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  1. #271
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by StingRay104 View Post


    Finally time to end this war is the best DD ever and no one should be able to beat it ever nonsense. War was originally intended to be the melee jack of all trades, and master of none. However over the years SE has only been adding to its firepower, its funny because if you look at it logically DRK has the highest attack in the game, it also has an ability to sacrifice its hp for more damage. If you consider that then a DRK going all out should be the highest damage in the game, despite its killing itself to achieve this feat. War should always be a strong heavy dd, and by no means should a skilled war ever be out done by a non skilled whatever, but at this point noob wars with ukko's can outparse anything and thats just wrong.
    .
    I read your whole post but these 2 lines bug me the most.

    1: Jack of all trades, and master of none.

    2:Noob wars out parsing anything

    If WARS are anything there a base job. Which i can understand jack of all thing's melee "tho I don't like using that term with WAR it's more of a RDM thing." The master of none I don't quite agree with. WAR's have always had some of the best access to increase damage output and are still consider the best sub for that purpose. With UF they gain a WS that play into there strength's and that's what really has pushed WAR up to the fore front. Other's job classes deserve the same treatment in my opinion. So to say there a master of none just doesn't fit. Even before the level cap increase they were more than a solid DD.

    Noob's do not out parse well gear DD jobs just because they have a Ukon. In abyssea atma's can be tailor made to make any one's damage output massive. Ukon WAR's benefit the most thanx in part of VV/RR/APOC/cruor buffs and Temp items. Which when all used can sky rocket there numbers. But out side against VWNM's or other mobs the table's aren't so lop sided.

    These nerf's are not whats good for this game. The player base has been asking for better damage option for their job classes. And these nerf's are just and easy way of saying "look now they don't do so much damage." In the mean while there's no real improvement's that the player base actually wanted in the first place. People who main WAR or MNK who are effected by the changes are going to be upset and while they might not all collective quit it'll cause a butterfly effect down the line.
    (2)
    Last edited by tyrantsyn; 01-01-2012 at 07:01 AM.

  2. #272
    Player macross's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    111
    Character
    Macross
    World
    Bismarck
    Main Class
    WAR Lv 99
    They are nerfing it now, so when they add the new crit+ critdmg+ armors ukko's won't be 100% crit.
    (0)

  3. #273
    Player Xantavia's Avatar
    Join Date
    Mar 2011
    Location
    Serpent General Wannabe
    Posts
    307
    Character
    Xantavia
    World
    Phoenix
    Main Class
    BLU Lv 99
    I think the major issue is that if every job was brought up to the same level, then the content would have to be adjusted to the new baseline. If this happened, what about all the people who aren't able to get an empyrean weapon? Does it mean they shouldn't be able to do certain content because they don't have one specific weapon for their job?

    I agree with the decision to balance these WS with others. I've always hated the mentality of "X job or gtfo". I have no problem with the uniqueness of what one DD has over another, but in the end all choices should be viable. Are the nerfs really going to hurt so much that nobody will want WAR or MNK ever again?
    (0)

  4. #274
    Player Tsuneo's Avatar
    Join Date
    Mar 2011
    Posts
    163
    Character
    Tsuneo
    World
    Odin
    Main Class
    WAR Lv 99
    Quote Originally Posted by Xantavia View Post
    Are the nerfs really going to hurt so much that nobody will want WAR or MNK ever again?
    The nerf won't hurt WAR all that bad. As it was already mentioned, WAR will still be the premier DD. WAR is still going to completely destroy most jobs. The only thing it did was slightly close the gap between SAM and WAR. Nothing is going to change because those jobs that were less desirable are going to stay that way. There will be no positive effect for weaker jobs from this like people lead themselves to believe there will be.
    (1)

  5. #275
    Player Meldity's Avatar
    Join Date
    Apr 2011
    Posts
    39
    I don't understand why WAR's are so annoyed with the nerf, being the strongest DD already and STILL ARE even after the nerf. I gander the lot of you are a bunch of muppets.
    (2)

  6. #276
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Meldity View Post
    I don't understand why WAR's are so annoyed with the nerf, being the strongest DD already and STILL ARE even after the nerf. I gander the lot of you are a bunch of muppets.
    Why would anybody be happy about having something they like taken away? Think about it.



    FYI: This nerf isn't just to war. It's monk, and to some extent pup too. Half the people in this thread arguing against the nerf don't even play hose jobs, and half the ones arguing for it do.Gotta look at the bigger picture.

    EDIT: Muppet.... seriously? Try harder.
    (2)
    Last edited by FrankReynolds; 01-02-2012 at 01:43 PM.

  7. #277
    Player Scribble's Avatar
    Join Date
    Aug 2011
    Posts
    171
    Quote Originally Posted by Tamoa View Post
    And whose to decide if a job is too powerful or not?
    The developers. I'd like to hope that most of us saw it coming, but apparently there are many warriors who are bum-blistered because they can't take the power they had in abyssea outside to play.

    Quote Originally Posted by Tamoa View Post
    Unbalanced compared to most other melee jobs, yes.
    You could have stopped there.
    Quote Originally Posted by Tamoa View Post
    But like plenty of others have said, you balance UP, not down. I.e. make the other melee jobs better. SE apparently has decided that Ukon war is "too powerful" - and like I said, it took them well over one full year to decide that, while they in the meantime indirectly even boosted Ukon war's damage.
    The other jobs are much better balanced to the current content than warrior. What you are suggesting is that SE adjust all of those jobs and then adjust all of that content to suit one job. Narcissistic much?

    "Dear SE, redesign the entire fucking game around me. I am supposed to be the top DD and I'm obviously the most important. kthx"

    "Dear entitled warrior. I have run out of tissues, but you are still the top DD so please stop crying. <3 Tanaka"
    (1)

  8. #278
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Scribble View Post
    The developers. I'd like to hope that most of us saw it coming, but apparently there are many warriors who are bum-blistered because they can't take the power they had in abyssea outside to play.
    It wasn't just war. You seem to have a vendetta.


    Quote Originally Posted by Scribble View Post
    You could have stopped there.
    Why, because all you care about is making jobs that you don't like weaker?

    Quote Originally Posted by Scribble View Post
    The other jobs are much better balanced to the current content than warrior. What you are suggesting is that SE adjust all of those jobs and then adjust all of that content to suit one job. Narcissistic much?
    There you go again. First off they didn't just nerf 1 job. Second, They need to a adjust all those jobs, which means they need to adjust all the content anyways. Your fear of giant phallic Great Axes has clouded your vision. In reality, it would have made a lot more sense to design the content correctly the first time.

    Quote Originally Posted by Scribble View Post
    "Dear SE, redesign the entire fucking game around me. I am supposed to be the top DD and I'm obviously the most important. kthx"

    "Dear entitled warrior. I have run out of tissues, but you are still the top DD so please stop crying. <3 Tanaka"
    You are very short sighted, and a little emotional considering the fact that you think this is a positive change. why are you so mad?
    (2)

  9. #279
    Player Scribble's Avatar
    Join Date
    Aug 2011
    Posts
    171
    TBH I don't have anything against warrior specifically. I do have something against people who feel that their job is entitled to be better that everything else; so much so that they are so blinded by it that they can't recognize that changes to reduce their power are warranted.

    I've only mentioned warrior because this is after all, the warrior forum. In your previous post you mention MNK and PUP, but hardly anyone mentions Blood Rage which actually has a broader impact and affects more jobs than that.

    She could have stopped there because she'd admitted that warrior was overpowered and not balanced in relation to other jobs. I'm not going to pretend that other jobs including warrior don't need adjustments. Everyone wants a powerful job, but the fact is that the content doesn't support it.

    You keep ignoring it, but I'll keep stressing the fact that XI scales more in a straight line than an exponential curve. The abilities jobs have gained access to in the past 24 levels, the support abilities that have been made available and the increase in the quality of gear are all outpacing the content. I agree that this needs to be looked at, but it's obvious that certain jobs have gained more from that effect than others.

    I'm not mad, just annoyed. I find it ironic that warriors are upset for whatever reason and somehow attach other jobs needing buffs to it. Warrior has been viable since day 1. All of a sudden your broken damage is scaled back and everyone comes to the defense of RDM and DRK... wtf?
    (2)

  10. #280
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Scribble View Post
    TBH I don't have anything against warrior specifically. I do have something against people who feel that their job is entitled to be better that everything else; so much so that they are so blinded by it that they can't recognize that changes to reduce their power are warranted.
    It's funny, because at least 10 times i have said (and you have quoted some of them) that the issue was with them not scaling content, and not buffing jobs that desperately need it. I also said: "Half the people in this thread arguing against the nerf don't even play those jobs, and half the ones arguing for it do.". Take a look for yourself, and see how many of these "people who feel that their job is entitled......" actually have Ukkons.

    Quote Originally Posted by Scribble View Post
    I've only mentioned warrior because this is after all, the warrior forum. In your previous post you mention MNK and PUP, but hardly anyone mentions Blood Rage which actually has a broader impact and affects more jobs than that.
    Yes, they also mentioned enhancing double attack etc. This part appears to actually be a nerf to everyone but war really. Again not really any help to the jobs that need it. More of a side grade to war depending on what "phase 2" is.

    Quote Originally Posted by Scribble View Post
    She could have stopped there because she'd admitted that warrior was overpowered and not balanced in relation to other jobs. I'm not going to pretend that other jobs including warrior don't need adjustments. Everyone wants a powerful job, but the fact is that the content doesn't support it.

    You keep ignoring it, but I'll keep stressing the fact that XI scales more in a straight line than an exponential curve. The abilities jobs have gained access to in the past 24 levels, the support abilities that have been made available and the increase in the quality of gear are all outpacing the content. I agree that this needs to be looked at, but it's obvious that certain jobs have gained more from that effect than others.
    And this is exactly the problem. If they don't fix the content, the only thing left to do is keep weak jobs weak, and make strong jobs weaker. That is a terrible design, and totally screwed for people who put work into these jobs / weapons. Everyone should be pissed about this. Especially people who are on jobs / weapons that aren't good right now.

    Quote Originally Posted by Scribble View Post
    I'm not mad, just annoyed. I find it ironic that warriors are upset for whatever reason and somehow attach other jobs needing buffs to it. Warrior has been viable since day 1. All of a sudden your broken damage is scaled back and everyone comes to the defense of RDM and DRK... wtf?
    Because believe it or not, it is possible to have war, rdm, and drk leveled and geared all at the same time. I have yet to meet the guy who built ukkon or vere, and only has 1 level 99 job.
    (1)
    Last edited by FrankReynolds; 01-02-2012 at 04:42 PM.

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