Page 11 of 24 FirstFirst ... 9 10 11 12 13 21 ... LastLast
Results 101 to 110 of 239
  1. #101
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Howdy!

    Just wanted to pass along some insight into some of the changes that were made to the previously outlined dragoon adjustments.

    Cure Breath Adjustments
    We’ve decided to remove “Petrification (Lv 99)” from the list of possible status ailments that Cure Breath can remove.

    At first, since there were comments asking to increase the status ailments that could be cured with Cure Breath, we were looking into improving the benefits to the party when white mage is your support job; however, at the same time we thought that there are almost no cases that you would not be petrified when the rest of your party was petrified.

    After releasing the information and reflecting these changes on the test server, we received the same feedback on the forum and as a result made this decision.

    We will be adjusting the priority order of the status ailments that Cure Breath cures at another time, so again, if you have request for this please let us know.
     
     
    Dragoon Adjustments
    With the shortened recasts on Jump/High Jump/Spirit Jump/Soul Jump, dragoon's damage was increased. Also, with the addition of Healing Breath IV, there will be a good deal of healing power.

    However, when activating Healing Breath, you need to stop attacking (mainly auto-attack) and cannot deal damage. In other words, the more frequently you activate Healing Breath, the less damage you deal, so because of this we enhanced dragoons’s defenses.
    (4)
    Last edited by Camate; 01-21-2012 at 07:31 AM. Reason: Edited for clarity
    Devin "Camate" Casadey - Community Team

  2. #102
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    Cure Breath Adjustments
    We’ve decided to remove “Petrification (Lv 99)” from the list of possible status ailments that Cure Breath can remove.

    At first, since there were comments asking to increase the status ailments that could be cured with Cure Breath, we were looking into improving the benefits to the party when white mage is your support job; however, at the same time we thought that there are almost no cases that you would not be petrified when the rest of your party was petrified.

    After releasing the information and reflecting these changes on the test server, we received the same feedback on the forum and as a result made this decision.

    We will be adjusting the priority order of the status ailments that Cure Breath cures at another time, so again, if you have request for this please let us know.
     
    I'm confused here. Then what happens in the cases where we are not /WHM??? Maybe we /WAR, /SAM, /BLU, /RDM, etc, etc. What happens if we're fighting off the side and only the tank (or 1 other person) got petrified? Now, having the ability to cure petrifiication would off load that from the mage. Either because we might not have one that has stona or perhaps just so they dont need to cast stona? I'm lost as to why this ailment is removed from the list because of when we /WHM??? Do the DEV expect DRG to be /WHM if they ever use Healing Breath?

    I'm beyond confused at that statement you made and the logic makes absolutely no sense at all.
    (0)

  3. #103
    Player Cowardlybabooon's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Cowardlybabooon
    World
    Ragnarok
    Main Class
    WAR Lv 99
    Its amazing how often peoples first reaction to things on this forum is to be outraged. The job just got a HUGE buff. Just frigging be happy, or at least learn to talk constructively. I know Camate wants to say this but he can't :-)
    (2)

  4. #104
    Player Thala's Avatar
    Join Date
    Mar 2011
    Posts
    25
    The point seems pretty clear to me. Remove Petri would rarely be used. It would not be completely useless, but I can't imagine many cases where it would come up, particularly when I'm DRG/mage. I approve of this change, although it would be nice if we received a different remove breath at 99 to replace it *cough*silence*cough*. For now, I'll take my unexpected defensive skills and be content.
    (1)

  5. #105
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Dreamin View Post
    I'm confused here. Then what happens in the cases where we are not /WHM??? Maybe we /WAR, /SAM, /BLU, /RDM, etc, etc. What happens if we're fighting off the side and only the tank (or 1 other person) got petrified? Now, having the ability to cure petrifiication would off load that from the mage. Either because we might not have one that has stona or perhaps just so they dont need to cast stona? I'm lost as to why this ailment is removed from the list because of when we /WHM??? Do the DEV expect DRG to be /WHM if they ever use Healing Breath?

    I'm beyond confused at that statement you made and the logic makes absolutely no sense at all.
    if ya /war /sam ect you can't use cure breath anyway...

    If your /mage and u want to be able to remove others petrify then just sub /SCH or /WHM if it's THAT much of an issue (which it's not)
    (0)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  6. #106
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Just wanted to note that I edited my post above for clarity.

    It's not that each Jump was made more powerful, but the overall damage output of dragoon.
    (3)
    Devin "Camate" Casadey - Community Team

  7. #107
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    To be honest I can't see how the enmity removal of the target behind us will be useful for High Jump or Super Jump. Usually Dragoons are placed in parties with other damage dealers in voidwatch fights and thusly we're unable to utilize High Jump to say remove hate from a BLM that pulls too much hate since they're in a different party in the alliance. Furthermore the mage will probably be way out of range, unless the distance for high jump is like 15-20'.

    Perhaps a implementation of High Jump to make it more worthwhile than before is making it Stun/lower target's accuracy/flash/interrupt spells with greater frequency, or something of the sort. The reason being that since 2005 I have NEVER used Super Jump during Spirit Surge to reduce the enmity of the person behind me in my party, nor have I ever heard of an account of any other DRG doing so either. Even if it removed half of their enmity, it's a very rare condition and is difficult to use with having to align myself with the player who has unwanted hate and the target, especially because when people have hate they tend to run away or kite.
    (0)
    Last edited by Ophannus; 01-21-2012 at 08:07 AM.

  8. #108
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Remove Petrify would allow us to heal Petrification status on other subjobs besides /WHM though! /SCH doesn't learn Stona because it's level 50. I was hoping we would get it so that I can sub RDM or BLU and still remove petrify on others.
    (0)

  9. #109
    Player
    Join Date
    Mar 2011
    Posts
    274
    Just gonna post this here since people seem to be focusing on pointless petrify arguments. I'm assuming most people will want to remove doom before any other ailment. As it is right now, it looks like plague/disease will take priority.

    Also the enmity removal greatly benefits RNG. I'm not sure why Ophannus is saying that you need to be in the same party when TA+High Jump does work to remove enmity at the current time. Trick attack works on any alliance member. Decoy shot also works on any alliance member. It's quite possible that the enmity removal will not work on alliance members, but it would be rather strange to basically nerf an aspect of DRG that they already currently have with TA.
    (0)

  10. #110
    Player
    Join Date
    Jul 2011
    Posts
    597
    Quote Originally Posted by Camate View Post
    However, in the window to activate Heal Breath, you need to stop attacking (mainly auto-attack) and cannot deal damage. In other words, the more frequently you activate Heal Breath, the less damage you deal, so because of this we enhanced dragoons’s defenses.
    Wait, so we're being penalized for using Healing Breath to help ourselves out when the mages are busy?

    I hope it's not too noticeable amongst the increased overall output from the other changes.
    (0)

Page 11 of 24 FirstFirst ... 9 10 11 12 13 21 ... LastLast