Marduk's Crackows 75 [Feet] All Races
DEF:20 MP+3% MND+10 Enfeebling magic skill +5 String instrument skill +5 Summoning magic skill +5 Enmity-4 Set: Enhances "Fast Cast" effect
LV 75 WHM BRD SMN
Nashira came out WAY before and had the summoning skill +5, and if you were ghetto and didnt have sea, I guess that extra +2 summoning skill over the 40k Aurore boots is really game breaking.
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Marduk's Dastanas 75 [Hands] All Races
DEF:20 MP+2% MND+6 CHR+6 Adds "Regen" effect Enmity-4 Set: Enhances "Fast Cast" effect
LV 75 WHM BRD SMN
Nothing here is remotely useful, other than a regen idle piece.
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Marduk's Jubbah 75 [Body] All Races
DEF:40 HP+3% MP+3% MND+12 CHR+12 Enhances "Fast Cast" effect Adds "Refresh" effect Set: Enhances "Fast Cast" effect
LV 75 WHM BRD SMN
SMN allready had access to plenty of refresh bodies...hurray fast cast?
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Marduk's Shalwar 75 [Legs] All Races
DEF:32 MP+3% CHR+10 Healing magic skill +5 Wind instrument skill +5 Summoning magic skill +5 Enmity-4 Set: Enhances "Fast Cast" effect
LV 75 WHM BRD SMN
My mind is hazy on what came out first between ZNM and salvage...though my friends think it was salvage...anyways this offers another +2 smn skill over a pair of cheap austere slops. Once again, not game breaking, and were then obsoleted for smn to the Oracle Braconi with a similar skill+5.
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Marduk's Tiara 75 [Head] All Races
DEF:17 MP+4% MND+3 CHR+3 Divine magic skill +7 Singing skill +7 Summoning magic skill +7 Enmity-3 Set: Enhances "Fast Cast" effect
LV 75 WHM BRD SMN
Skill+7...yet another mere +2 skill over AF1 head.
so this wonderful gear, that you're dubbing "most useful" offered a mere skill+6 over what was available at the time, which amounts to a 1-3 extra seconds of ward duration and an extra 6 MP when siphoning.

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