Quote Originally Posted by Prothscar View Post
Then you run into a little issue called hit rate. The only acceptable solution is to increase the fTP straight up, maybe change the INT modifier to STR but that's not wholly necessary. If it means dropping the MP drain aspect, I doubt many DRKs would shed a tear.
At 0.75 a hit, eight hits would be a 6.0 fTP. Multiply that by capped 95% hitrate and you get an average 5.7 fTP. Consider that you can throw a +25 TP Bonus moonshade earring and at least 25% Double Attack rate at Torcleaver for 6.0+ fTP and it falls into a very nice balance since Entropy would need an accuracy build. The INT mod can stay because Accuracy will be most important.

Drop the MP Recovery. Make the WS hit twice per swing of the animation for eight hits at 0.75 fTP. Now Scythe finally has a decent WS and DRK is competitive with their signature weapon again.