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  1. #251
    Player Zagen's Avatar
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    Zagen
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    Bismarck
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    PUP Lv 99
    Quote Originally Posted by Natasha View Post
    Yep but thats why I said overworld as sky and sea were a bit different.
    What does overworld mean? You're the first person I've ever heard/read use it. Does that mean like land kings, wyrms, ToAU HNMs?
    Which of the 24-72 hour HNMs were hard at 75 for any decent group that would be fighting HNMs? As GG stated the only hard part really if you knew what you were doing for the fight already was the claim itself because you were fighting botters.

    Edit: Reading other posts that were posted while I wrote this explained "overworld" to mean what I thought it did.
    (1)
    Last edited by Zagen; 12-06-2011 at 09:41 AM.

  2. #252
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    Quote Originally Posted by Greatguardian View Post
    Non-brew Shinryu shits all over any RotZ/ToAU/WotG overworld HNM, and he's not even that hard.

    Don't compare easy content to other easy content and think you're making a point. HNM were piss easy, and only pants-on-head retarded shells still raged fafnir in 2009.
    Not comparable in the concept, not difficulty -.- ... The way abyssea was designed and its purpose is nothing like that of HNMs. Has nothing to do with how hard they are to beat.
    (0)

  3. #253
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    Quote Originally Posted by Zagen View Post
    What does overworld mean? You're the first person I've ever heard/read use it. Does that mean like land kings, wyrms, ToAU HNMs?
    Which of the 24-72 hour HNMs were hard at 75 for any decent group that would be fighting HNMs? As GG stated the only hard part really if you knew what you were doing for the fight already was the claim itself because you were fighting botters.
    As I said, has nothing to do with difficulty... has to do with concept.
    (0)

  4. #254
    Player Luvbunny's Avatar
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    Luvbunny
    World
    Bahamut
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    SMN Lv 99
    Quote Originally Posted by Winrie View Post
    And you missed the bit where i said people were camping HNMs and doing 9 zones of endgame for YEARS, not one year cap quit. thats not making money its bottlenecking and stopping the flow, and only cause it replaced and destroyed so much established content, not cause it existed.
    This so called established old contents are still there, the gears are not completely outdated since you can augment them. And they are still very appealing to some of the players, even the casual ones still want them because now more than ever they are obtainable with low man party. Future updates even hinting at rejuvenating older contents so they are not a waste - but more manageable with low man instead of 18 people. For those who wants the old ways, Voidwatch gives you exactly that without the competition to camp the NM and direct teleport to the zones. Everything is better and more manageable than before. Now people can actually have a life, play the game (and play Skyrim as you have mentioned), and get something done quicker than before.
    (2)

  5. #255
    Player Zagen's Avatar
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    Zagen
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    Bismarck
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    PUP Lv 99
    Quote Originally Posted by Natasha View Post
    As I said, has nothing to do with difficulty... has to do with concept.
    Concept of a 24-72 hour window compared to the concept of a 1 min respawn ??? isn't comparable to equate to extreme? Heck in many cases they both still suffer from the bot issue, though technically the ??? bot is a macro.
    (2)

  6. #256
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    Quote Originally Posted by Zagen View Post
    Concept of a 24-72 hour window compared to the concept of a 1 min respawn ??? isn't comparable to equate to extreme? Heck in many cases they both still suffer from the bot issue, though technically the ??? bot is a macro.
    THIS is why I wanted you to stop talking, you're not getting it. The concept of all random field nms has nothing to do with endgame practice. They were rare monsters and most people were not expected to ever get the items they dropped. That concept 'could' be flawed BUT it is NOT comparable to abyssea where the whole point is to fight nms and do do so constantly.
    (0)

  7. #257
    Player Zagen's Avatar
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    Zagen
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    Bismarck
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    PUP Lv 99
    Quote Originally Posted by Natasha View Post
    THIS is why I wanted you to stop talking, you're not getting it. The concept of all random field nms has nothing to do with endgame practice. They were rare monsters and most people were not expected to ever get the items they dropped. That concept 'could' be flawed BUT it is NOT comparable to abyssea where the whole point is to fight nms and do do so constantly.
    Every Endgame/HNM LS I ever was a part of missed your concept because aside from having a break of 24-72 hours those NMs were fought constantly... for years.

    Edit: Also when talking about "rare gear" in the year I spent camping D.Ring for PLDs in the group years ago we saw 2 drop. As years went by I learned this was very "lucky" for them. But in comparison in almost a years time of being able to do Shinryu fight I still haven't gotten Twilight Mail. Again luck factor this time not in my favor but hey Mail is more rare in my experience than D.Ring...
    (4)
    Last edited by Zagen; 12-06-2011 at 09:49 AM.

  8. #258
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    Quote Originally Posted by Zagen View Post
    Every Endgame/HNM LS I ever was a part of missed your concept because aside from having a break of 24-72 hours those NMs were fought constantly... for years.
    Thats the flaw in the system but make no mistake theres no other reason to have such a system and it is highly suggested throughout the game by mention from npcs and so on 'rare monsters' the very name Notorious Monster and so on (lotto spawns). The problem came about when players determined spawn conditions for these and continually attempted to get them, this does not change the purpose of the system.
    (0)

  9. #259
    Player Kimble's Avatar
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    Jimb
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    Asura
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    COR Lv 99
    Uh no. They werent meant to be rare, just a time sink.
    (6)

  10. #260
    Player Greatguardian's Avatar
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    Why does exclusivity matter to someone who doesn't even have a Brutal Earring?
    (5)

    I will have my revenge!

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