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  1. #101
    Player Monchat's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Apparently that war/pld/etc body from voidwatch of fail, dat mined on the test server data, gives +1.4% TP[probably a multiple translation error]. lol.
    (0)

  2. #102
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    I checked again the dat results and SE deserves a giant big five ; for monk there is the neck ATT+9 increases Kick damage seems interesting and definitely superior to rancor bare uncapped acc. If uncapped acc there are much better option anyway. We only need to know where heavy metal plates come from now.
    (0)

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  3. #103
    Player Monchat's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    I saw head and back items that I thought were good evasion piece until I realized that the WoE back item and head are better/equal.

    totally underwhelming. Keep thinking real content and gear will come every month through new updates, but I think that is just the FF14 syndrome, wb tanaka.
    (0)
    Last edited by Monchat; 09-20-2011 at 05:55 AM.

  4. #104
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    I think they wanted to make alternative gear for some jobs like SCH/BLM/RDM for their cures but they slightly neglected the part where getting WHM to 75 is better and faster. The melee gear, at least for monk, is underwhelming. One might be usable in uncapped accuracy but really.

    Toci's HarnessRareExclusive
    DEF:60 STR+13 DEX+13 Accuracy+10 Attack+10
    "Double Attack"+3%
    Sphere: Haste+2%
    Set: "Triple Attack"+3%
    You are getting maybe 1% crit rate, 0.5% hit rate, losing 6 attack, 2 STR but gaining 3% DA, losing 5 MA. Obviously it has to be used outside of impetus. It's apparently with another body which has dex 12 haste 6%. On the head slot you gain 1% crit 3% hit rate and lose 7 STR, plus if you equip the set you are missing a few kickattacks (not much). The lack of STR on those piece evens with the crit% gain. 5 MA lost seems on par with 2% DA gained and the attack difference. Seems indeed like a small increase "over full AF3+2 outside impetus" as motenten explained in the other thread (I think). But then for uncapped acc it must not be compared to full AF3+2 ... bleh.

    The most fail part I think is that it is AH able and that the profit makers will be synergists.
    (0)
    Last edited by MarkovChain; 09-20-2011 at 08:04 AM.

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  5. #105
    Player Cowardlybabooon's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Cowardlybabooon
    World
    Ragnarok
    Main Class
    WAR Lv 99
    I haven't read everything in the thread, and I know the OP was a few months ago, but I figure I'll post anyways :-). Most people seem to have the jist of the concept down. Basically, get yourself a Verethranga and full AF3+2, get all the Abyssite of Merit, and Abyssite of umm fortune? (forgot name but they give +10 all stats to each one). If you have a whm, everything just becomes silly easy, even the NMs you may think couldn't possibly be easy, they will be. When your WS does 6-7k most of the time, and the aftermath has you hitting 800-900 a significant amount of the time, the mobs just die, so those extra hits from counterstance and double attack are worth the damage taken because the mob dies so much faster. Thanks for listening :-)
    (3)

  6. #106
    Player Ruvion's Avatar
    Join Date
    Mar 2011
    Location
    Leviathan-Sandy,Windy,Bastok Rank 10
    Posts
    35
    Character
    Ruvion
    World
    Leviathan
    Main Class
    MNK Lv 99
    Quote Originally Posted by Gokku View Post
    You do know that perfect counter will remain up with shadows up why would cancel it?
    you cancel the last shadow of ni as a mob attack and it will still take that shadow from ni but your ichi will be up this is assuming the mob doesn't double or triple attack in which case your perfect counter would still allow ichi to go off.

    What if the mob decides to aga or do an aoe tp move and you still have 45 sec cool down on perfect counter timer?
    see above , also with capped haste generally you can ride ichi until you need to caste ni making the cooldown on perfect irrelevant.

    Why are you starting out the fight with Ni up? You do know that ichi overwrites ichi and Ni overwrites both.

    because it doesnt matter both give 3 shadows and ill have the timers on both @ 0 anyways.

    Save perfect counter for when you need to recast ichi and your timers are down for both.

    its just as much of a waste to ONLY use perfect when both timers are down , eventually your going to have both timers down and perfect not up shit happens.

    Meh I won't get into teaching you how to really tank as mnk/nin.
    care to post your gear sets? id love to see what your using. i keep my tp set , inside abyssea vs , outside abyssea vs , pdt , mdt , chakra , evasion sets on me at all times on monk. so id love to see what your carrying / using that makes you such a grand master monk.
    I haven't checked this forum in months and honestly forgot it about. I am referring to why you would cancel perfect counter, not your shadows ><
    (0)

  7. 12-23-2011 02:18 PM

  8. #107
    Player Patters's Avatar
    Join Date
    Dec 2011
    Posts
    12
    Character
    Widargelt
    World
    Ragnarok
    Main Class
    SMN Lv 99
    Quote Originally Posted by Cowardlybabooon View Post
    I haven't read everything in the thread, and I know the OP was a few months ago, but I figure I'll post anyways :-). Most people seem to have the jist of the concept down. Basically, get yourself a Verethranga and full AF3+2, get all the Abyssite of Merit, and Abyssite of umm fortune? (forgot name but they give +10 all stats to each one). If you have a whm, everything just becomes silly easy, even the NMs you may think couldn't possibly be easy, they will be. When your WS does 6-7k most of the time, and the aftermath has you hitting 800-900 a significant amount of the time, the mobs just die, so those extra hits from counterstance and double attack are worth the damage taken because the mob dies so much faster. Thanks for listening :-)
    He's back from the dead with an extra "O" in his name!
    (0)

  9. #108
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Do you, like, not know what a Fanatic's Drink is?

    Well, you deleted your post anyways I guess.
    (0)

    I will have my revenge!

  10. #109
    Player Patters's Avatar
    Join Date
    Dec 2011
    Posts
    12
    Character
    Widargelt
    World
    Ragnarok
    Main Class
    SMN Lv 99
    Quote Originally Posted by Greatguardian View Post
    Do you, like, not know what a Fanatic's Drink is?

    Not to argue but a fanatic's is not always available.
    (0)

  11. #110
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    It should be up at least 80% of the time minimum. The other 0-20% isn't going to one-shot a Monk most of the time either.
    (0)

    I will have my revenge!

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