Quote Originally Posted by Phafi View Post
Skillchains and magic bursts aren't bad, it just requires going BLM heavy instead of melee heavy. Which hinders stagger rates. In a fight like Pil, I would much rather have 2 sams and 10 BLMs than 1-2blms and 13 melees(I'd also like to RDM tank him, but that's a different story); but that can't be done while maintaining effective stagger rates.
Fanatic's Drinks and a good Monk+Warrior tank combo will solve that problem quick. Just run in and zerg when Fanatic's is up, then run in/WS/proc when Fanatic's is down; repeat whenever Fanatic's is refreshed. As long as you aren't one-shot from full HP (which should only happen with shield up, and shield shouldn't stay up long with 2 Cors), melees shouldn't be dropping too often.

I dominated my last Pil parse on Armageddon COR last night, too, doing 30%~ of total alliance damage against 3 Ukons, 1 Vereth, 1 Kannagi, 1 Masamune, 1 Rhongomiant, 1 WoE Gun COR, 1 Gandiva, 1 Almace BLU, and 2 Blms. Throwing more BLMs at it is a pretty old hat way to handle him. It's a lot easier to allocate the black mages to proc duty to keep a steady stream of temp items and staggers flowing in than losing direct damage from the DDs during fanatic's and/or putting DDs in harm's way more often without Fanatic's.

Skillchains were also being fully resisted by Pil too, to stay on topic. 1.5k Wildfire closed a 91 damage Darkness, and the Light SCs that the Mnk was self-SC'ing weren't doing much better.