Yes, the great challenge of walking. Not all of us learn that when we're a few months old. Some, apparently, have even trouble with it as grownups (assuming this guy is a grownup, although not much to support that assumption atm).
If you correct someone on their spelling, do it right. It's synchronization.
The RL card, as little as I like to use it, is relevant though. Time sinks are the thing that keeps me and many people I know off this game the most. The sole challenge of this game should lie in exploring and fighting, not repetition. Getting through Beaucedine Glacier to Xarcabard and then to Castle Zvahl in the past was an actual challenge, learning how to get around, avoiding/fighting mobs, etc. However, I don't wanna have to do that every time I go there, because after a while it's no challenge anymore. I know to look out for true sight mobs and Amphipteres, I know where they are. After a while it stops being a challenge and starts being annoying. And SE obviously agrees with me, hence the warps to those zones after you've been there once. Same with OP warps, Horst warps, even Chocobos and Airships, hell even warp items like Tidal Talisman or teleport earrings, or even teleports themselves. All of those need something before you can use them first, do a supplies quest, be in the zone before, get the teleport gate crystal, etc. After you do that, you can get there easily. And it should be the same with this. Because there's absolutely no challenge in running for half an hour through Palborough Mines or Yughott Grotto, it's just annoying.


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