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  1. #11
    Player svengalis's Avatar
    Join Date
    Mar 2011
    Posts
    917
    Character
    Gudda
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by Runespider View Post
    They won't change it, the timesink part is quite important but also the fact it's annoying to get their limits supply. If it was easy to get to the BCNMs vastly more people would do them and the drops would be worth far far less, which would mean they would be less worth doing anyway.
    Not necessarily. I just did one today for Brown Belt quest item because I didn't want to camp a 21-24 hour NM. I thought it was kinda ridiculous though that everytime I wanted to do it I had to walk all the way to Horlais Peak. This would also help with the spell situation that many of us have obtaining the new BLM spells.
    (2)
    it's what you learn after you know it all that counts

  2. #12
    Player svengalis's Avatar
    Join Date
    Mar 2011
    Posts
    917
    Character
    Gudda
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by Dova_quetz View Post
    They definitely should add this. That way RMT can get to bcnms easier so that they can flood the market with gil items again. Also, they should add a npc to warp you to where NMs pop. But not at anytime. Only right before its about to pop. Lord knows the run to Khim is dangerous. Also since we are letting laziness from real life transcend over into video games, I would like all fight mechanics to be done automatically as chances are high I'm going to win the battle anyways. I won't be as mad when nothing drops if i have to do 0 work.
    LOL at RMT seriously you need to get over it. They have been here for years and they are clearly not going anywhere.
    (3)
    it's what you learn after you know it all that counts

  3. #13
    Player svengalis's Avatar
    Join Date
    Mar 2011
    Posts
    917
    Character
    Gudda
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by Dova_quetz View Post
    They definitely should add this. That way RMT can get to bcnms easier so that they can flood the market with gil items again. Also, they should add a npc to warp you to where NMs pop. But not at anytime. Only right before its about to pop. Lord knows the run to Khim is dangerous. Also since we are letting laziness from real life transcend over into video games, I would like all fight mechanics to be done automatically as chances are high I'm going to win the battle anyways. I won't be as mad when nothing drops if i have to do 0 work.
    If it's easier for EVERYONE to do what makes you think RMT will be able to flood the market and control it? RMT play this game 24/7 they have all the time in the world so these long walks to these circles are no problem for them. I wouldn't be surprised if RMT were the only ones doing these fights for the spells.
    (1)
    it's what you learn after you know it all that counts

  4. #14
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Dova_quetz View Post
    They definitely should add this. That way RMT can get to bcnms easier so that they can flood the market with gil items again. Also, they should add a npc to warp you to where NMs pop. But not at anytime. Only right before its about to pop. Lord knows the run to Khim is dangerous. Also since we are letting laziness from real life transcend over into video games, I would like all fight mechanics to be done automatically as chances are high I'm going to win the battle anyways. I won't be as mad when nothing drops if i have to do 0 work.
    Yeah, and to hell with Horst, why should he warp you to the North Gustaberg maw? All those lazy people are ruining our game. What's another half hour to get there to enter the zone? And the Voidwatch warps, seriously? Do you really need to save an extra 20 minutes between each fight? Is your time that valuable? You're playing an online game for fuck's sake, so obviously not. And what about airships? Screw them, it's just a tool used by RMT to get around faster. And Chocobos! Don't even mention them. Just the other day I saw Galigg and Baligg on a Chocobo. Not one of them. Both. And movement speed gear! It's only sold by RMT in the first place. And at the same time it's used by them. They do twice the damage! All these lazy people are ruining our game. We were perfectly fine walking for 45 minutes to get to Jeuno, but no, they're too good for that. Now all of us are suffering. Check out that Dova guy, for example, he's obviously sustained severe brain damage. All the RMT's doing, I'm sure of it.
    (12)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  5. #15
    Player Ladycandygem's Avatar
    Join Date
    May 2011
    Posts
    35
    Character
    Ladycandygem
    World
    Asura
    Main Class
    MNK Lv 99
    I would definitely be in favour of this change. I rarely do BCNMs, and a large part of this is because of the hassle of getting to the fight.

    Even if they added a limit to prevent abuse, such as only being allowed one warp per game day, or real life day, it would be a welcome improvement.
    (3)

  6. #16
    Player Ryce's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    143
    Character
    Ryce
    World
    Odin
    Main Class
    PLD Lv 99
    I don't do too many BCs anymore, but I don't mind the walk out there. It's one of the few remaining adventures in the game. Not that it's dangerous or anything... just an opportunity to revisit the old zones, one-shot the lowly NMs that used to harass you when you were a n00b, reexamine the map 10 times to make sure you're still headed the right way, and cap it off with a high-stakes boss fight. Ahh the good ol' days.
    (3)

  7. #17
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Runespider View Post
    They won't change it, the timesink part is quite important but also the fact it's annoying to get their limits supply. If it was easy to get to the BCNMs vastly more people would do them and the drops would be worth far far less, which would mean they would be less worth doing anyway.

    They are still limited by seals... so maybe people would use up their seals but after the initial push the supply would normalize again.

    I support this suggestion.
    (1)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  8. #18
    Player Kensagaku's Avatar
    Join Date
    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    While I wouldn't mind such an implementation, as it would be a nice time-saver, I still disagree with the fundamental basis on it. To be honest? It's just a laziness factor. The other warps have purposes behind them: Abyssea warps are important because this is a whole huge dimension that's opened up and its inhabitants are begging us for aid. Voidwatch warps take priority because this is a horde of interdimensional beings that are trying to make their way into our world for Altana knows what reason. I haven't gotten that far in the VW cutscenes yet, having only just unlocked the Jeuno path for myself. Outposts? Nations set them up on purpose to allow travel between regions under their control.

    BCNMs and the like, however, are areas within beastmen control. We have no control over these areas, so the nations have no reason nor means of bringing you there. These areas have no impact on a larger world, like Abyssea or Voidwatch, so no one cares enough to bring you there quickly. Pretty much, the orbs you are given from Shami are just monsters contained in spheres that you can release in one of the beastmen Burning Circles and fight to try and get whatever loot they may have on them. It's almost like the concept of Pokemon (an amusing metaphor, I suppose...), with you carrying the monster in a little orb to release whenever you want to, though this requires particular circumstances. Yeah, it's odd that the monster in the orb varies with the burning circle, but that's a little inconsistency I never found an explanation for.

    Basically, the tl;dr is that while I'd like this, I don't feel that it'd have a proper reason for being implemented.
    (2)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

  9. #19
    Player Komori's Avatar
    Join Date
    Mar 2011
    Posts
    521
    Character
    Komori
    World
    Bismarck
    Main Class
    WHM Lv 99
    Technically, abyssea has no effect on our world IIRC. We could have just done diddly squat and let them all die and we could just jump into maws to warm up to all the dead bodies.
    (0)

  10. #20
    Player Kensagaku's Avatar
    Join Date
    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    Yes, but we're adventurers, paragons of justice and heroism and whatnot. We'd want to save at least one person... just so long as it isn't Brygid. She can die in a fire. Multiple fires. Please?
    (3)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

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