Last edited by Cljader1; 11-09-2011 at 05:15 AM.
I think I just got trolled.
God dammit.
LOL
That whole back and forth reminds me of when i tried to explain Punnett Squares to a hopeless lab partner in Bio. He never got it either.
your right
Perhaps a P.E. teacher?
Last edited by BorkBorkBork; 11-09-2011 at 12:40 PM.
Alright, not everyone can spell correctly, its just human error. This thread was designed to benefit and help improve upon Dark Knight, not slander others. As a community, we should be reflecting ideas on how either improve or adjust the job. Instead were going off topic, either saying the job sucks play a new one, or play a job that's designed for certain circumstances.
The major thing with Dark Knight is yes, were not totally broken. Were totally mediocre.
The things that should be adjusted our are recast timers on drain, a adjustment to Scarlet Delirium, lolzBlood Weapon, and how to make us actually benefit from casting spells.
I'm capped scythe skill, with armor that further enhances the skill, yet I pull a blood weapon, and get something like this:
Miss
Critical Hit! 709 damage
Hit! 330 damage
The blood weapon effect wears off.
Yes, blood weapon has its uses, but its short timer makes it useless. Compared to invincible, its a sick joke. Why drain health, when you can just negate it all together? Were not asking for the moon here, just a few fixes that will allow us to play our job how it was designed, as a "purveyor of pain".
Last edited by Zeroe; 11-09-2011 at 02:15 PM.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |