I read your whole post but these 2 lines bug me the most.
1: Jack of all trades, and master of none.
2:Noob wars out parsing anything
If WARS are anything there a base job. Which i can understand jack of all thing's melee "tho I don't like using that term with WAR it's more of a RDM thing." The master of none I don't quite agree with. WAR's have always had some of the best access to increase damage output and are still consider the best sub for that purpose. With UF they gain a WS that play into there strength's and that's what really has pushed WAR up to the fore front. Other's job classes deserve the same treatment in my opinion. So to say there a master of none just doesn't fit. Even before the level cap increase they were more than a solid DD.
Noob's do not out parse well gear DD jobs just because they have a Ukon. In abyssea atma's can be tailor made to make any one's damage output massive. Ukon WAR's benefit the most thanx in part of VV/RR/APOC/cruor buffs and Temp items. Which when all used can sky rocket there numbers. But out side against VWNM's or other mobs the table's aren't so lop sided.
These nerf's are not whats good for this game. The player base has been asking for better damage option for their job classes. And these nerf's are just and easy way of saying "look now they don't do so much damage." In the mean while there's no real improvement's that the player base actually wanted in the first place. People who main WAR or MNK who are effected by the changes are going to be upset and while they might not all collective quit it'll cause a butterfly effect down the line.


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