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  1. #241
    Player Riaurio's Avatar
    Join Date
    Sep 2011
    Posts
    8
    Character
    Riaurio
    World
    Fenrir
    Main Class
    RDM Lv 90
    Quote Originally Posted by FrankReynolds View Post
    I can't speak on all of those jobs. Some of them are doing quite well actually, but in many cases, the other things that they are supposed to bring to the table besides damage are not very good / desired traits. Some of those jobs in events are like using a butter knife for a screw driver. If you have a couple things you need done, they will work, but when you have a big job to do, you need the right tool. The problem is that if you have 1 white mage in your group, then there is very little left for those jobs to do besides Kill Stuff. So if they want to be desired like war, they need to perform at least close to war in the damage department. The other traits they offer unfortunately don't make or break the fight in most cases.
    I completely agree with you, but i feel that their should be outrage over the ability's of these jobs instead of "nerf war so we suck less"
    (1)

  2. #242
    Player Scribble's Avatar
    Join Date
    Aug 2011
    Posts
    171
    This isn't about balancing jobs against each other, it's about balancing a job against the content.
    Quote Originally Posted by FrankReynolds View Post
    Right, and instead of balancing the content...
    You misunderstood. Balancing a job against the content means adjusting jobs to suit the content, not the other way around. I agree that they have done a poor job, but most of that is a result of the previous cap and how jobs scaled up to that point.

    Ukko's was just a case of not really needing to be adjusted immediately. Nearly everything was taking place inside of abyssea so it wasn't as overpowered as it is now in VWNMs. If SE took your advice and made the content tougher instead of tuning the broken WS it would only make things worse. The longer a fight lasts, the further and further ahead warriors would pull in front of everyone else.
    (0)

  3. #243
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    I have first dibs on the inevitable future warrior catch phrase "I used to be an adventurer like you, then I took a nerf in the knee"
    (1)


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  4. #244
    Player Glacont's Avatar
    Join Date
    Aug 2011
    Location
    San d'Oria
    Posts
    88
    Quote Originally Posted by Vold View Post
    I have first dibs on the inevitable future warrior catch phrase "I used to be an adventurer like you, then I took a nerf in the knee"
    There is always Soul Calibur. They can't Nerf Astaroth or Mitsurugui. I can play them in peace.
    (0)

  5. #245
    Player Tagrineth's Avatar
    Join Date
    Apr 2011
    Posts
    252
    Character
    Tagrineth
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Tsuneo View Post
    Nope, that's a two-part process. Balancing jobs against content isn't the same as balancing jobs against other jobs. Also, you seem to forget that every job doesn't need to massive damage to be useful. There's a few heavy DD's in the game, so I don't see why people think every job deserves to be equal with WAR on damage. Buff the heavy DD's and make the other jobs more useful for other things. That's how the game the game should be. It's a ridiculous idea to have a job like THF be on equal standing with a heavy DD.
    Sure, but that doesn't mean WAR should literally marginalise every other DD in the game.
    (0)

  6. #246
    Player Dart's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    Quote Originally Posted by Brolic View Post
    in what abyssea or vw?
    in voidwatch, it comes down to having a cor + savetp abyssite so i'm 3 hitting but he doesn't have AM for ODD up and I do. My total melee dmg crushes him and since we're both 3 hitting with roughly equal ws damage I pull pretty far ahead unless I get one shotted. It also negates meditate, its literally not worth the couple swings you lose to use med for sam's you just over tp, which sucks for them.

    I'm not sure if you do but our main dd party gets brd + cor so you have to pay attention to not overtp and even then you still do from time to time.
    (0)
    Last edited by Dart; 12-30-2011 at 12:32 PM.

  7. #247
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Scribble View Post
    You misunderstood. Balancing a job against the content means adjusting jobs to suit the content, not the other way around. I agree that they have done a poor job, but most of that is a result of the previous cap and how jobs scaled up to that point.
    See here's the thing. We gained 24 levels. We are supposed to be insanely strong now. There's no point in a level increase if that doesn't happen. In this case, they are creating new content for new levels, so the content should be apropriate to the new level. They shouldn't be creating the content too weak, and then nerfing the newly leveled jobs back to it.

    Quote Originally Posted by Scribble View Post
    Ukko's was just a case of not really needing to be adjusted immediately. Nearly everything was taking place inside of abyssea so it wasn't as overpowered as it is now in VWNMs. If SE took your advice and made the content tougher instead of tuning the broken WS it would only make things worse. The longer a fight lasts, the further and further ahead warriors would pull in front of everyone else.
    See again. A) the content should not have went into use when it was not matched to jobs/weapons that were already in the game, and B) warrior pulls ahead because other jobs are either too weak as DD, or have not been adjusted accordingly to fill other uses. Removing war doesn't suddenly make VW only beatable using red mage enfeebles, a ranger dealing damage, 2 thief trick attacking a paladin, and dancers there for the haste and cures / debuffs, a bunch of darks to ... do w/e .... see what I'm saying? They haven't balanced anything against anything.
    (1)

  8. #248
    Player Riaurio's Avatar
    Join Date
    Sep 2011
    Posts
    8
    Character
    Riaurio
    World
    Fenrir
    Main Class
    RDM Lv 90
    Quote Originally Posted by Tagrineth View Post
    Sure, but that doesn't mean WAR should literally marginalise every other DD in the game.
    I am wondering what these "every other DD in the game" are.

    Yes i know what the other DD are im just wondering which are the ones that you feel should be on par with WAR and SAM for damage?
    (1)

  9. #249
    Player Tsuneo's Avatar
    Join Date
    Mar 2011
    Posts
    163
    Character
    Tsuneo
    World
    Odin
    Main Class
    WAR Lv 99
    Quote Originally Posted by Tagrineth View Post
    Sure, but that doesn't mean WAR should literally marginalise every other DD in the game.
    Like I said, Heavy DD's should have been brought up to speed with WAR, and the content should be on par with new offensive power of said Heavy DD's. The state of endgame now is a complete joke. Voidwatch is a piss poor attempt at endgame. Proc gimmicks and horrible drop rates that can't even be shared within an alliance is just pseudo-difficulty. Like it was mentioned before, there was no reason to level past 75 if we're going to have the same strength that we did at 75.
    (1)
    Last edited by Tsuneo; 12-31-2011 at 06:42 AM.

  10. #250
    Player Scribble's Avatar
    Join Date
    Aug 2011
    Posts
    171
    Quote Originally Posted by FrankReynolds View Post
    See here's the thing. We gained 24 levels. We are supposed to be insanely strong now.
    That came and went with abyssea. Short of moving those buffs outside the zone and adjusting mobs accordingly, you're stuck on the same linear rails you were before it. SE has decided to revamp old content which plays a major role in why you progress upward in a linear fashion as opposed to exponentially as in WoW. It would take quite a bit of work to adjust the game in that way and I'd assume that SE has no intention of doing it. Thus, Ukko's needed to be nerfed.

    Quote Originally Posted by FrankReynolds View Post
    See again. A) the content should not have went into use when it was not matched to jobs/weapons that were already in the game, and B) warrior pulls ahead because other jobs are either too weak as DD, or have not been adjusted accordingly to fill other uses. Removing war doesn't suddenly make VW only beatable using red mage enfeebles, a ranger dealing damage, 2 thief trick attacking a paladin, and dancers there for the haste and cures / debuffs, a bunch of darks to ... do w/e .... see what I'm saying?
    A) The content was already slated for adjustments, but none of those adjustments included the use of atmas and other abyssea buffs.

    B) I completely agree that they could and should adjust jobs to make them more useful(including warrior), but their encounter design needs to change. Jobs either need to provide something key to defeating a battle or provide buffs that give your group the edge. Balancing jobs vs content.

    Removing war... you really think the nerf is going to hit you that hard? You'll still be at the top of the parse doing what you do best, it just won't be multitudes more than other jobs who provide the same. Balancing jobs vs jobs.

    *EDIT*
    In essence, nerfing warrior back down to the level of other DD is the same as bringing other DD up to warrior. The difference is that content can be left how it was intended to be. There are only two arguments for warrior here. One is that they aren't better than everything else for survivability issues, niche SC usage, ect. and the other is that they don't get to see big numbers. Both of them are lame arguments.
    (0)
    Last edited by Scribble; 12-31-2011 at 07:34 AM.

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