Here's one thread: Treasure-Hunter-Testing
Here's one thread: Treasure-Hunter-Testing
Personally, I don't think we will ever see an upgrade to this, nor augments.
Reason: It leaves us with a choice.
SE likes us to take choices.
Personally, my choice is a lot of the time, I don't even bother to remove it, despite having ~7 better off-hand options. The reason that I choose not to remove it is thus:
In dynamis, or when farming, mobs die too fast for it to be worth swapping the dagger out and lose the TP. On proc mobs, either in Dynamis or VW, we're often holding off on damage to get procs, so it's better to keep TPing for higher TH with the low-level low-DPS thief's knife, dealing less damage so killing more slowly and getting TH upgrades.
It's all personal preference, and like I said at the start; it's your choice. Use it - don't use it - use it for 1 hit then swap it out.
I'd say that unless you're fighting a mob that you can pop as fast as you kill, no matter how fast that might be, and you can get any procs needed in that time - then use it.
Of course, inside abyssea, I'll be swapping from thf to blu/thf for seal NMs once I finish levelling blu, because yellow still beats TH10, as I found on Blange when TH10 without yellow yielded 0 seals. Yellow proc has never doen this that I've seen.
It not my fault those morons never took to the time to tryout the multiple thread views like I did and choose to use the Hybrid view that shows a linear view of what post everyone is responding too by linking them. Those same people and you all here are probably the same type of morons who never read the instruction manual of how to setup their tv but then are dumbfounded by why it doesnt work.
It also funny how you and others refer to Bitchslapping alot on a forum. I wouldnt know about that because I dont bitch slap men or women and I never been bitchslapped by anybody so I would take it that most of you are resident experts on that topic.
If anything I just remember a bunch of close minded jerks who only believe there is one way to do something and do it well when that isnt the case, much like you people. The whole issue here about increasing the damage of a dagger that is only situational at best when there are multiple other daggers more qualified to increase the damage.
Last edited by CapriciousOne; 12-01-2011 at 04:59 AM.
The reasoning behind the request is what I disagree with as it doesn't affect anybody ability to get stuff done nearly as much as everybody keep whining about it. You must be mentally handicap if you don't see that the knife is useless no matter how you cut it even with higher damage stat. The drop rate of items that are statically assigned by SE is the real problem and needs to change.
Also this is America and I can !!! If you like being told what to think and feel I suggest you leave because you in the wrong country. I already explained it here and in the other bs thread not my fault the overly sensitive users keep whining to mods to delete my posts. There was nothing offensive or inappropriate about any of them.
Last edited by CapriciousOne; 12-02-2011 at 03:45 AM.
I'd prefer the entire thread just get locked again so the THF forum can be put to constructive discussion again as opposed to this nonstop for the past week or so.
don't supposed it ever occurred to anyone to fix placebo hunter to something that didn't have to be trended over 1000 kills to see a .7% increase in desireable drops? as opposed to say, treant bulbs? then you can just leave the knife out of it.
There are / have been millions of threads about fixing treasure hunter (if that's even what your trying to say). I think at this point I've given up on the devs being capable of making a decent treasure hunter trait. I would settle for just making it so that Placebo hunter no longer affects my damage output. I guess it would be cool if they put a cap on how high treasure hunter could go, and made it super easy to get to for thief main (think like 5 attack rounds :P) so that you never needed TK to reach it, But that will never happen.
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