So I make a suggestion to move this game forward and enhance gameplay for everyone and you guys come in here and try to derail my thread? Do us casual players all a favor and go get a life please.
So I make a suggestion to move this game forward and enhance gameplay for everyone and you guys come in here and try to derail my thread? Do us casual players all a favor and go get a life please.
it's what you learn after you know it all that counts
BTW I support ports to BCNM and have done so for a good 7 years. Mostly because I got sick to death of doing KC BC runs.
Regular "John" Doe - Not on the Community Team
They won't change it, the timesink part is quite important but also the fact it's annoying to get their limits supply. If it was easy to get to the BCNMs vastly more people would do them and the drops would be worth far far less, which would mean they would be less worth doing anyway.Now I know SE does everything in their power to keep us playing this game FOREVER, one of their tactics: putting BCNM circles in far away places to add a time sync. Now I am one of those people who don't like to do BCNM because the main issue I have with them is the time it takes to get to them.
Not necessarily. I just did one today for Brown Belt quest item because I didn't want to camp a 21-24 hour NM. I thought it was kinda ridiculous though that everytime I wanted to do it I had to walk all the way to Horlais Peak. This would also help with the spell situation that many of us have obtaining the new BLM spells.
it's what you learn after you know it all that counts
http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
Yeah, and to hell with Horst, why should he warp you to the North Gustaberg maw? All those lazy people are ruining our game. What's another half hour to get there to enter the zone? And the Voidwatch warps, seriously? Do you really need to save an extra 20 minutes between each fight? Is your time that valuable? You're playing an online game for fuck's sake, so obviously not. And what about airships? Screw them, it's just a tool used by RMT to get around faster. And Chocobos! Don't even mention them. Just the other day I saw Galigg and Baligg on a Chocobo. Not one of them. Both. And movement speed gear! It's only sold by RMT in the first place. And at the same time it's used by them. They do twice the damage! All these lazy people are ruining our game. We were perfectly fine walking for 45 minutes to get to Jeuno, but no, they're too good for that. Now all of us are suffering. Check out that Dova guy, for example, he's obviously sustained severe brain damage. All the RMT's doing, I'm sure of it.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
I would definitely be in favour of this change. I rarely do BCNMs, and a large part of this is because of the hassle of getting to the fight.
Even if they added a limit to prevent abuse, such as only being allowed one warp per game day, or real life day, it would be a welcome improvement.
I don't do too many BCs anymore, but I don't mind the walk out there. It's one of the few remaining adventures in the game. Not that it's dangerous or anything... just an opportunity to revisit the old zones, one-shot the lowly NMs that used to harass you when you were a n00b, reexamine the map 10 times to make sure you're still headed the right way, and cap it off with a high-stakes boss fight. Ahh the good ol' days.
While I wouldn't mind such an implementation, as it would be a nice time-saver, I still disagree with the fundamental basis on it. To be honest? It's just a laziness factor. The other warps have purposes behind them: Abyssea warps are important because this is a whole huge dimension that's opened up and its inhabitants are begging us for aid. Voidwatch warps take priority because this is a horde of interdimensional beings that are trying to make their way into our world for Altana knows what reason. I haven't gotten that far in the VW cutscenes yet, having only just unlocked the Jeuno path for myself. Outposts? Nations set them up on purpose to allow travel between regions under their control.
BCNMs and the like, however, are areas within beastmen control. We have no control over these areas, so the nations have no reason nor means of bringing you there. These areas have no impact on a larger world, like Abyssea or Voidwatch, so no one cares enough to bring you there quickly. Pretty much, the orbs you are given from Shami are just monsters contained in spheres that you can release in one of the beastmen Burning Circles and fight to try and get whatever loot they may have on them. It's almost like the concept of Pokemon (an amusing metaphor, I suppose...), with you carrying the monster in a little orb to release whenever you want to, though this requires particular circumstances. Yeah, it's odd that the monster in the orb varies with the burning circle, but that's a little inconsistency I never found an explanation for.
Basically, the tl;dr is that while I'd like this, I don't feel that it'd have a proper reason for being implemented.
[Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku
Technically, abyssea has no effect on our world IIRC. We could have just done diddly squat and let them all die and we could just jump into maws to warm up to all the dead bodies.
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