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  1. #31
    Player Phafi's Avatar
    Join Date
    Mar 2011
    Location
    Dragon's Aery
    Posts
    190
    Character
    Phaffi
    World
    Lakshmi
    Main Class
    RDM Lv 99
    Quote Originally Posted by Theytak View Post
    basically, ukonwar with amazing gear vs amano/masa sam can go either way, but that depends entirely on the players, and the sam will still have the advantage. Any other job is pretty much SOL.)
    I've tried contless times with an amano sam even in abyssea to make skillchains. Kaiten > Ukko's is pretty buff. The problem is the ninja derping around next to you Kaiten > 1sec > Blade: Hi > (not light) > 1 sec > Ukko's Fury (still no skillchain).
    <SAM> WRY YOU RUIN OUR SKILLCHAIN!!!
    <WAR> WRY YOU RUIN OUR SKILLCHAIN!!!
    <NIN> I had TP, why would I wait and lose out on damage?
    <SAM> because we would have done more damage with the light than your Blade: Hi.....
    <NIN> LOLNOPE, BLADE: HI IS T3H POWERFULZ
    (2)

  2. #32
    Player Theytak's Avatar
    Join Date
    Mar 2011
    Posts
    485
    Quote Originally Posted by Phafi View Post
    I've tried contless times with an amano sam even in abyssea to make skillchains. Kaiten > Ukko's is pretty buff. The problem is the ninja derping around next to you Kaiten > 1sec > Blade: Hi > (not light) > 1 sec > Ukko's Fury (still no skillchain).
    <SAM> WRY YOU RUIN OUR SKILLCHAIN!!!
    <WAR> WRY YOU RUIN OUR SKILLCHAIN!!!
    <NIN> I had TP, why would I wait and lose out on damage?
    <SAM> because we would have done more damage with the light than your Blade: Hi.....
    <NIN> LOLNOPE, BLADE: HI IS T3H POWERFULZ
    Pretty much true of every DD that isn't aware of SCs, though. Of course, that's the other issue with SCing, people not being aware of their own damage output. Yes, intentionally setting up SCs every time will kill the damage for anyone involved, but if the people not involved have to wait for the SC, to not interrupt it, they need to be aware of their own damage. Obviously in your case the best damage option is for the nin to wait 3 damn seconds, though.
    (3)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  3. #33
    Player Phafi's Avatar
    Join Date
    Mar 2011
    Location
    Dragon's Aery
    Posts
    190
    Character
    Phaffi
    World
    Lakshmi
    Main Class
    RDM Lv 99
    If the NIN waited the 3 seconds in that scenario to ws, the SAM would probably already have TP to do another Kaiten which would yield like a 1.5k frag (assuming the kaiten does like 2kish.)
    (0)

  4. #34
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Theytak View Post
    tl;dr: You can't buff SCs unless you nerf Sam.
    Not if you don't give bonuses for SSC. I understand what you are saying, but I want people actually planning some SCs again and I want those people (aka not 1 person SSCing) to enjoy working together.

    The point is we are walking outside of aby and we might not get temps. I really don't care if we do. So I hope people go back to playing well and that SCs pay out even if you have to spend 50% TP, or even 100% TP, waiting on someone else because it will be advantageous both in utility and damage to do so.
    (1)
    Last edited by ManaKing; 12-05-2011 at 03:57 PM.
    I'm a RequieSCAT-MAN!

  5. #35
    Player Theytak's Avatar
    Join Date
    Mar 2011
    Posts
    485
    Quote Originally Posted by ManaKing View Post
    Not if you don't give bonuses for SSC. I understand what you are saying, but I want people actually planning some SCs again and I want those people (aka not 1 person SSCing) to enjoy working together.

    The point is we are walking outside of aby and we might not get temps. I really don't care if we do. So I hope people go back to playing well and that SCs pay out even if you have to spend 50% TP, or even 100% TP, waiting on someone else because it will be advantageous both in utility and damage to do so.
    If you buff it so SCs are stronger if used by multiple people, it'll just mean more people will be forced to play sam. At 75 it was: "Well geared Sams, Wars, Drks, Rngs, (and Mnks depending on the event) get to DD. If you've got a godly drg we might let you come for angon. Otherwise, melee will be on sam until their gear doesn't suck." but if said SC buffs were put into place without weakening sam, it would be: "Get your butt on sam. No exceptions" for any DD that wasn't tanking. (All of this is referring to melee DD. Blms are excluded as a separate category entirely.)
    (2)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  6. #36
    Player Brolic's Avatar
    Join Date
    Nov 2011
    Posts
    252
    Character
    Brolic
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Greatguardian View Post
    Nope.

    I can make skillchains and magic bursts all day. Anyone can.

    We don't because they suck and they reduce the overall damage you do by an epicly massive landslide, so much so that actually sitting around and waiting for everyone to get TP at the same time and making a Black Mage stop casting their other spells long enough to time their nukes to MB off of our Skillchain is detrimental.

    People got smart. They can do SC+MB if SC+MB is good. But SC+MB is not good. Make SC+MB good and people will do it again. It would have to be damn good, though, to make up for how much the entire concept epicly sucks in the context of FFXI battle mechanics.
    I love when idiots wax nostalgic over ancient magic skillchain in crawlers nest that netted you a whopping 5k an hr xp.
    (6)

  7. #37
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    SC and MB as procs? No thank you. Reason? See Greatguardian's post.
    (2)

  8. #38
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    I try to skillchain when possible, but I'd never go out of my way to do so. Hey, I'm horrible at math, and I don't understand all the damage formulas but I know things go better when I just use my most powerful WS and my fellow DDs do the same. If we happen to skillchain then awesome! Bonus damage! If the mage happens to MB off of us, sweet! Even more bonus damage! If we all hold our TP and MP waiting for that magic moment... no.

    I'm sure others here could figure it out, but I can't imagine how much damage they'd have to add to the skillchains and MB bonus themselves to make them worth doing.

    Of course, what I really wanted to say to the OP is... your avatar is really, really pretty! I mean... my gosh... I love your hair! And your eyes! And... you have the best complexion.. Well I could just say you have the prettiest face ever... and...wait I did already... oh, I should stop! Sorry! Got carried away! Um... /blush... yeah anyway... bye!
    (0)
    Last edited by Camiie; 12-05-2011 at 11:19 PM.

  9. #39
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    I kind of like the idea of making skillchains able to proc in voidwatch (dont make them a mandatory proc like the current ones though, just make them a pleasant side effect) So if you get fucked wtih HV automaton proc and HV funguar pet proc you don't have to reset, you can just skillchain the mob to death for procs.

    Would help on some mobs where the only effective strategy is to proc-lock zerg.
    (3)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  10. #40
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Quote Originally Posted by Phafi View Post
    Skillchains and magic bursts aren't bad, it just requires going BLM heavy instead of melee heavy. Which hinders stagger rates. In a fight like Pil, I would much rather have 2 sams and 10 BLMs than 1-2blms and 13 melees(I'd also like to RDM tank him, but that's a different story); but that can't be done while maintaining effective stagger rates.
    Fanatic's Drinks and a good Monk+Warrior tank combo will solve that problem quick. Just run in and zerg when Fanatic's is up, then run in/WS/proc when Fanatic's is down; repeat whenever Fanatic's is refreshed. As long as you aren't one-shot from full HP (which should only happen with shield up, and shield shouldn't stay up long with 2 Cors), melees shouldn't be dropping too often.

    I dominated my last Pil parse on Armageddon COR last night, too, doing 30%~ of total alliance damage against 3 Ukons, 1 Vereth, 1 Kannagi, 1 Masamune, 1 Rhongomiant, 1 WoE Gun COR, 1 Gandiva, 1 Almace BLU, and 2 Blms. Throwing more BLMs at it is a pretty old hat way to handle him. It's a lot easier to allocate the black mages to proc duty to keep a steady stream of temp items and staggers flowing in than losing direct damage from the DDs during fanatic's and/or putting DDs in harm's way more often without Fanatic's.

    Skillchains were also being fully resisted by Pil too, to stay on topic. 1.5k Wildfire closed a 91 damage Darkness, and the Light SCs that the Mnk was self-SC'ing weren't doing much better.
    (3)

    I will have my revenge!

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