2)

  7. #47
    Player Kalilla's Avatar
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    May 2011
    Posts
    179
    Quote Originally Posted by cidbahamut View Post
    Start by getting rid of the blanket immunity to Gravity that every NM gets these days. If you can't give us that then Gravity will never be useful. Ever.
    This is really the only thing that needs to be sent to SE.

    (example) If we get the spell Death, but everything is immune to it except level 50 stuff and below, then why even give us it?

    I think everyone would appreciate it if our money wasn't spent making things we won't ever use realistically.
    (7)

  8. #48
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Or split the effects of the spell, basically a double debuff where one inflicts the movement speed down while the other inflicts the -evasion. Ideally you shouldn't have to touch enemy TP moves, and while the few things out there that do cast gravity may require 2 erases to get the -movement gone, I think people would be willing to tolerate it to have a more useful spell in situations where accuracy could be a concern.
    (3)

  9. #49
    Player Kalilla's Avatar
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    May 2011
    Posts
    179
    nvm read that completely wrong...
    (0)
    Last edited by Kalilla; 01-18-2012 at 05:58 AM.

  10. #50
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Camate View Post
    ...yes, that was exactly my plan. (??)

    Actually I was just trying to offer what information I could provide, sorry if this was knowledge that the whole player-base knew.

    In any event, I will continue to deliver your feedback to the development team on the ways to enhance the useability of this spell.
    Camate, sorry you end up taking the brunt of most the players frustration. Unfortunately you are usually the one providing the information that most of us already know, or is a response to something we didn't ask/feedback on in the first place. The fact that Gravity II is more potent than gravity goes without saying. The problem we have is that anything this would be useful on, is totally useless on. The reason, it is resisted 90% of the time or the monster is straight out immune. That is what the main point of this topic was to show: Has anyone even bothered getting a spell that has absolutely no use on anything of worth? The majority answered either no...or just for completeness sake...but not for use. Let's face it, Rdm has been made nearly obsolete because of developers hindering the biggest point of the jobs reason to be added into the group: Debuffing the monster.

    In the past it wasn't if whm or blm could do it, it was that rdm could do it and do it better because of retaining higher accuracy with debuffs while being able to back the spells with int/mnd to increase potency. This was something a whm or a blm could not do nearly as well as rdm. Now you only bring a Rdm at the rare need of thier tier II debuffs for triggers >.> To add insult to injury we then get one of you reps coming in and acting like none of use even know what the spell does. No one cares what it does if we can't even utilize it in endgame events because Devs think it is too overpowered. To be able to lower movement speed/evasion of a mob that can reset hate and run off to the mages, destroy them in an AOE, then proceed to beat up the rest due to mages recovering/weakened is overpowered?

    Yes, you're going to feel backlash from the community after Devs have ignored this over and over again. Whether or not the community can keep its composure while doing so is a different thing all together.
    (6)
    Last edited by Kitkat; 01-20-2012 at 01:45 AM. Reason: Grammar/spelling/stress points

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