I'm so glad moogles have their eyes closed. Otherwise, I'd feel like it was trying to stare into my soul. o_o
Although...
Now that's an avatar!
I'm so glad moogles have their eyes closed. Otherwise, I'd feel like it was trying to stare into my soul. o_o
Although...
Now that's an avatar!
Last edited by Mizuharu; 11-03-2011 at 04:06 PM. Reason: Mad paint skillz yo.
Either add the 5 new jobs to relics or make them their own relics. Simple.
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Well, at least I'm glad that we're finally getting answers. Thank you for the response ^^
That wouldn't work, because Counter is not job-specific. Dual Wield is an on/off trait, whereas Counter is a +x trait. Most traits, MNK's Counter included, are actually Enhances "<something>" effect bonuses.
It could be changed to "MNK:Enhances "Counter" effect", but the biggest issue wouldn't be Counter but the ungodly base damage on Spharai (+48) compared to any other H2H weapon (Verethragna/Kenkonken +39).
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Personally if anything, I think that new weapons should have been added for the new jobs. New relic armor was added, I don't see why new weapons shouldn't have been. Then that allows the possibility of those jobs getting something built for them (though you never know when it comes to SE...) instead of something made before their existence without their consideration.
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