You misunderstood. Balancing a job against the content means adjusting jobs to suit the content, not the other way around. I agree that they have done a poor job, but most of that is a result of the previous cap and how jobs scaled up to that point.This isn't about balancing jobs against each other, it's about balancing a job against the content.
Ukko's was just a case of not really needing to be adjusted immediately. Nearly everything was taking place inside of abyssea so it wasn't as overpowered as it is now in VWNMs. If SE took your advice and made the content tougher instead of tuning the broken WS it would only make things worse. The longer a fight lasts, the further and further ahead warriors would pull in front of everyone else.
I have first dibs on the inevitable future warrior catch phrase "I used to be an adventurer like you, then I took a nerf in the knee"
Regular "John" Doe - Not on the Community Team
in voidwatch, it comes down to having a cor + savetp abyssite so i'm 3 hitting but he doesn't have AM for ODD up and I do. My total melee dmg crushes him and since we're both 3 hitting with roughly equal ws damage I pull pretty far ahead unless I get one shotted. It also negates meditate, its literally not worth the couple swings you lose to use med for sam's you just over tp, which sucks for them.
I'm not sure if you do but our main dd party gets brd + cor so you have to pay attention to not overtp and even then you still do from time to time.
Last edited by Dart; 12-30-2011 at 12:32 PM.
See here's the thing. We gained 24 levels. We are supposed to be insanely strong now. There's no point in a level increase if that doesn't happen. In this case, they are creating new content for new levels, so the content should be apropriate to the new level. They shouldn't be creating the content too weak, and then nerfing the newly leveled jobs back to it.
See again. A) the content should not have went into use when it was not matched to jobs/weapons that were already in the game, and B) warrior pulls ahead because other jobs are either too weak as DD, or have not been adjusted accordingly to fill other uses. Removing war doesn't suddenly make VW only beatable using red mage enfeebles, a ranger dealing damage, 2 thief trick attacking a paladin, and dancers there for the haste and cures / debuffs, a bunch of darks to ... do w/e .... see what I'm saying? They haven't balanced anything against anything.
Like I said, Heavy DD's should have been brought up to speed with WAR, and the content should be on par with new offensive power of said Heavy DD's. The state of endgame now is a complete joke. Voidwatch is a piss poor attempt at endgame. Proc gimmicks and horrible drop rates that can't even be shared within an alliance is just pseudo-difficulty. Like it was mentioned before, there was no reason to level past 75 if we're going to have the same strength that we did at 75.
Last edited by Tsuneo; 12-31-2011 at 06:42 AM.
That came and went with abyssea. Short of moving those buffs outside the zone and adjusting mobs accordingly, you're stuck on the same linear rails you were before it. SE has decided to revamp old content which plays a major role in why you progress upward in a linear fashion as opposed to exponentially as in WoW. It would take quite a bit of work to adjust the game in that way and I'd assume that SE has no intention of doing it. Thus, Ukko's needed to be nerfed.
A) The content was already slated for adjustments, but none of those adjustments included the use of atmas and other abyssea buffs.
B) I completely agree that they could and should adjust jobs to make them more useful(including warrior), but their encounter design needs to change. Jobs either need to provide something key to defeating a battle or provide buffs that give your group the edge. Balancing jobs vs content.
Removing war... you really think the nerf is going to hit you that hard? You'll still be at the top of the parse doing what you do best, it just won't be multitudes more than other jobs who provide the same. Balancing jobs vs jobs.
*EDIT*
In essence, nerfing warrior back down to the level of other DD is the same as bringing other DD up to warrior. The difference is that content can be left how it was intended to be. There are only two arguments for warrior here. One is that they aren't better than everything else for survivability issues, niche SC usage, ect. and the other is that they don't get to see big numbers. Both of them are lame arguments.
Last edited by Scribble; 12-31-2011 at 07:34 AM.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |