Friend camps a NM for Magians, gets 4 for 4 in a row with 1 hour on the dot respawns. I camped the same nm some time later. I got for 1 hour pop, 8 hour pop, 12 hour pop, 10 hour pop. Who sacrificed "more" immediate enjoyment for future enjoyment? I'm not looking for a handout on a silver platter like my friend, but I sure as hell don't want a handout on a paper plate that's been shit on twice over and soaked in the piss of a skunk.
Missing the point. We want balance and equality. What we do with our own time is to each their own. But when we go and spend our time like others on this gear, we expect to some degree to get similar results as others.
And don't you dare bring skill in as the determining factor in that. It sure as hell doesn't take skill to sit in a spot with our thumbs up our asses for 5-10 hours a pop on some NMs. A Mentally handicapped 3 year old could do it, But does that mean some players should be treated as one? No. Luck is one thing, then there is stupidity. And to reach the level of stupidity is to ask anymore then 2 hours wait; a pop on any NM in the game.
And 2 hours appears to be the norm, just look at the AV and PW Turf and Nerf time cap after that 18 hour PW incident.
Last edited by Calintzpso; 12-05-2011 at 09:08 AM.
No one is holding a gun to your head, telling you to stay logged in (or even stay in that area) for the non-repop windows that most NMs have. Pick up crafting or farm the too-weak mobs in the area for materials. And with the nature of rewards that you are asking for; to have no type of frustration or difficulty on your part is just absurd.
I understand that idling for hours upon hours about a mob is not anyone's idea for fun. Don't get me wrong, when doing empy trials I LOATHE it. However, the game supplies you with plenty of things to do to fill that void of time (that we'd consider the 'timesink') to make it not so much a burden.
Just wanted to recap, TIMESINKS SUCK, yet you are playing an MMORPG (something that guarantee's it's PROFIT from the TIMESINK). I'd complain about the OP's inability to have another outlet of fun in their life.
Last edited by Zerich; 12-05-2011 at 09:47 AM.
And I'm saying they could put the 10 hours into a sitting and walk away with no progress. Especially if they don't put all 10 hours of their playtime into one sitting/session.
I agree, but again working towards a goal doesn't always mean actually reaching the goal.
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I was referring to the empyrean weapon trials for NM kills having an alternative route. Trust me, I know about Elemental Magian Weapon Trials.
Difficulty is fine. I never ever said there should be no difficulty. Make it harder for all I care, just don't make it boring.
To auto-translate it for you <fun> <excitement> <Can I have it?> Yes things in an MMO have to take time. High-end items have to take even longer. They DO NOT HAVE TO BE BORING, DULL, OR TEDIOUS.
I'm sorry to be mean, but people need to get their heads out of SE's <rear>, devs and players included. Go try other MMOs and other RPGs. There ARE other ways to challenge AND entertain at the same time. It doesn't have to be easy, it does HAVE to be fun otherwise you just end up with a MMORP. Last I checked this was a MMORPG. Until they drop the G from the end I expect fun even in the most hardcore of content.
I understand that idling for hours upon hours about a mob is not anyone's idea for fun. Don't get me wrong, when doing empy trials I LOATHE it. However, the game supplies you with plenty of things to do to fill that void of time (that we'd consider the 'timesink') to make it not so much a burden.
Just wanted to recap, TIMESINKS SUCK, yet you are playing an MMORPG (something that guarantee's it's PROFIT from the TIMESINK). I'd complain about the OP's inability to have another outlet of fun in their life.
This is the mentality we need to break. Timesinks do not have to suck. Sometimes I think, much like SE, the player base often just doesn't know any better.
It truly baffles me that people will defend bad game design with such ferocity.
I didn't jump to conclusions. You posted about your play time. Its doesn't match up with the Spawn windows. Your lying and / or exaggerating something here to give weight to your argument. I don't really care which.
There are other forms of sacrifice besides boredom. As a matter of fact, boredom is usually what people are trying to alleviate when they create / play a game. It shouldn't be part of one.
People should be able to have fun doing this stuff. Trials where the guy who plays the longest and hardest, and makes the best decisions gets the gear fastest make sense. Trials where the guy who passes out while in party with a bunch of JP players and lets them camp the mob for him gets the gear are lame.
How does changing a quest from "Stand in one place with your thumb up your ass for 27 hours, and then report back to the magian moogle" to -----> "go kill <insert number that is equal to 27 hours of thumb up your ass here> of X monster, and report back to the magian moogle" cheapen the game?
lol at the guy with 300+ posts who makes fun of the forum for having stupid posters.
He was angry and wrote in all caps (the only similarity between his post and yours). If he goes back and removes the caps lock, he still has brought up a very valid point. Taking the caps lock off on your post wouldn't change the fact that you came in here trying to pick a fight. I don't see why you would bring that up.
The problem isn't really with the difficulty, no matter how bad you want it to be. It's with the fact that standing around is not difficult OR fun. If people were in here complaining about the VNM part, I could see you making an argument, but people just want to actually get credit for the work they put in. Currently, the guy who gets 8 hour pop windows on every NM still gets the same weapon. More importantly, he's not playing. He's standing in one place. You don't need to pay $11.95 a month to do nothing. It's free. How far should they be allowed to take this? What if they just say "If you don't log in for 6 months, we will give you a level 99 relic of your choice."? That might be the most challenging trial ever huh?
Last edited by FrankReynolds; 12-05-2011 at 02:50 PM.
That's a legitimate argument and I can get behind it. The idea of pseudo-randomness has always been a big part of this game though, and it extends to most aspects of it. Whether that's a good decision or not (I think it's not) is genuinely debatable. Thanks for making an actual point.
If this is all we're arguing about, I agree. It's other stuff, like "Doing X isn't fun...but I want Y!" where Y is something rewarding that not many people should have that I've been trying to address.
So it's impossible to kill an NM with an 8, 9, 10, or 20 hour spawn window with only two hours of attention? While it's possible for an NM to take a long-ass time to spawn, most of the the lottery spawns take about two hours on average. All you need is the ToD in your log and to be able to add time.
lol at logical fallacy. Penguin says: Lots of birds fly!
Last edited by Selzak; 12-06-2011 at 03:07 AM.
So, is making something mind-numbingly tedious really the best way to separate the best from the rest? I agree that it is a successful roadblock to progress, but I think it is appropriate to discuss whether it is a valid one in a game environment.
Many of us think it is not valid even in an MMORPG where the rules of gaming often seem to not apply. I know I would prefer it if they did in this case. What's so wrong about that?
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