Agreed. Cirque+2 shoes make Pantin something you can leave with the Porter Moogle. Heck, Cirque+1 and Pantin are so close that the inventory-1 of just carrying Cirque+1 sways me.
As for atma, Beyond+Ultimate for sure. Beyond is also still the best for Thunder V, even though you lose Beyond's excellent boost to Ice based spells it's still great just for the MAB+30.
For 3rd atma, Baying Moon or MM are pretty close. MM has nearly as good MAB (INT+50 = MAB+25) as Baying Moon (MAB+30), and the refresh and enmity- don't hurt particularly if you keep the puppet out for a couple nukes. If you have a mage sub on, the refresh is also massively helpful to the master here. Baying Moon does have Atk+30, which doesn't hurt if you're punching something... but if you have 2 other mage atmas on your DD ability is going to be pretty bad anyway.
You might even just use the 3rd atma slot for some other utility. Apoc for auto-RR3, Sea Daughter for big regain (nice for procs)/daytime regen, a pure DD atma to be able to contribute better through master DD, Dread for Treasure Hunter, Ambition for movement speed+, etc.
I was lucky enough to get a Pet MAB+2 Diamond Earring (ACP final fight) and Pet MAB+1 Altius Mantle (MKE final fight) on my first try of each. Haven't seen any more pet MAB augments in the 1-2 additional fights I've done of each, but they're out there.
You probably want the armor from those fights anyway if you have the mini-expansions, Mirke with pet nuke augments is completely unique and quite strong. MKE head is a great WS piece or pet haste/damage taken- piece. So maybe you get lucky with an earring or back piece while you're there.



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