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  1. #21
    Player Annalise's Avatar
    Join Date
    Mar 2011
    Posts
    161
    Character
    Annalise
    World
    Bismarck
    Main Class
    WHM Lv 99
    STR to attack is nothing like INT to MAB. They are two completely different things, though they work in the same formula.

    When MAB gets really high and INT is lower, INT has a huge effect. Inversely, if INT is high and MAB is low, MAB has a huge effect.

    Summoner can see this the most.

    When given two atmas, people dropped minikin (+50 int) for baying moon (+30 mab) when using heavenly strike with beyond (30 mab, 30 ice). The numbers were nearly identical, and you lost out on the 10/tick refresh.

    Pup is very much the same, since our automaton's don't get cruor buffs or gear buffs. If you're going for max nukes, you will want minikin.

    The best damage for nuking as far as atma goes is a combination of:
    The highest MAB you can get (50)
    The highest +element you can get (30)
    The highest INT you can get (50)

    If you have too high of MAB and not much int, you're not doing yourself much good. All these things multiply against one another, which is why you want more.

    If you had for magic attack bonus, say.. three ice maneuvers up with loud speaker 2 (25), mana channeler (10), ice maker (60), tapian (10), and ACP body (7) that puts your automaton at a base MAB of 112

    Adding Ultimate on top of that puts you at 162, which is a 23.58% increase in damage. It's much less than you'd expect from 50 MAB. Add Baying moon onto that, at 192 and you increase damage by 11.45% which really isn't much.

    The +element stuff, though, is exactly what it reads. Ice+30 will actually increase your damage by 30% as far as puppetmaster is concerned. Whereas MAB+30 isn't necessarily a 30% increase. Though, stacking them has diminishing returns as well. For example, lone wolf (30 fire) will increase fire by 30%. Adding on smoldering sky (30) is a 23.08% increase.

    As far as int is concerned... with your 162 MAB, each int is essentially worth 2.62X what it's worth with no magic attack bonus. Add on top of that a +elemental damage atma, and you can see why int is also essential.

    So really... if you're going for damage, choose your spell, and pick a MAB, INT, and the matching element for best results.
    (3)

  2. #22
    Player Luckycharmss's Avatar
    Join Date
    Mar 2011
    Posts
    7
    Character
    Luckycharmss
    World
    Fenrir
    Main Class
    PUP Lv 99
    I could not have said it better myself, I approve your post Annalise nice job on explaining i am terrible at explaining lol
    (0)
    One of the top Puppetmasters on Unicorn Server

  3. #23
    Player Tesahade's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Niflheim
    World
    Fenrir
    Main Class
    SCH Lv 99
    Quote Originally Posted by Annalise View Post
    STR to attack is nothing like INT to MAB. They are two completely different things, though they work in the same formula.

    When MAB gets really high and INT is lower, INT has a huge effect. Inversely, if INT is high and MAB is low, MAB has a huge effect.

    Summoner can see this the most.

    When given two atmas, people dropped minikin (+50 int) for baying moon (+30 mab) when using heavenly strike with beyond (30 mab, 30 ice). The numbers were nearly identical, and you lost out on the 10/tick refresh.

    Pup is very much the same, since our automaton's don't get cruor buffs or gear buffs. If you're going for max nukes, you will want minikin.

    The best damage for nuking as far as atma goes is a combination of:
    The highest MAB you can get (50)
    The highest +element you can get (30)
    The highest INT you can get (50)

    If you have too high of MAB and not much int, you're not doing yourself much good. All these things multiply against one another, which is why you want more.

    If you had for magic attack bonus, say.. three ice maneuvers up with loud speaker 2 (25), mana channeler (10), ice maker (60), tapian (10), and ACP body (7) that puts your automaton at a base MAB of 112

    Adding Ultimate on top of that puts you at 162, which is a 23.58% increase in damage. It's much less than you'd expect from 50 MAB. Add Baying moon onto that, at 192 and you increase damage by 11.45% which really isn't much.

    The +element stuff, though, is exactly what it reads. Ice+30 will actually increase your damage by 30% as far as puppetmaster is concerned. Whereas MAB+30 isn't necessarily a 30% increase. Though, stacking them has diminishing returns as well. For example, lone wolf (30 fire) will increase fire by 30%. Adding on smoldering sky (30) is a 23.08% increase.

    As far as int is concerned... with your 162 MAB, each int is essentially worth 2.62X what it's worth with no magic attack bonus. Add on top of that a +elemental damage atma, and you can see why int is also essential.

    So really... if you're going for damage, choose your spell, and pick a MAB, INT, and the matching element for best results.
    There is a bit of misleading information here

    1. for a smn what you say about MM vs Baying may be true, but for a pup it is not that cut and dry and that's because of ice maker which brings us to...

    2. your using ice maker incorrectly:

    Loud speaker II +25
    Mana Channler +10
    Tapain +10
    ACP Body +7
    Total = +52MAB(AKA: +52%)

    Now you add that to ur base dmg equaling 152% then calculate ice maker which is a +60% magic dmg(Like a non-specific Magic Affinity) not MAB meaning it multiples MAB as well as your base dmg equaling +91.2
    Total with Ice Maker= +143.2%(aka: 143.2 MAB)
    Ice Maker Info

    3. Now in the most ideal situation meaning Auto int > Mob int (by 50 or more) +50 int equates to 114.95 dmg its a nice chunk of dmg, but unless your operating at or more then 360% magic dmg then the 414 dmg(50% of Bliz V base dmg) you get from +50 MAB(+30 MAB + 60% from ice maker) will win out. +260 MAB isn't hard to get in abyssea but just something to keep in mind
    (0)
    Last edited by Tesahade; 11-30-2011 at 12:28 AM.

  4. #24
    Player Annalise's Avatar
    Join Date
    Mar 2011
    Posts
    161
    Character
    Annalise
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Tesahade View Post
    There is a bit of misleading information here

    1. for a smn what you say about MM vs Baying may be true, but for a pup it is not that cut and dry and that's because of ice maker which brings us to...

    2. your using ice maker incorrectly:

    Loud speaker II +25
    Mana Channler +10
    Tapain +10
    ACP Body +7
    Total = +52MAB(AKA: +52%)

    Now you add that to ur base dmg equaling 152% then calculate ice maker which is a +60% magic dmg(Like a non-specific Magic Affinity) not MAB meaning it multiples MAB as well as your base dmg equaling +91.2
    Total with Ice Maker= +143.2%(aka: 143.2 MAB)
    Ice Maker Info

    3. Now in the most ideal situation meaning Auto int > Mob int (by 50 or more) +50 int equates to 114.95 dmg its a nice chunk of dmg, but unless your operating at or more then 360% magic dmg then the 414 dmg(50% of Bliz V base dmg) you get from +50 MAB(+30 MAB + 60% from ice maker) will win out. +260 MAB isn't hard to get in abyssea but just something to keep in mind
    Oh, my bad on Ice Maker. I always thought it was MAB. It's even better than I had imagined then being what it is.
    (0)

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