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  1. #151
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Personally I rather make all these NMs as popped one where you get item or obtain key item and battle it out with 5 other people and make it hard bcnm. Or make it as part of "revised" Moblin Maze where you can "forced" spawn them if you have the right maze rune combo and an item purchased by your marbles. Any other activities that require player to engage directly instead of the current ones. But nooooo, this will be too much of a challenge for the developers.
    (0)

  2. #152
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by FrankReynolds View Post
    Quote Originally Posted by Arcon View Post
    Don't put words in my mouth. I never defended it.
    Quote Originally Posted by Arcon View Post
    but since it's not so bad to begin with I don't see what the fuss is about.
    And? I believe you're trying to show a contradiction. Try harder. Actually no, save your time and effort, it won't lead anywhere anyway.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  3. #153
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    That was pretty clear cut.
    (3)

  4. #154
    Player
    Join Date
    Mar 2011
    Posts
    57
    So,I started my GK Trial agai, after I left it at the Quaddav Stage. All went rather fast, apart from that friggin Spider. Started Camping it with a PT yesterday 11:30PM GMT+1 its now 10AM and we just killed it the third time 30 minutes ago. I fell asleep short before the second kill, that was around 4AM.
    Is it really necessary to give NMs that drop crap such a high repop Timer? isnt 90 Minutes enough?
    First I was hunting VNM TI while we waited, just than the VNM stop to be close to me.
    If those Hunt Regimes for our NMs would at least wield something better than evoliths and not realy usabele currency, it would be a bit less annoying.
    (0)

  5. #155
    Player Logandor's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    156
    Character
    Tigeriss
    World
    Siren
    Main Class
    SMN Lv 99
    I don't seem to have trouble with the time spawns granted I am finally and been on trial 6 for about a month now. It's mainly people not wanting to team up and soloing the nm with no cares as oh if we team up we can all get done faster. *sigh* My suggestion is maybe add an extra spawning nm we can fight for our trials to take care of these selfish people and get our trials done. Then again that would just give more people reason to not team up so I guess it would not make a lick of difference. With that being said anyone have these types on their servers? Tempted to move servers...
    I will admit triple star sucked hard core because he only spawns at night from certain placeholder and can go poof and you be sol til next night with a no show. On that maybe they fix it to if he was up before sun up and not killed that come night fall the following day he respawns. Just a thought.
    (0)

  6. #156
    Player
    Join Date
    Mar 2011
    Posts
    57
    good thing the jp players seem to like to team up, I hope I dont get to meet selfish a-holes. It allready sucks to get colofull abysites, so helping each other out on that would be great
    (1)

  7. #157
    Player Logandor's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    156
    Character
    Tigeriss
    World
    Siren
    Main Class
    SMN Lv 99
    Quote Originally Posted by Kimikryo View Post
    good thing the jp players seem to like to team up, I hope I dont get to meet selfish a-holes. It allready sucks to get colofull abysites, so helping each other out on that would be great
    Yeah I know right. This I thought was a social mmo and granted this was my first choice ever as a online game. I just wish there were more social people and less lone wolves where and when I can play. Yeah the jap community seem to be pretty helpful and nice but even they are having the same issues I face on these trials. You know a thought came to mind. How about they make a no money charge to move servers to a lone wolf server and place those kidos there?

    Anyways back about time spawns I remember helping with hotpot and it was not too difficult back before the server update. Did they change it's lotto spawn time or something?
    (0)

  8. #158
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    My experience hasn't been with lone wolves. I have found that there is just no one else there a lot of the time.
    (1)

  9. #159
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Arcon View Post
    The ones saying SE shouldn't have put the trials on NM kills are the only justifiable ones I've heard. That was a stupid decision on SE's part, but you can see why they did it (generic content, ease of development). However, "fixing" repop times, as many suggest, is not, because they're not broken. The repop time is so NMs cannot be spammed (which happened to coincide with SE's longevity plan for trial weapons). Now trials just suffer from a game mechanic that wasn't intended for them, and changing it for trials would override the previous logic used to install this delay in the first place. That doesn't make it better for people pursuing trials, but since it's not so bad to begin with I don't see what the fuss is about. It's not like you're doing ten Empyrean weapon trials, and if you, you really have no reason whatsoever to complain about time sinks.

    Instead of fixing repop times, they could lower the kill requirements. Make it 1 or 2 instead of 3. If we can't get wholesale changes, then we have to look at compromise. If not changing the NM pop conditions then that's about the only other option I can think of.
    (0)

  10. #160
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Camiie View Post
    Instead of fixing repop times, they could lower the kill requirements. Make it 1 or 2 instead of 3. If we can't get wholesale changes, then we have to look at compromise. If not changing the NM pop conditions then that's about the only other option I can think of.
    Yeah, that was my point. Change the trials, not the NMs. I'm sure most people wouldn't care if they changed the NMs, with 99% of these NMs now being completely useless, but still it would mean trials completely usurped this older game mechanic, which sounds out of place.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

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