Page 6 of 27 FirstFirst ... 4 5 6 7 8 16 ... LastLast
Results 51 to 60 of 261
  1. #51
    Player Amador's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    The people defending this want to say: Why not make all the other jobs stronger, instead of making us weaker.

    Well let's examine that.

    If they made other jobs stronger, let's say that made DRG and Drakesbane stronger. How would the community feel as a whole, to see that their Empyrean GA Level 95 can't touch a Polearm that OAT's with 110 Damage?

    It's the same issue.

    Why should people who invest a month at max to take an Empyrean from 80->90 be even considered top contenders against weapons such as: Mythic, and or Relic(Which until recently instead of a 2-3 year trial, became a 5 month trial solo) be the best of the best?

    You can't say not having an Empyrean is lazy. Saying not having a Magian weapon is more so correct. Due to the fact that not all of these Empyreans are the best in their caliber. By the same means, they aren't balanced.

    The DEV team, the COMMUNITY agree that Empyreans are not balanced. Why is this suddenly a surprise?

    Why is it that every other forum talks about: When are they balancing mythics, and relics? Suddenly because you gain a weapon that breaks your job you're entitled to defending it?

    Let's not forget abyssea is mini expansion content. You didn't buy a Expansion Pack and dedicate years to it. You bought a mini-expansion that had toys. Why on earth, are those toys deemed the best? Why should they even be allowed to belittle old content?

    Now everyone is screaming, SAM nerf. Okay, so what if it does happen then what? Can people argue that SAM nerf is justifiable? If so, and if the community sees it, it might happen. Can we foresee a Jishnu's Raidiance nerf? Possibly. They stated this wasn't the end all, there will be more adjustments. Both to new WS and old.

    So, at the end of the day which WS are "over powered"?

    Think. They want to make it a baseline of 10% Crit Rate - 15% Crit rate and call that a norm, considering HQ being 15%. Hence Ukko's, V. Smite.

    At 99, what can the dev team offer players besides Gear? What if this new gear is so amazingly broken that having powerful ws's with such crazy mods wouldn't work?

    I don't think it's Tanaka's doing. However, if they had a body, that had +15% Critical Hit Damage, and +15% Critical Hit Rate, and +15% Double Attack Damage. Who would benefit the greatest from it?

    A job with a 10% Crit WS, or a Job with a 30% Crit WS @100%? Which job would become bandwagon due to when being geared, being insane?

    It's simple.

    This is end game. Nerfing will come, provisionally to allow for better abilities, gear, weapons? Maybe.

    However sitting here crying for things that don't fit the norm is silly. It's not a bash against Warrior or Monk, both great traditional jobs. It's a bash against inconsistency. Should the nerf of happened sooner? Yeah. Did it? No, too late.

    At this point, it's what it is.
    (4)

  2. #52
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by hideka View Post
    i hate to burst peoples bubbles but getting relics is cake now. getting 400 coins a run with 2 people is simple. you can get 2-4k coins in one night with a full alliance spread across a dream zone. a LS can finish a Relic in under a month, a solo person can finish in about 3-4 months. not nearly as bad as the 3 years it would take someone to do coins w/o buying back at 75.
    What? Any mediocre dynamis LS would pull in 500-1000 coins a week. Factoring in dreamland and northland runs if your shell actually gave a crap about what other people wanted it would take maybe 6 months to finish a relic without ever buying a single piece of currency. That's about 150 hours of personal time invested which is about the same as it takes now to solo or DB a relic. It may only take 2 months but that's because you can go every day. It still takes the same amount of personal time investment. Now you just don't need 17-35 extra people who get the short end of the stick.
    (4)
    ↓ Trolling sapling ↓

  3. #53
    Player Scribble's Avatar
    Join Date
    Aug 2011
    Posts
    171
    Quote Originally Posted by Insaniac View Post
    What? Any mediocre dynamis LS would pull in 500-1000 coins a week. Factoring in dreamland and northland runs if your shell actually gave a crap about what other people wanted it would take maybe 6 months to finish a relic without ever buying a single piece of currency.
    This assumes that the currency all goes toward one persons relic. I can't speak for all dynamis linkshells, but I would assume most of them worked on several relics at once. Relic weapons were a commitment that you had to show that you were going to be in for the long haul for to most linkshells.

    Also, you can't compare your own personal time to the amount of man hours it took with a full group clearing. A relic back then took multitudes more time and way more money. People forget glasses used to cost an arm and a leg?
    (1)

  4. #54
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    You can stop being a fucking retard right about now because you're wrong and people across the board are unhappy with this nerf.

    Have a happy holiday anyway.

    Quote Originally Posted by Amador View Post
    The people defending this want to say: Why not make all the other jobs stronger, instead of making us weaker.

    Well let's examine that.

    If they made other jobs stronger, let's say that made DRG and Drakesbane stronger. How would the community feel as a whole, to see that their Empyrean GA Level 95 can't touch a Polearm that OAT's with 110 Damage?

    It's the same issue.

    Why should people who invest a month at max to take an Empyrean from 80->90 be even considered top contenders against weapons such as: Mythic, and or Relic(Which until recently instead of a 2-3 year trial, became a 5 month trial solo) be the best of the best?

    You can't say not having an Empyrean is lazy. Saying not having a Magian weapon is more so correct. Due to the fact that not all of these Empyreans are the best in their caliber. By the same means, they aren't balanced.

    The DEV team, the COMMUNITY agree that Empyreans are not balanced. Why is this suddenly a surprise?

    Why is it that every other forum talks about: When are they balancing mythics, and relics? Suddenly because you gain a weapon that breaks your job you're entitled to defending it?

    Let's not forget abyssea is mini expansion content. You didn't buy a Expansion Pack and dedicate years to it. You bought a mini-expansion that had toys. Why on earth, are those toys deemed the best? Why should they even be allowed to belittle old content?

    Now everyone is screaming, SAM nerf. Okay, so what if it does happen then what? Can people argue that SAM nerf is justifiable? If so, and if the community sees it, it might happen. Can we foresee a Jishnu's Raidiance nerf? Possibly. They stated this wasn't the end all, there will be more adjustments. Both to new WS and old.

    So, at the end of the day which WS are "over powered"?

    Think. They want to make it a baseline of 10% Crit Rate - 15% Crit rate and call that a norm, considering HQ being 15%. Hence Ukko's, V. Smite.

    At 99, what can the dev team offer players besides Gear? What if this new gear is so amazingly broken that having powerful ws's with such crazy mods wouldn't work?

    I don't think it's Tanaka's doing. However, if they had a body, that had +15% Critical Hit Damage, and +15% Critical Hit Rate, and +15% Double Attack Damage. Who would benefit the greatest from it?

    A job with a 10% Crit WS, or a Job with a 30% Crit WS @100%? Which job would become bandwagon due to when being geared, being insane?

    It's simple.

    This is end game. Nerfing will come, provisionally to allow for better abilities, gear, weapons? Maybe.

    However sitting here crying for things that don't fit the norm is silly. It's not a bash against Warrior or Monk, both great traditional jobs. It's a bash against inconsistency. Should the nerf of happened sooner? Yeah. Did it? No, too late.

    At this point, it's what it is.
    Raging Rush has +15% crit rate, vorpal is 5-10%, evis is 10%, drakes is probably 5% and has an attack penalty, rampage and blade: jin is 5%, backhand blow is 40%, True Strike is 100%. Where the heck do you get 10% being the norm and 15% 'HQ'?
    (6)
    Last edited by Neisan_Quetz; 12-27-2011 at 01:55 AM.

  5. #55
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    You've really been the most grossly immature of the bunch since the announcement of this adjustment - especially considering it doesn't really affect the job hierarchy at all. Is there a point in all of this spam? Honestly, the nerfs aren't nearly so bad as to merit the conniption fits some people are having, but you're setting an equally bad example by parading around and rubbing this in people's faces.

    You know you've probably taken this game too seriously when you develop a victim's complex over the adjustments made to your primary job and the buffs given to other jobs that share the same skill sets. Now, what, you want to watch every powerful job burn so that they can all feel like you apparently feel now on Thief? Heh. You're the type who wouldn't be happy even if Thief was buffed to unimaginable levels. You don't care about balance, you just want everyone else to suffer. And you know what? This nerf wasn't even that bad. Save your ire for a real nerf - cheering on a minor decrease in WS damage just makes you look silly and grossly uninformed.
    (10)

    I will have my revenge!

  6. #56
    Player Dart's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    Quote Originally Posted by Greatguardian View Post
    You've really been the most grossly immature of the bunch since the announcement of this adjustment - especially considering it doesn't really affect the job hierarchy at all. Is there a point in all of this spam? Honestly, the nerfs aren't nearly so bad as to merit the conniption fits some people are having, but you're setting an equally bad example by parading around and rubbing this in people's faces.

    You know you've probably taken this game too seriously when you develop a victim's complex over the adjustments made to your primary job and the buffs given to other jobs that share the same skill sets. Now, what, you want to watch every powerful job burn so that they can all feel like you apparently feel now on Thief? Heh. You're the type who wouldn't be happy even if Thief was buffed to unimaginable levels. You don't care about balance, you just want everyone else to suffer. And you know what? This nerf wasn't even that bad. Save your ire for a real nerf - cheering on a minor decrease in WS damage just makes you look silly and grossly uninformed.
    careful you might hurt his feelings
    (2)

  7. #57
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Scribble View Post
    This assumes that the currency all goes toward one persons relic. I can't speak for all dynamis linkshells, but I would assume most of them worked on several relics at once. Relic weapons were a commitment that you had to show that you were going to be in for the long haul for to most linkshells.

    Also, you can't compare your own personal time to the amount of man hours it took with a full group clearing. A relic back then took multitudes more time and way more money. People forget glasses used to cost an arm and a leg?
    It doesn't effect the amount of work the person actually receiving the relic has to put in. It just removes from the equation, the people not getting anything but shitty armor out of the runs. The only thing that is a load off of the relic upgrader is the cost of the glass which they usually just paid for with sold currency anyway and the hassle of setting up the runs and organizing the LS if they even had to do that. Making a relic is still time consuming just like it was before but now it's realistic for more people because you don't have to have an LS following you as a resource to complete one. Ive completed a relic under both dynamis systems and it wasn't particularly harder in either. The old system just seemed harder because of the wait time between runs and zone lock outs and stupid crap like that.
    (3)
    ↓ Trolling sapling ↓

  8. #58
    Player Riggs's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle - Windurst
    Posts
    144
    Character
    Zoop
    World
    Carbuncle
    Main Class
    BLM Lv 99
    although my sig says my main is war its not its thf, i only use war for abyssea proc's and i don't have that ws. just my opinion i don't like any nerf as at some stage a war with that ws will have helped me get xp faster in abyssea or possibly many other things.

    Make one of us stronger you make us all stronger, weaken one of us you weaken us all
    (5)

  9. #59
    Player Scribble's Avatar
    Join Date
    Aug 2011
    Posts
    171
    Quote Originally Posted by Insaniac View Post
    The only thing that is a load off of the relic upgrader is the cost of the glass which they usually just paid for with sold currency anyway and the hassle of setting up the runs and organizing the LS if they even had to do that.
    If you're upgrading relics then you're not selling currency... Regardless it still took more time and money back then.

    Basically what you're saying is that a person who can only work part-time would be able to save up as much money as someone who works everyday. Not only that but the person who can work all week doesn't have to pay for 'transportation'. How the hell does that work?
    (0)

  10. #60
    Player Amador's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    Backhand Blow and Truestrike, real solid choices of VERY POWERFUL WEAPONSKILLS. What a joke. Please, go figure out what the Critical Hit Rate is for Blade: Rin and Power Slash!

    It might just help your argument out more! Not.
    (1)

Page 6 of 27 FirstFirst ... 4 5 6 7 8 16 ... LastLast