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Thread: DRK Ws Entropy

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  1. #1
    Player Prothscar's Avatar
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    Apr 2011
    Location
    San d'Oria
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    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Quote Originally Posted by Raelia View Post
    At 0.75 a hit, eight hits would be a 6.0 fTP. Multiply that by capped 95% hitrate and you get an average 5.7 fTP. Consider that you can throw a +25 TP Bonus moonshade earring and at least 25% Double Attack rate at Torcleaver for 6.0+ fTP and it falls into a very nice balance since Entropy would need an accuracy build. The INT mod can stay because Accuracy will be most important.

    Drop the MP Recovery. Make the WS hit twice per swing of the animation for eight hits at 0.75 fTP. Now Scythe finally has a decent WS and DRK is competitive with their signature weapon again.
    Much more elegant solution would still be to just raise the fTP altogether rather than having each hit count as two. 95% hit rate is costly to maintain on anything worthwhile.

    1.75 fTP on the first hit and a standard 1.0 like most any other multihit WS would be enough.
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    Last edited by Prothscar; 12-04-2011 at 02:31 PM.

  2. #2
    Player Raelia's Avatar
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    Mar 2011
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    Character
    Raelia
    World
    Siren
    Main Class
    DRK Lv 99
    Quote Originally Posted by Prothscar View Post
    You will never have a 95% hit rate on an 8-hit weaponskill
    Capped 95% accuracy on each hit. Duh? That's the point: It makes the need for higher and higher accuracy limit the weaponskill on very high level targets and allows Quietus to take over for more consistent damage.

    For that matter though, capped accuracy comes out to landing all eight hits 66.3% of the time if you care to know.

    Raising the fTP is a solution, but a boring one. Greatsword now has a 5-hit WS for application of Souleater. Give Scythe an 8-hit WS to truly be the balls-out weapon when using Souleater.
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  3. #3
    Player Prothscar's Avatar
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    Apr 2011
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    Prothescar
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    Valefor
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    BLU Lv 99
    Quote Originally Posted by Raelia View Post
    Capped 95% accuracy on each hit. Duh? That's the point: It makes the need for higher and higher accuracy limit the weaponskill on very high level targets and allows Quietus to take over for more consistent damage.

    For that matter though, capped accuracy comes out to landing all eight hits 66.3% of the time if you care to know.
    I already know, and that further compounds the issue that your solution is inadequate and a bloated way of taking care of the issue.
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