Yeah SAM and THF have 13 abilities and we have 11, I don't see how we have reached the cap. It feels like we got nothing 96-99 while mages got spells and other jobs received useful trait buffs like another tier of DW or Shield Mastery or MDB. How can they give SAM job abilities almost EVERY update, including JA's for old level caps(Like when they gave SAM Konzen-ittai at level 65 when the level cap was already 90 for several months and when SAM was already very powerful). I hope they decide to give DRG some more job abilities since half of our job abilities are old jumps or relate to our wyvern.

Speaking of Wyverns, they are MASSIVELY useless in Voidwatch outside of procing(pure luck by the way). Do you know how much damage a Dragoon's Wyvern contributes to say a Qilin fight? 0.5% total damage. Why do we even have Wyverns? Just delete wyverns and make us better melee attackers, our wyvern either dies one AoE when Steady Wing is down or we die when Fanatic's Drink is down and lose our Wyvern. When it's alive its ONLY use is for enhanced TP gain for Spirit and Soul Jump because wyverns hit VW mobs for 15-30 damage. Ironically that's the same damage my Wyvern used to deal to KIRIN at 75.

I must commend you SE, you managed to attain balance at 99. By balance I mean, most jobs are exactly as strong at 99, and by extension; useful, as they were at 75. The jobs that were amazing, useful and strong at endgame content at 75 are still the best at 99 end game content while weaker jobs are still not as strong as they could be.