I still don't get all the SCH love in voidwatch. Id much rather have a PUP over a SCH. Ive stopped taking SCH to VW and replaced it with a DD and have found runs to go much faster/smoother.
As one who enjoys all pet jobs I find it somewhat of an insult that you come to write a thread that complains on probably the most broken pet job since it was conceived. You complain now with PUP instead of when BST obtained an over the top JA that turns their jug pets into brief overpowered pets before being forced to dissolve. Or the continued improvements to the DRG's wyvern and its defenses availability as to what it can and can not do. No, it comes down to the PUPs who needed this update for a very long time...I was reading about how it seemed like you were fixing everything with PUP in a single update and thought it sounded very wonderful. I could however not avoid noticing how a lot of the changes are stuff that are very closely connected to SMN.
Do you have similar plans for Summoner? (I know you supposedly have surveyed us about ward improvements, but it would be nice to know how much you intend on fixing, seeing as you are fixing everything on PUP)
It is a favor, if your Avatar is out any longer than it needs to be to get off a Rage(Which gets gimped to begin with because you used it's Favor) that doesn't require 300 tp to be good or to do a small Ward to cover a heal then something is wrong.Like are you going to fix Titan's favor to give damage reduction instead of defense, just how you changed the Armor Plating attachments effects?
It is a buff that is no different than any other BP Ward buff. It is meant to be over written when given the opportunity.Are you going to raise the amount of damage reduction on Nocturnal Shield?
If Sleepga has been landed on a group of mobs, why are you not being more efficient and using Diamond Storm instead? The Ward name says Sleepga not Sleepga II meaning you can't overwrite regardless of the duration, animation or sounds being similar to Sleepga II. Clearly there is a BLM or RDM in the group and your job isn't crowd control in respect of sleeping.Are you going to increase the priority of sleepga from Shiva since it is 1.5 min (sleepga 2) duration, and yet you can't overwrite sleepga 1 (1 min duration)?
Spirits should be the least of your concern. Especially the Light one to which has the capacity to cast Regen and other Party Specific only boosts OUTSIDE of the party and into the Alliance.Are you going to split up and improve healing AI for Light Spirit?
Do you really stand there watching your Spirits cast nukes on Monsters or worse yet NMs when you could be more efficient using your actual use as in the 9 soon to be 10 that are in all honesty more powerful and will always be more powerful than a Spirt?Are you going to add new spells to Spirits? (Since apparently it is still only Light Spirit getting new nukes and nothing else)
Yes I know there are 11 available and 2 more coming down the pipe but 3 of them will be no more useful than watching paint dry if your Astral flow is Down.
The job doesn't need "rejuvenated", maybe a few fixes or requests of more fancy Avatars but it never needed a fix anywhere near the capacity of the Automaton.I'm quite envious at the amount of "fixes" going towards PUP right now. I've always said "fixes" are the only thing SMN needs, and yet all we get is new content. Never do we seem to get adjustments that make our old abilities useful.
Do to wards what you did to attachments, and do to spirits what you did to frames, and I believe you might have rejuvenated SMN into a brand new job.
Using a math equation for an analogy of the Aumaton and Spirits is horrible as is the lawn cutting scenario. The code isn't the same and if my lawn had any level of importance and my son or daughter had cut the front lawn because its more respectable than my fenced in backyard that noone can see or even care about and might get to it later when there are "less" important chores to take care then fine by me.
Last edited by Moink; 10-31-2011 at 02:32 PM.
Even if Spirits and Puppets still have comparable code after all the changes that have been made to puppets over time, there's one more thing to consider when looking for a solution. Do elemental spirits have the same purpose as the mage puppets?
Puppetmasters use their Black Mage puppets for magic damage, and if the White Mage puppet doesn't suck after the coming update, for healing. This works because there's lots of junk they can throw on their animate tea kettles to make the little bros perform less horribly.
Spirits are currently used to try for Elemental Siphon or maybe magical procs in Abyssea and Voidwatch if a bro or bro-ette is desperate. Summoner has other options for magic damage and healing, options which the Summoner can actually control. Plus, there's very little that could affect a Spirit's magical damage beyond a few Pet: Magic AttacK Bonus pieces, so how much magic damage could a "naked" Spirit actually do even if it did cast in a competent manner?
This makes me wonder what the spirits should do better if they are ever improved. If Spirits were made similarly competent to the Black Mage and White Mage puppets, how much would it really add to summoner? If Spirits were made better at casting lots of random spells until something makes a !! pop up, how would that work out? If Spirits were given no perpetuation cost to make Elemental Siphon return a little more MP, would there by any point?
And the most important question of all. Why did I delay a much needed trip to the bathroom to type this post?
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