
Originally Posted by
Annalise
STR to attack is nothing like INT to MAB. They are two completely different things, though they work in the same formula.
When MAB gets really high and INT is lower, INT has a huge effect. Inversely, if INT is high and MAB is low, MAB has a huge effect.
Summoner can see this the most.
When given two atmas, people dropped minikin (+50 int) for baying moon (+30 mab) when using heavenly strike with beyond (30 mab, 30 ice). The numbers were nearly identical, and you lost out on the 10/tick refresh.
Pup is very much the same, since our automaton's don't get cruor buffs or gear buffs. If you're going for max nukes, you will want minikin.
The best damage for nuking as far as atma goes is a combination of:
The highest MAB you can get (50)
The highest +element you can get (30)
The highest INT you can get (50)
If you have too high of MAB and not much int, you're not doing yourself much good. All these things multiply against one another, which is why you want more.
If you had for magic attack bonus, say.. three ice maneuvers up with loud speaker 2 (25), mana channeler (10), ice maker (60), tapian (10), and ACP body (7) that puts your automaton at a base MAB of 112
Adding Ultimate on top of that puts you at 162, which is a 23.58% increase in damage. It's much less than you'd expect from 50 MAB. Add Baying moon onto that, at 192 and you increase damage by 11.45% which really isn't much.
The +element stuff, though, is exactly what it reads. Ice+30 will actually increase your damage by 30% as far as puppetmaster is concerned. Whereas MAB+30 isn't necessarily a 30% increase. Though, stacking them has diminishing returns as well. For example, lone wolf (30 fire) will increase fire by 30%. Adding on smoldering sky (30) is a 23.08% increase.
As far as int is concerned... with your 162 MAB, each int is essentially worth 2.62X what it's worth with no magic attack bonus. Add on top of that a +elemental damage atma, and you can see why int is also essential.
So really... if you're going for damage, choose your spell, and pick a MAB, INT, and the matching element for best results.