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  1. #41
    Player HimuraKenshyn's Avatar
    Join Date
    Sep 2011
    Posts
    181
    Character
    Starskyy
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by saevel View Post
    Don't be dishonest. Back in the old Cure V thread the numbers were done, the only thing separating RDM/SCH from WHM is Cure V and stona, and SCH/RDM gets stona. After that there is no reason to bring a WHM over one of those other two, all three would have the same healing potential while the RDM and SCH would have more utility. This is a failure of SE to set the mage class's apart from each other or make healing magic skill actually mean something.

    Just about every single "give me cure V" person is angling to be desired as a main healer, by definition that means replacing White Mage. White Mage was better then Red Mage at healing in the past, that didn't stop people from going with a Red Mage, especially in the non-tank parties.

    Totally agree it's funny that peeps again want to repeat the same BS over again as soon as RDM or SCH heals equal to whm it will be TAU all over again no question. The game hasn't changed that much the mechanics are the same in every way it's just after 8 years RDM isn't in the driver seat still viable just not top chef.

    Think 4 slots in a party:

    Healer - Damage Dealer - Tank - Support

    That's the game why do PLD cry today? Simple DD can tank sucks for them hard on most content make another class equal to whm watch the whm class disappear again.....

    How many pld, whm, blm did you see in 75 merit parties?????
    (6)
    Last edited by HimuraKenshyn; 11-04-2011 at 10:24 PM.

  2. #42
    Player Moonracer's Avatar
    Join Date
    Nov 2011
    Location
    Windurst
    Posts
    23
    Character
    Moonracer
    World
    Odin
    Main Class
    WAR Lv 95
    Quote Originally Posted by saevel View Post
    Go do your research again. And then come back.

    http://wiki.ffxiclopedia.org/wiki/Afflatus_Solace

    Cureskin has a hard cap of 300, no amount of additional healing will grant a higher skin. It lasts for 30s, the only ones who realistically can make use of it are the tanks. Also there is no cureskin for curaga's, only single target Cure's.

    Sacrifice has a really BIG problem, namely that you must then remove all those status ailments from yourself, potentially having the tank die in the process. The key block here is Erase has a really annoying /recast even on RDM. SE needs to create Erase II for multiple removes and make Erase a 5s recast instead of 15s.

    I was waiting for someone to mention Auspice / Gain spells. Their useless in big fights, specifically VWNM's, like Barspells. White Mage run's in, starts to cast Ausc.. *BAM 2K AOE* White Mage is now dead. White Mage hits yes on reraise ... long animation ... rising from ground ... *BAM ANOTHER AOE* White Mage is dead again. VWNM's tend to go *HUGE AOE* -> Tier IV Ga or Ja -> HUGE AOE -> Tier IV Ga or Ja -> HUGE AOE -> Tier II AM -> HUGE AOE. Trying to get up while your within 15 feet of them is suicide, the tank has to pull it away potentially killing other people. Tractor counts as zoning and won't work. We've had our main WHM weakened for 15 min straight due to aoe spam, and this is without trying to cast barspells. Simply put, on anything that can aoe one shot a white mage, you don't use those spells on. And if they can hit my Red Mage for 1700 through a 380 point stoneskin, then they will one shot a White Mage.

    So again we're back to ..
    Cure V
    Erase
    -na

    Seriously, you guys should be making arguments about stona if anything. Its the one status removal that we can't get /WHM or /SCH and there are some fights that removing petrification are key. But the fact that no one has actually mentioned it just leads me to believe people actually really want to just replace White Mage outright.
    Sounds like the WHM's you've partied with suck. As far as multiple removes, it sounds wierd, but misery >> Esuna after sacrificing works, removing two ailments. side that with erase, thats 3 effects taken out fast, then the pissant ones can be removed with -nas. Auspice/Gain spells, are always universally useful. Who doesnt want to be giving the enemy less tp, and have more free stat just cuz? If the whm can't stay alive and time things properly, thats mostly their fault; I say mostly, because all mobs cheat and occasionally have a cheapshot in their pocket. But for your standard fights, any whm ESPECIALLY in VW/Abyssea, should be able to more than hold their own, and not get wtfpwned in a fight unless hate is on them.
    (1)

  3. #43
    Player Daniel's Avatar
    Join Date
    Mar 2011
    Posts
    95
    Character
    Danial
    World
    Odin
    Main Class
    NIN Lv 99
    I gave up on cure V a long time ago, but then every update SE sticks it to me by reminding me that the ONLY thing my rdm is good for in most settings is slow II and refresh. Temper omg soooooooo good, ya right, most useless piece of shit spell in the game. To make matters worse most of our useful enhancement spells can't be used with accession... thanks SE, thanks allot.
    (0)

  4. #44
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Daniel View Post
    I gave up on cure V a long time ago, but then every update SE sticks it to me by reminding me that the ONLY thing my rdm is good for in most settings is slow II and refresh. Temper omg soooooooo good, ya right, most useless piece of shit spell in the game. To make matters worse most of our useful enhancement spells can't be used with accession... thanks SE, thanks allot.
    Not being able to cast it on other people doesn't make the spell useless. Poor Design, but NOT useless.
    (0)

  5. #45
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Moonracer View Post
    Sounds like the WHM's you've partied with suck. As far as multiple removes, it sounds wierd, but misery >> Esuna after sacrificing works, removing two ailments. side that with erase, thats 3 effects taken out fast, then the pissant ones can be removed with -nas. Auspice/Gain spells, are always universally useful. Who doesnt want to be giving the enemy less tp, and have more free stat just cuz? If the whm can't stay alive and time things properly, thats mostly their fault; I say mostly, because all mobs cheat and occasionally have a cheapshot in their pocket. But for your standard fights, any whm ESPECIALLY in VW/Abyssea, should be able to more than hold their own, and not get wtfpwned in a fight unless hate is on them.
    Why is it the absolute last argument used is "your XXX must suck". It's like when people have nothing else to say they fall back to that. It kinda ruins your credibility.

    Anyone who's done any VWNM's know that the NM's spam high damage aoe's constantly, and when their not spamming aoe TP moves their spamming -jas and other high damage aoe spells. It's so much that the new "thing" is for melee's to TP in -PDT / MDT gear to survive all the aoe's so they can proc stuff and do damage rather then die. So the argument of "you must have X / Y / Z sucks" fails immediately. A white mage who tries to run close enough to hit the tank with any self cast aoe spell is going to be killed or severely crippled, this isn't a guess it's fact. Go get close to Kaggan or Tiamat V3 and see how long you last. And don't even try the distance argument, many of those aoe's are 20 foot range, meaning if you can cast cure then your either in range or less then 1 foot out of range. Getting any close and you'll be hit with them, staying within range for more then 10s and your most likely going to die or otherwise be incapable of healing the tank.

    Seriously what ARE YOU DOING? Abyssea is a joke now, and anything not upper end VWNM is easy. Thus any argument that matters is Jeuno / Outlands VWNM, mostly T2 or T3. You know the ones that do 1~2K aoe's followed by fast cast -ja's and aga -IV's. The ones that don't need TP to WS and thus Auspice is completely and utterly useless.
    (1)

  6. #46
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Hyrist View Post
    It's kinda sad that the alternative solutions have been stated over and over again. But because people have their heads so solidified that they want to be pink mages (or other people won't see any use in them unless they are pink mages) that they've refused to listen to it.

    So glad I'm done with this.
    Quoted for f#@%ing truth.

    Quote Originally Posted by Neisan_Quetz View Post
    It's nice to know people still delude themselves into thinking the game is exactly like it was in the TaU era.
    Why am I still called on to heal on RDM then? Granted, in a situation where the person asking me can't find a WHM to save their life.
    (1)

  7. #47
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Probably because you didn't level a better healer. Or Blm/Smn, which can sub the exact same heals and cap cure potency just the same.
    (4)

  8. #48
    Player Lilia's Avatar
    Join Date
    Jun 2011
    Posts
    316
    Character
    Lilia
    World
    Odin
    Main Class
    RDM Lv 99
    sorry but is no fact that a whm alltime die when he try selfcast buffs for the tank.

    and i rly like divine caress and sacrosanctity, the set bonus hit ~10% 0 mag dmg!!!!
    by enfeeblingmobs ( cloris ) whm can cure doom with 1 spell for all party member
    curaga2 (/whm) is to low for a party heal

    idk why you think that you can replace a whm when you have cure5 in endgame.
    (0)

  9. #49
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Lilia View Post
    sorry but is no fact that a whm alltime die when he try selfcast buffs for the tank.

    and i rly like divine caress and sacrosanctity, the set bonus hit ~10% 0 mag dmg!!!!
    by enfeeblingmobs ( cloris ) whm can cure doom with 1 spell for all party member
    curaga2 (/whm) is to low for a party heal

    idk why you think that you can replace a whm when you have cure5 in endgame.
    Huh?

    I don't want to replace WHM, but I also don't want to be gimped on one section of my job just because SE can't design jobs properly either.
    (1)

  10. #50
    Player
    Join Date
    Aug 2011
    Posts
    198
    Originally Posted by Camate

    "We feel that making it possible to have every job that can use cure able to handle things all on their own is a completely different story.

    While it’s possible for other jobs to help out with curing and cast support magic, which in turn create conditions making it easier to cure and also reduce the amount of cure-related stress"
    It is hilarious and sad that every job with WHM as subjob can cast Cure IV, seeing MNK's DRK's, SAM's with that subjob on is not less stressing, it has the opposite effect in my opinion, they gimp themselves as proper DD's... and even with full merited MP pool it's ridiculous that DD's have cure IV just because they get /WHM. And sadly... many abyssea brewed WHM's are pathetic, because outside Aby, they don't have Refresh atmas + enhanced MP pool and when they run out of MP after some cure VI and V's they start QQing about it cus they don't know how to cure properly and they just bomb cure.

    As a main RDM I will happily give up Cure V and stop complaining if SE really makes us RDM as we are supposed to be... Enfeeblers ! and in second place magic support casters. But what happens, that a HUGE bunch of the NM's around are immune to our spells... even with enfeebling magic capped and with all Mag. Acc. gear + Saboteur and lots of MND and INT, they just don't land...

    SE, please let us do our job and make RDM's more efficient in real NM battles, nobody cares if we paralyze a normal mob. And then maybe ppl will stop asking for a Cure V that, in advance, you are not gonna give us.
    (4)

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