
Originally Posted by
Amador
The people defending this want to say: Why not make all the other jobs stronger, instead of making us weaker.
Well let's examine that.
If they made other jobs stronger, let's say that made DRG and Drakesbane stronger. How would the community feel as a whole, to see that their Empyrean GA Level 95 can't touch a Polearm that OAT's with 110 Damage?
It's the same issue.
Why should people who invest a month at max to take an Empyrean from 80->90 be even considered top contenders against weapons such as: Mythic, and or Relic(Which until recently instead of a 2-3 year trial, became a 5 month trial solo) be the best of the best?
You can't say not having an Empyrean is lazy. Saying not having a Magian weapon is more so correct. Due to the fact that not all of these Empyreans are the best in their caliber. By the same means, they aren't balanced.
The DEV team, the COMMUNITY agree that Empyreans are not balanced. Why is this suddenly a surprise?
Why is it that every other forum talks about: When are they balancing mythics, and relics? Suddenly because you gain a weapon that breaks your job you're entitled to defending it?
Let's not forget abyssea is mini expansion content. You didn't buy a Expansion Pack and dedicate years to it. You bought a mini-expansion that had toys. Why on earth, are those toys deemed the best? Why should they even be allowed to belittle old content?
Now everyone is screaming, SAM nerf. Okay, so what if it does happen then what? Can people argue that SAM nerf is justifiable? If so, and if the community sees it, it might happen. Can we foresee a Jishnu's Raidiance nerf? Possibly. They stated this wasn't the end all, there will be more adjustments. Both to new WS and old.
So, at the end of the day which WS are "over powered"?
Think. They want to make it a baseline of 10% Crit Rate - 15% Crit rate and call that a norm, considering HQ being 15%. Hence Ukko's, V. Smite.
At 99, what can the dev team offer players besides Gear? What if this new gear is so amazingly broken that having powerful ws's with such crazy mods wouldn't work?
I don't think it's Tanaka's doing. However, if they had a body, that had +15% Critical Hit Damage, and +15% Critical Hit Rate, and +15% Double Attack Damage. Who would benefit the greatest from it?
A job with a 10% Crit WS, or a Job with a 30% Crit WS @100%? Which job would become bandwagon due to when being geared, being insane?
It's simple.
This is end game. Nerfing will come, provisionally to allow for better abilities, gear, weapons? Maybe.
However sitting here crying for things that don't fit the norm is silly. It's not a bash against Warrior or Monk, both great traditional jobs. It's a bash against inconsistency. Should the nerf of happened sooner? Yeah. Did it? No, too late.
At this point, it's what it is.