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  1. #91
    Player Mizuharu's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    148
    Character
    Tanzaw
    World
    Bahamut
    Main Class
    PUP Lv 99


    I'm so glad moogles have their eyes closed. Otherwise, I'd feel like it was trying to stare into my soul. o_o

    Although...



    Now that's an avatar!
    (2)
    Last edited by Mizuharu; 11-03-2011 at 04:06 PM. Reason: Mad paint skillz yo.

  2. #92
    Player
    Join Date
    Mar 2011
    Posts
    301
    Quote Originally Posted by Alhanelem View Post
    (Aside: There should be new 2-handed great mauls that only WHM gets )
    This. So much, this.

    The only problem is that they'd make scythes look fast but pitiful. (DMG: 180 Delay 765? Sounds like a plan at 99.)
    (2)

  3. #93
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Economizer View Post
    Mjollnir should not touch another job's hands. White Mage is the club specialist. Mjollnir was designed exclusively for White Mage. If SE wanted Mjollnir to be in the hands of another job, some other jobs like Paladin would have been able to use it too from day one. The weapon is a symbol, a pact made by SE with White Mages, exclusively with White Mages. To break this pact is to allow adventurer's everywhere to die from lack of healing and the undead to roam.
    This is exactly how I feel about DNC getting Mandau. It should belong to THF (RDM and BRD really don't count because they don't horn in on THF's territory like DNC does)
    (0)

  4. #94
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Rohypnol View Post
    Only thing you'd get for off-handing Twashtar would be the stat boost. No weapon skill or aftermath.

    Nope just the highest DPS dagger you could possibly wield offhand.
    (0)

  5. #95
    Player Kimble's Avatar
    Join Date
    Mar 2011
    Posts
    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    Either add the 5 new jobs to relics or make them their own relics. Simple.
    (0)

  6. #96
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Kimble View Post
    [..] or make them their own relics.
    Wouldn't fit the pattern. Mythics are job-specific (one for each job), and Relics and Empyreans are weapon-specific, meaning one for each weapon, which are supposed to be the mightiest of their class. Adding more weapons would violate that logic.
    (2)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  7. #97
    Player Suirieko's Avatar
    Join Date
    Mar 2011
    Posts
    106
    Well, at least I'm glad that we're finally getting answers. Thank you for the response ^^
    (0)

  8. #98
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Insaniac View Post
    If they are worried about the counter effect on PUP they can just make it like the DW on suppanomimi. PUP would only get the "enhances counter" effect if they were /mnk.
    That wouldn't work, because Counter is not job-specific. Dual Wield is an on/off trait, whereas Counter is a +x trait. Most traits, MNK's Counter included, are actually Enhances "<something>" effect bonuses.

    It could be changed to "MNK:Enhances "Counter" effect", but the biggest issue wouldn't be Counter but the ungodly base damage on Spharai (+48) compared to any other H2H weapon (Verethragna/Kenkonken +39).
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  9. #99
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Rukkirii View Post
    Hey guys! We forwarded your feedback to the dev. team and they let us know that they have indeed looked into increasing the number of jobs that can use relic weapons, but as of right now there are no plans to implement this change.
    Please source this statement.
    (0)


    Regular "John" Doe
    - Not on the Community Team

  10. #100
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,124
    Personally if anything, I think that new weapons should have been added for the new jobs. New relic armor was added, I don't see why new weapons shouldn't have been. Then that allows the possibility of those jobs getting something built for them (though you never know when it comes to SE...) instead of something made before their existence without their consideration.
    (1)

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