As a RDM I am not looking to outshine anybody job because I personally am not the type that likes to do any one thing all the time. I like RDM because if it "versatility" as in "adjusting to the changing circumstances as battle progresses" of the definition. I might be satisfied with the adjustments made to the amount of HP cured from Healing skill and MND if that means that more of the MND and healing skill will be used to calculate the total amount healed. In others words if they are changing the formula to use 20%(healing skill/5) instead of 10% (healing/10) to increase the total hp cured them i am all for it and think it will be sufficient to sustain me and probably other RDM. However if it something other than that or a lesser amount that only gives like an additonal 50hp per cure than you may be right we will not be satisfied.
I dont need to out shine the WHM or BLM at their job I just need to be better and more self-suffiecient at my own by being given ADEQUATE tools to start with which Cure IV at its current state given the strength of mobs added update after update, simply IS NOT. In the end whether it is a RDM, BLM, WHM, or any other job for that matter that is all anybody really is asking for on here.
Also this ONE ASPECT is vital to the survivability of RDM hell all jobs so yes we are focused on it because simply but buffs or no buffs NO HEAL = DEATH and so does WEAK HEALING. And for the record it isnt me that is preventing me from satisfying other roles it is other people who keep complaining if a RDM doesn anything other than being somebody bitch as nurse that is WHM job. Who the hell are you what the hell have you been reading because you obviously missed a string of other threads discussing this very fact.
Last edited by CapriciousOne; 11-09-2011 at 02:27 AM.
Giving WHM short end of the Regen stick is still baffling to me.
We get the highest tier regens, and we have a relic and empyrean dedicated to 'buffing' it, not including a merit tier.
So SE has instead given SCH and RDM (via gear) the ability to extend regen duration and now the ability to cast it outside party.
SE seems to weigh HP recovered/tick too heavily, given in many situations those ticks are wasted with support jobs topping off your tanks. What a WHM needs is not to babysit a person on regen and the cast time/duration is just way too short for it. Giving WHM an ability to reduce the potency of regen by half but triple duration would make sense.
And they can keep the meritable and relic bonuses unchanged as an extra bonus for people who go for regen builds. But the pace of the game and the way party mechanics work simply put WHM at a disadvantage as a regen user. They take too long to cast and last too short. We're better off cure spamming, which many WHM resort to.
Last edited by Dekusuta; 11-17-2011 at 03:38 AM.
Regens suck. Letting the enhancing jobs take the wheel with them isn't going to make them better. It's no real loss to White Mage.
Regen V was found in the .dats stating SCH lvl.99 [http://www.juliandev.com/nov11test]
Regen IV is already available at 76 or 78 can't remember on the test server.
Last edited by Daniel_Hatcher; 11-17-2011 at 11:33 AM.
http://www.juliandev.com/nov11test/
Your bracket got included in the url.
I wouldn't mind the lack of cure V and cure VI is they would just make our enfeebs work again!
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