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  1. #1
    Player Transmit's Avatar
    Join Date
    Oct 2011
    Posts
    105
    Character
    Niloc
    World
    Asura
    Main Class
    BLU Lv 99
    I don't think it's been added to the test server yet, I was on two nights ago and the DRG changes werent in place just yet.
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    I'm glad SE is raising our attributes!! I suggested this YEARS ago back in 2004. I could never understand how or why a DRG can 'Jump' so high yet our evasion and parrying were lower than a THF or NIN, heck even a PLD was more adroit than us. I figured if we could Super Jump hundreds of feet in the air, maybe our footwork would be better than a Paladin's to be able to dodge some more hits than them, especially since we wear lighter armor than them too! DRG always should have had higher evasion. It's nice that our Parrying is higher too since we've always had ridiculous amounts of parrying gear available for some reason(Schiltron's Spear, Wyrm Mail, Drachen Gauntlets, etc.) The HP bonus is pretty good too and I'm surprised SE uses the letter-grade shystem, I thought that was a player term.
    (0)

  3. #3
    Player Lilia's Avatar
    Join Date
    Jun 2011
    Posts
    316
    Character
    Lilia
    World
    Odin
    Main Class
    RDM Lv 99
    Attribute Ranking Adjustments :
    •HP will be raised from C to C+.
    •Evasion skill will be raised from C- to B.
    •Parrying skill will be raised from C to B-.

    (0)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    I bet we can get SE to change Spirit Surge's STR Bonus to an Attack Bonus since they made numerous adjustments to Tabula Rasa on the test server(Increased its duration like twice and changed Kaustra/Embrava MP, potency,duration)

    The STR bonus is decent but on strong mobs which is what we'd be using the ability on, an Attack Bonus would probably be a lot better, maybe 15-20%. This stacked with the defense down from angon or Jump would make up for SE deciding against increasing the duration to 90 seconds. Or even if they opt out of the Attack Bonus, at least let Angon stack with the Defense Down from Spirit Surge Jump.
    (1)

  5. #5
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    Howdy!

    Just wanted to pass along some insight into some of the changes that were made to the previously outlined dragoon adjustments.

    Cure Breath Adjustments
    We’ve decided to remove “Petrification (Lv 99)” from the list of possible status ailments that Cure Breath can remove.

    At first, since there were comments asking to increase the status ailments that could be cured with Cure Breath, we were looking into improving the benefits to the party when white mage is your support job; however, at the same time we thought that there are almost no cases that you would not be petrified when the rest of your party was petrified.

    After releasing the information and reflecting these changes on the test server, we received the same feedback on the forum and as a result made this decision.

    We will be adjusting the priority order of the status ailments that Cure Breath cures at another time, so again, if you have request for this please let us know.
     
     
    Dragoon Adjustments
    With the shortened recasts on Jump/High Jump/Spirit Jump/Soul Jump, dragoon's damage was increased. Also, with the addition of Healing Breath IV, there will be a good deal of healing power.

    However, when activating Healing Breath, you need to stop attacking (mainly auto-attack) and cannot deal damage. In other words, the more frequently you activate Healing Breath, the less damage you deal, so because of this we enhanced dragoons’s defenses.
    (4)
    Last edited by Camate; 01-21-2012 at 07:31 AM. Reason: Edited for clarity
    Devin "Camate" Casadey - Community Team

  6. #6
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    Cure Breath Adjustments
    We’ve decided to remove “Petrification (Lv 99)” from the list of possible status ailments that Cure Breath can remove.

    At first, since there were comments asking to increase the status ailments that could be cured with Cure Breath, we were looking into improving the benefits to the party when white mage is your support job; however, at the same time we thought that there are almost no cases that you would not be petrified when the rest of your party was petrified.

    After releasing the information and reflecting these changes on the test server, we received the same feedback on the forum and as a result made this decision.

    We will be adjusting the priority order of the status ailments that Cure Breath cures at another time, so again, if you have request for this please let us know.
     
    I'm confused here. Then what happens in the cases where we are not /WHM??? Maybe we /WAR, /SAM, /BLU, /RDM, etc, etc. What happens if we're fighting off the side and only the tank (or 1 other person) got petrified? Now, having the ability to cure petrifiication would off load that from the mage. Either because we might not have one that has stona or perhaps just so they dont need to cast stona? I'm lost as to why this ailment is removed from the list because of when we /WHM??? Do the DEV expect DRG to be /WHM if they ever use Healing Breath?

    I'm beyond confused at that statement you made and the logic makes absolutely no sense at all.
    (0)

  7. #7
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Dreamin View Post
    I'm confused here. Then what happens in the cases where we are not /WHM??? Maybe we /WAR, /SAM, /BLU, /RDM, etc, etc. What happens if we're fighting off the side and only the tank (or 1 other person) got petrified? Now, having the ability to cure petrifiication would off load that from the mage. Either because we might not have one that has stona or perhaps just so they dont need to cast stona? I'm lost as to why this ailment is removed from the list because of when we /WHM??? Do the DEV expect DRG to be /WHM if they ever use Healing Breath?

    I'm beyond confused at that statement you made and the logic makes absolutely no sense at all.
    if ya /war /sam ect you can't use cure breath anyway...

    If your /mage and u want to be able to remove others petrify then just sub /SCH or /WHM if it's THAT much of an issue (which it's not)
    (0)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  8. #8
    Player
    Join Date
    Jul 2011
    Posts
    597
    Quote Originally Posted by Camate View Post
    However, in the window to activate Heal Breath, you need to stop attacking (mainly auto-attack) and cannot deal damage. In other words, the more frequently you activate Heal Breath, the less damage you deal, so because of this we enhanced dragoons’s defenses.
    Wait, so we're being penalized for using Healing Breath to help ourselves out when the mages are busy?

    I hope it's not too noticeable amongst the increased overall output from the other changes.
    (0)

  9. #9
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    Quote Originally Posted by Kaisha View Post
    Wait, so we're being penalized for using Healing Breath to help ourselves out when the mages are busy?

    I hope it's not too noticeable amongst the increased overall output from the other changes.
    Sorry if this was worded weird...

    Basically, whenever you are activating Healing Breath (i.e. by using a spell of some sort), you are putting a hold on your damage output. Therefore, the more you use Healing Breath, the less overall damage you will be dealing. This is all that paragraph meant. Not that dragoon's damage was being nerfed because of Healing Breath.
    (5)
    Devin "Camate" Casadey - Community Team

  10. #10
    Player Valkrist's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Valkrist
    World
    Bahamut
    Main Class
    MNK Lv 4
    I really don't understand the reasoning of this. DRG is getting improved HP, eva and parry because... They're stopping to have their wyvern heal. I'm a career DRG and I really find this reasoning to not make any sense. DRGs wouldn't be pulling more hate from healing more often, to cause them to need better defenses. Also the amount of time swapping into either HB proccing gear, or HB potency gear doesn't slow you down enough to warrant more defenses. If anything, the DRG's more HP actually just helps the soloing DRG stay alive longer simply because they can HB sooner instead of later. Also DRGs and wyverns don't generate very much hate from HB.

    The period of time that a DRG spends using HB really does not significantly drop a DRG's damage output. We're not talking about a DRG putting a stop to everything to cast "Cure IV", but using either Restoring Breath or casting fast spell (and low on MP) like Dia. So the amount of time where the DRG is actually not attacking is usually no longer than half a second at most.

    The increased HP, eva and parry really should be there because of the shortened jump recasts, not for the DRG slowing down for a split second to HB. DRGs will be jumping and WSing significantly more in the same period of time as before, causing them to pull more hate. Making it so that they need to have better defenses because their offensive capability has increased, not their healing ability.
    (2)
    Last edited by Valkrist; 01-21-2012 at 09:45 AM.

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