Highest damage rating ≠ strongest weapons. The part I bolded is only slightly accurate. The scythe will have a higher damage on any individual hit, yes, but the great axe will always be faster, and in this game, it's not high damage ratings, but low delays, that determines true weapon strength. Mind you, both are a factor, but delay has a much larger weight.
Compare:
Redemption 95: Dmg: 150 Delay: 502 DPS: 17.93
Ukonvasara 95: Dmg: 144 Delay: 482 DPS: 17.93
Caladbolg 95: Dmg: 132 Delay: 430 DPS: 18.42
Verethragna 95: Dmg: 87 Delay: 331 DPS: 15.77* (using 412 h2h skill from merits, mnk95 for MA7)
*Note that verethragna always attack at least twice per attack round, so the dps will be higher than this realistically
DPS values only show the ratio of Dmg to Delay with delay converted to seconds, and don't account for aftermath,
While Redemption's 150 dmg will allow it to have the highest average damage per hit, it is also the slowest weapon of the bunch.
Before the RNG (Random Number Generator) gets a hold of the actual numbers to cause variation, if you (generously) assume capped fSTR and pDIF, you would see this:
Rounding note: All seconds values are truncated to the thousandths place (rounded down) due to the commonality of the floor function. All DPS values are truncated to the hundredths place.
Redemption: ~382 damage per hit, every 8.366... seconds (before haste), every 5.02 seconds (40% haste, gearcap+haste spell), or every 1.673... seconds (capped 80% haste)
Raw DPS: 45.66 DPS
40% Haste: 73.46 DPS
80% Haste: 228.33 DPS
Ukonvasara: ~369 damage per hit every 8.033... seconds (before haste), every 4.82 seconds (40% haste), or every 1.606... seconds (capped 80% haste)
Raw DPS: 45.93 DPS
40% Haste: 76.55 DPS
80% Haste: 229.76 DPS
Caladbolg: ~338 damage per hit every 7.166... seconds (before haste), every 4.3 seconds (40% haste), or every 1.433... seconds (capped 80% haste)
Raw DPS: 47.16 DPS
40% Haste: 78.60 DPS
80% Haste: 235.86 DPS
Verethragna: ~198 damage per hit, twice, or 396 per round every 5.5166... seconds (before haste), every 3.31 seconds (40% haste), or every 1.77 seconds (capped 80% haste, accounting for Martial Arts) (note that when you account for h2h's natural 2 hits, Verethragna deal more damage per attack round than redemption, at half a second slower than redemption with 40% haste (the delay difference is due to martial arts, if there were no martial arts, h2h would trump scythe as the slowest weapon in the game for all but a select few weapons)
Raw DPS: 35.89 DPS (1 hit), 71.79 DPS (both hits)
40% Haste: 59.81 DPS (1 hit), 119.63 DPS (both hits)
80% Haste: 111.86 DPS (1 hit), 223.72 DPS (both hits)
Due to martial arts counting towards the haste cap, Verethragna has both the highest DPS (no haste~high haste) and the lowest DPS (capped haste) of the group. Once Vere hit the haste cap (they will a good deal earlier than the other weapons), everything else starts to catch up, and then pass, vere, but looking purely at melee damage potential, I won't try to argue that it being significantly easier for a mnk to cap haste than a war gives vere an edge, especially since drk has just as much ease reaching it due to desperate blows.
tl;dr: Scythe is not, and has never been, the strongest weapon.


Reply With Quote







