Results 1 to 10 of 643

Hybrid View

  1. #1
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Natasha View Post
    Yep but thats why I said overworld as sky and sea were a bit different.
    What does overworld mean? You're the first person I've ever heard/read use it. Does that mean like land kings, wyrms, ToAU HNMs?
    Which of the 24-72 hour HNMs were hard at 75 for any decent group that would be fighting HNMs? As GG stated the only hard part really if you knew what you were doing for the fight already was the claim itself because you were fighting botters.

    Edit: Reading other posts that were posted while I wrote this explained "overworld" to mean what I thought it did.
    (1)
    Last edited by Zagen; 12-06-2011 at 09:41 AM.

  2. #2
    Player
    Join Date
    Apr 2011
    Posts
    199
    Quote Originally Posted by Zagen View Post
    What does overworld mean? You're the first person I've ever heard/read use it. Does that mean like land kings, wyrms, ToAU HNMs?
    Which of the 24-72 hour HNMs were hard at 75 for any decent group that would be fighting HNMs? As GG stated the only hard part really if you knew what you were doing for the fight already was the claim itself because you were fighting botters.
    As I said, has nothing to do with difficulty... has to do with concept.
    (0)

  3. #3
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Natasha View Post
    As I said, has nothing to do with difficulty... has to do with concept.
    Concept of a 24-72 hour window compared to the concept of a 1 min respawn ??? isn't comparable to equate to extreme? Heck in many cases they both still suffer from the bot issue, though technically the ??? bot is a macro.
    (2)

  4. #4
    Player
    Join Date
    Apr 2011
    Posts
    199
    Quote Originally Posted by Zagen View Post
    Concept of a 24-72 hour window compared to the concept of a 1 min respawn ??? isn't comparable to equate to extreme? Heck in many cases they both still suffer from the bot issue, though technically the ??? bot is a macro.
    THIS is why I wanted you to stop talking, you're not getting it. The concept of all random field nms has nothing to do with endgame practice. They were rare monsters and most people were not expected to ever get the items they dropped. That concept 'could' be flawed BUT it is NOT comparable to abyssea where the whole point is to fight nms and do do so constantly.
    (0)

  5. #5
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Natasha View Post
    THIS is why I wanted you to stop talking, you're not getting it. The concept of all random field nms has nothing to do with endgame practice. They were rare monsters and most people were not expected to ever get the items they dropped. That concept 'could' be flawed BUT it is NOT comparable to abyssea where the whole point is to fight nms and do do so constantly.
    Every Endgame/HNM LS I ever was a part of missed your concept because aside from having a break of 24-72 hours those NMs were fought constantly... for years.

    Edit: Also when talking about "rare gear" in the year I spent camping D.Ring for PLDs in the group years ago we saw 2 drop. As years went by I learned this was very "lucky" for them. But in comparison in almost a years time of being able to do Shinryu fight I still haven't gotten Twilight Mail. Again luck factor this time not in my favor but hey Mail is more rare in my experience than D.Ring...
    (4)
    Last edited by Zagen; 12-06-2011 at 09:49 AM.

  6. #6
    Player
    Join Date
    Apr 2011
    Posts
    199
    Quote Originally Posted by Zagen View Post
    Every Endgame/HNM LS I ever was a part of missed your concept because aside from having a break of 24-72 hours those NMs were fought constantly... for years.
    Thats the flaw in the system but make no mistake theres no other reason to have such a system and it is highly suggested throughout the game by mention from npcs and so on 'rare monsters' the very name Notorious Monster and so on (lotto spawns). The problem came about when players determined spawn conditions for these and continually attempted to get them, this does not change the purpose of the system.
    (0)

  7. #7
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Natasha View Post
    Thats the flaw in the system but make no mistake theres no other reason to have such a system and it is highly suggested throughout the game by mention from npcs and so on 'rare monsters' the very name Notorious Monster and so on (lotto spawns). The problem came about when players determined spawn conditions for these and continually attempted to get them, this does not change the purpose of the system.
    This is the correct purpose.
    Quote Originally Posted by Kimble View Post
    Uh no. They werent meant to be rare, just a time sink.
    You can tell yourself its because of "lore" but that's BS excuse to legitimize the time sink factor.

    Edit:

    Quote Originally Posted by Natasha View Post
    If that was the case they'd just do what he said, make them spawn a lot and drop something you need a million of to get your item.

    If you don't think that nms were meant to be rare you must be defective or something. Sorry, but at this point you guys are just getting ridiculous proclaiming something a time sync cause it takes time -.-
    Look into the core game consents of any successful MMO even some that aren't successful and when you strip story out, rare drops from monsters that are hard to kill or spawn less often are for time sinks.
    (4)
    Last edited by Zagen; 12-06-2011 at 09:53 AM.

Tags for this Thread