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  1. #51
    Player Nynja's Avatar
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    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Quote Originally Posted by Camiie View Post
    Yes some of the Marduk set was useful for SMN. The comment you bolded was meant to refer to both Dynamis and Salvage.
    Marduk's Crackows 75 [Feet] All Races
    DEF:20 MP+3% MND+10 Enfeebling magic skill +5 String instrument skill +5 Summoning magic skill +5 Enmity-4 Set: Enhances "Fast Cast" effect
    LV 75 WHM BRD SMN

    Nashira came out WAY before and had the summoning skill +5, and if you were ghetto and didnt have sea, I guess that extra +2 summoning skill over the 40k Aurore boots is really game breaking.
    ---

    Marduk's Dastanas 75 [Hands] All Races
    DEF:20 MP+2% MND+6 CHR+6 Adds "Regen" effect Enmity-4 Set: Enhances "Fast Cast" effect
    LV 75 WHM BRD SMN

    Nothing here is remotely useful, other than a regen idle piece.
    ---
    Marduk's Jubbah 75 [Body] All Races
    DEF:40 HP+3% MP+3% MND+12 CHR+12 Enhances "Fast Cast" effect Adds "Refresh" effect Set: Enhances "Fast Cast" effect
    LV 75 WHM BRD SMN

    SMN allready had access to plenty of refresh bodies...hurray fast cast?
    ---
    Marduk's Shalwar 75 [Legs] All Races
    DEF:32 MP+3% CHR+10 Healing magic skill +5 Wind instrument skill +5 Summoning magic skill +5 Enmity-4 Set: Enhances "Fast Cast" effect
    LV 75 WHM BRD SMN

    My mind is hazy on what came out first between ZNM and salvage...though my friends think it was salvage...anyways this offers another +2 smn skill over a pair of cheap austere slops. Once again, not game breaking, and were then obsoleted for smn to the Oracle Braconi with a similar skill+5.

    ---

    Marduk's Tiara 75 [Head] All Races
    DEF:17 MP+4% MND+3 CHR+3 Divine magic skill +7 Singing skill +7 Summoning magic skill +7 Enmity-3 Set: Enhances "Fast Cast" effect
    LV 75 WHM BRD SMN

    Skill+7...yet another mere +2 skill over AF1 head.


    so this wonderful gear, that you're dubbing "most useful" offered a mere skill+6 over what was available at the time, which amounts to a 1-3 extra seconds of ward duration and an extra 6 MP when siphoning.
    (0)

  2. #52
    Player Camiie's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Nynja View Post
    so this wonderful gear, that you're dubbing "most useful" offered a mere skill+6 over what was available at the time, which amounts to a 1-3 extra seconds of ward duration and an extra 6 MP when siphoning.

    Seems odd to be so stuck on the point that there was something useful to SMN in Salvage. Maybe you don't think any of it was worth having for your SMN. Maybe I thought a few points here and there along with the MP was useful to mine. Maybe most stuff back then was side grades or minor upgrades.

    I still don't see the point of harping on it. Shall I rephrase it for you? Ok, here, see if this meets your approval because lord knows I sure want to make sure I get it.

    SMN was considered useless in Salvage, an event that contained gear a SMN may want to obtain for some sidegrades or a few minor upgrades.

    Happy now? Geez... I sure hope so...
    (1)

  3. #53
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,274
    Seems odd to be so stuck on the point that there was something useful to SMN in Salvage.
    Not useLESS, but not especially useful either. And salvage offers a lot of work for such a marginal gain over existing summon magic skill pieces.

    Wait, what was this thread about again?

    Oh.
    (0)
    Last edited by Alhanelem; 11-07-2011 at 01:12 PM.

  4. #54
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Aren't two hours kind of niceties and not something you should hinge your strategy on?

    The only situations where you focus your strategy on using your two hour is ye olde time zergs. In which case BW is among the best.

    I don't care about two hours enough to really want the dev team to work on them over new abilities that would actually fix jobs.
    (1)

  5. #55
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,274
    Quote Originally Posted by Leonlionheart View Post
    Aren't two hours kind of niceties and not something you should hinge your strategy on?

    The only situations where you focus your strategy on using your two hour is ye olde time zergs. In which case BW is among the best.

    I don't care about two hours enough to really want the dev team to work on them over new abilities that would actually fix jobs.
    news for you: They're already working on 20 new abilities, all of them 2-hours.

    The thing with BW is if you're using a 2H weapon, you attack too slow to get much out of it. The duration is just too short. Just changing the duration would already make it significantly better.
    (1)

  6. #56
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Quote Originally Posted by Camiie View Post
    SMN was considered useless in Salvage, an event that contained gear a SMN may want to obtain for some sidegrades or a few minor upgrades.

    Happy now? Geez... I sure hope so...
    all mages in salvage need magic to be useful...smn to be useful needed abil (which means another melee is being useless untill it drops) or SJ (backup cure) to justify their existance...
    (0)

  7. #57
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Quote Originally Posted by Alhanelem View Post
    The thing with BW is if you're using a 2H weapon, you attack too slow to get much out of it. The duration is just too short. Just changing the duration would already make it significantly better.
    Hasso, Desperate Blows + Last Resort, March/march, haste...seems like you attack just fine.
    (0)

  8. #58
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    (7)

  9. #59
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by Nynja View Post
    Hasso, Desperate Blows + Last Resort, March/march, haste...seems like you attack just fine.
    What are you talking about?? so to get those buff's mainly you'll announce to your party that you'll about too bloodweapon please march and haste me...thats idiotic, the reason why your even blood weaponing is because either you are about to die or the party going to shit, the bard or whm dont have time to march and haste you for a 30 sec blood weapon, your not even a priority...nor should you be.
    (0)

  10. #60
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Quote Originally Posted by Cljader1 View Post
    What are you talking about?? so to get those buff's mainly you'll announce to your party that you'll about too bloodweapon please march and haste me...thats idiotic, the reason why your even blood weaponing is because either you are about to die or the party going to shit, the bard or whm dont have time to march and haste you for a 30 sec blood weapon, your not even a priority...nor should you be.
    If you're in a party and your mage cant cast fking haste on you, your party was doomed well before you needed to 2hr...
    (4)

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