Apparently that war/pld/etc body from voidwatch of fail, dat mined on the test server data, gives +1.4% TP[probably a multiple translation error]. lol.
Apparently that war/pld/etc body from voidwatch of fail, dat mined on the test server data, gives +1.4% TP[probably a multiple translation error]. lol.
I checked again the dat results and SE deserves a giant big five ; for monk there is the neck ATT+9 increases Kick damage seems interesting and definitely superior to rancor bare uncapped acc. If uncapped acc there are much better option anyway. We only need to know where heavy metal plates come from now.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
I saw head and back items that I thought were good evasion piece until I realized that the WoE back item and head are better/equal.
totally underwhelming. Keep thinking real content and gear will come every month through new updates, but I think that is just the FF14 syndrome, wb tanaka.
Last edited by Monchat; 09-20-2011 at 05:55 AM.
I think they wanted to make alternative gear for some jobs like SCH/BLM/RDM for their cures but they slightly neglected the part where getting WHM to 75 is better and faster. The melee gear, at least for monk, is underwhelming. One might be usable in uncapped accuracy but really.
You are getting maybe 1% crit rate, 0.5% hit rate, losing 6 attack, 2 STR but gaining 3% DA, losing 5 MA. Obviously it has to be used outside of impetus. It's apparently with another body which has dex 12 haste 6%. On the head slot you gain 1% crit 3% hit rate and lose 7 STR, plus if you equip the set you are missing a few kickattacks (not much). The lack of STR on those piece evens with the crit% gain. 5 MA lost seems on par with 2% DA gained and the attack difference. Seems indeed like a small increase "over full AF3+2 outside impetus" as motenten explained in the other thread (I think). But then for uncapped acc it must not be compared to full AF3+2 ... bleh.Toci's HarnessRareExclusive
DEF:60 STR+13 DEX+13 Accuracy+10 Attack+10
"Double Attack"+3%
Sphere: Haste+2%
Set: "Triple Attack"+3%
The most fail part I think is that it is AH able and that the profit makers will be synergists.
Last edited by MarkovChain; 09-20-2011 at 08:04 AM.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
I haven't read everything in the thread, and I know the OP was a few months ago, but I figure I'll post anyways :-). Most people seem to have the jist of the concept down. Basically, get yourself a Verethranga and full AF3+2, get all the Abyssite of Merit, and Abyssite of umm fortune? (forgot name but they give +10 all stats to each one). If you have a whm, everything just becomes silly easy, even the NMs you may think couldn't possibly be easy, they will be. When your WS does 6-7k most of the time, and the aftermath has you hitting 800-900 a significant amount of the time, the mobs just die, so those extra hits from counterstance and double attack are worth the damage taken because the mob dies so much faster. Thanks for listening :-)
Player
Do you, like, not know what a Fanatic's Drink is?
Well, you deleted your post anyways I guess.
I will have my revenge!
It should be up at least 80% of the time minimum. The other 0-20% isn't going to one-shot a Monk most of the time either.
I will have my revenge!
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