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  1. #1
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    ToAU rings are an easy fix. Make the "Assault:" latent stats active all the time and increase the stats two points everywhere. Also, make the Regen 3 HP/tick. Ulth is suddenly competitive with Rajas. Balrahn's is what Tamas always dreamed it could be. Jalzahn's is Bellona's Ring ON ROIDS.

    I agree that the effects on the WotG earring should have been stronger (4 attack? lol.), but I think some of your suggestions are a little too strong. It is still one of the best WS, TP, or idle earring for most jobs, after all. I think this list would have been more suitable:
    Line 1: 10 Attack, 5 Acc, 10 RAtk, 5 RAcc, 7 MAtk, 7 MAcc, 50 HP, 50 MP
    Line 2: Regain, Refresh, Damage Bonus based on TP (I would just change this one), TP Bonus +25, Maximizes MAcc +5%
    Remove the latent crap, bump the Line 1 stats up a little while maintaining balance with other options. I'd personally eliminate Damage Bonus based on TP, because all signs point to "Worthless" for it.


    Anyway, it has now been about 7 months since Camate said they were addressing this issue with Rajas/Sattva/Tamas rings and there has been no evidence of progress. I keep checking after updates and hoping they accidentally left it out of the notes, but no dice. Come on guys, I can't imagine that it's *that* difficult to do.
    (4)

  2. #2
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Byrth View Post
    Come on guys, I can't imagine that it's *that* difficult to do.
    90% of suggested fixes/updates wouldn't be that difficult to do. The problem is their priorities.. and tbh, I can understand it right now, because they're still working towards the 99 cap and wanna get as much new content out as they can. I just hope that once they're done adjusting to Lv99, they'll take some time to go through the things people are suggesting, and especially the things they already confirmed (like the "too far away" fix, which they also announced over half a year ago). So, with any luck they should get working on this stuff next spring. I can't see what other excuses they'd have by then.
    (0)
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    FFXI: Leviathan > Arcon
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  3. #3
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Arcon View Post
    90% of suggested fixes/updates wouldn't be that difficult to do. The problem is their priorities.. and tbh, I can understand it right now, because they're still working towards the 99 cap and wanna get as much new content out as they can. I just hope that once they're done adjusting to Lv99, they'll take some time to go through the things people are suggesting, and especially the things they already confirmed (like the "too far away" fix, which they also announced over half a year ago). So, with any luck they should get working on this stuff next spring. I can't see what other excuses they'd have by then.
    I don't know, "old old" SE was absolutely horrible about fixing things. Would take them years to get around to making something better. Then you had the "new" SE of abyssea that fixed and made the game awesome, but now you have the "new new" SE that seems to be acting like the previous "old old" SE. Until I see something that demonstrated their not like that, I'm assuming all fixes are two years away and will be implemented in a half-ass method.
    (0)