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  1. #1
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quick magic no. This is a terrible idea.

    I do not want to base my job on something that "might proc" or might activate, and if it doesn't I just wasted time casting when I should have been meleeing.


    No. No. No. No. To "Quick Magic."

    I'd rather take a -5% casting time reduction (which is nothing) than this.



    Apparently DRK gets tactical Parry II next update, wtf is up with that SE?
    (3)
    Last edited by Urteil; 12-09-2011 at 08:35 PM.

  2. #2
    Player Selzak's Avatar
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    Mar 2011
    Location
    Bastok (Bismarck)
    Posts
    364
    Quote Originally Posted by Urteil View Post
    Quick magic no. This is a terrible idea.

    I do not want to base my job on something that "might proc" or might activate, and if it doesn't I just wasted time casting when I should have been meleeing.


    No. No. No. No. To "Quick Magic."

    I'd rather take a -5% casting time reduction (which is nothing) than this.
    With all due respect, I think you're being short-sighted here. First of all, a potential Quick Magic effect on Drains, Aspirs, Dread Spikes, and Absorb-TP is already very useful. I feel like a lot of DRK's problems with casting (on the dark magic side) come from recasts. For example, the Drain line of spells seems to have been specifically balanced by having ridiculous recasts. They're good spells, but they're hardly available. To be able to cast Drains back-to-back (occasionally) would help the fact that the spell has grown to have very little impact (especially every 60 seconds).

    Also keep in mind that this is suggested separately from any boost to our overall casting ability. Magic Attack is not going to effect anything except for elemental spells, and no one is saying that those can't be made useful as well. I think it's a lot more worthwhile to focus on our dark magic though, which Quick Magic would help out-of-the-box. The trait is begging to be on DRK and PLD.
    (0)
    Last edited by Selzak; 12-09-2011 at 10:41 PM.

  3. #3
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Selzak View Post
    With all due respect, I think you're being short-sighted here. First of all, a potential Quick Magic effect on Drains, Aspirs, Dread Spikes, and Absorb-TP is already very useful. I feel like a lot of DRK's problems with casting (on the dark magic side) come from recasts. For example, the Drain line of spells seems to have been specifically balanced by having ridiculous recasts. They're good spells, but they're hardly available. To be able to cast Drains back-to-back (occasionally) would help the fact that the spell has grown to have very little impact (especially every 60 seconds).

    Also keep in mind that this is suggested separately from any boost to our overall casting ability. Magic Attack is not going to effect anything except for elemental spells, and no one is saying that those can't be made useful as well. I think it's a lot more worthwhile to focus on our dark magic though, which Quick Magic would help out-of-the-box. The trait is begging to be on DRK and PLD.
    Reduce the recast/casting time by a static amount. Not a random proc which will be to be percieved as much stronger than what it really is a /random effect that hardly benefits us. Then I will have to rely entirely on luck instead of skill, with little to no tactical input whatsoever.



    This ability cannot:

    Be planned on.
    Does not fit into any type of planned and methodical strategy.
    Will be up-played and will do more damage to the job then the negligible benefit it brings.


    If you want to help the spell casting of DRK's in respect to Drain/Aspir/Endark/DreadSpikes please:

    Lower casting time by a set amount.
    Lower recast by a set amount.


    This idea of a "random" chance for it to be good will only give job more adjustments that look good on paper but in application are lackluster.


    What's begging to be on DRK and PLD, which are front-line jobs, is faster magical casting in all situations, not a random occurrence for something to that is terrible to be luckily changed into something good.

    Example:
    SE lower Drain/Aspir spells casting time to 1 second, and shave 20 seconds off of the recast timers.
    (2)
    Last edited by Urteil; 12-10-2011 at 08:04 PM.